ui: Rename currentUI -> theUI

This commit is contained in:
Hajime Hoshi 2019-04-07 10:58:11 +09:00
parent 6b8516c7a5
commit a4a129e3af
5 changed files with 90 additions and 90 deletions

View File

@ -77,7 +77,7 @@ const (
)
var (
currentUI = &userInterface{
theUI = &userInterface{
origPosX: invalidPos,
origPosY: invalidPos,
initCursorVisible: true,
@ -109,14 +109,14 @@ func initialize() error {
return err
}
// TODO: Fix this hack. currentMonitorImpl now requires u.window on POSIX.
currentUI.window = w
currentUI.initMonitor = currentUI.currentMonitorFromPosition()
v := currentUI.initMonitor.GetVideoMode()
theUI.window = w
theUI.initMonitor = theUI.currentMonitorFromPosition()
v := theUI.initMonitor.GetVideoMode()
s := glfwScale()
currentUI.initFullscreenWidth = int(float64(v.Width) / s)
currentUI.initFullscreenHeight = int(float64(v.Height) / s)
currentUI.window.Destroy()
currentUI.window = nil
theUI.initFullscreenWidth = int(float64(v.Width) / s)
theUI.initFullscreenHeight = int(float64(v.Height) / s)
theUI.window.Destroy()
theUI.window = nil
return nil
}
@ -164,11 +164,11 @@ func getCachedMonitor(wx, wy int) (*cachedMonitor, bool) {
}
func Loop(ch <-chan error) error {
currentUI.setRunning(true)
theUI.setRunning(true)
if err := mainthread.Loop(ch); err != nil {
return err
}
currentUI.setRunning(false)
theUI.setRunning(false)
return nil
}
@ -264,7 +264,7 @@ func (u *userInterface) setInitIconImages(iconImages []image.Image) {
}
func ScreenSizeInFullscreen() (int, int) {
u := currentUI
u := theUI
if !u.isRunning() {
return u.initFullscreenWidth, u.initFullscreenHeight
}
@ -280,7 +280,7 @@ func ScreenSizeInFullscreen() (int, int) {
}
func SetScreenSize(width, height int) {
u := currentUI
u := theUI
if !u.isRunning() {
panic("ui: Run is not called yet")
}
@ -292,7 +292,7 @@ func SetScreenSize(width, height int) {
}
func SetScreenScale(scale float64) bool {
u := currentUI
u := theUI
if !u.isRunning() {
panic("ui: Run is not called yet")
}
@ -306,7 +306,7 @@ func SetScreenScale(scale float64) bool {
}
func ScreenScale() float64 {
u := currentUI
u := theUI
if !u.isRunning() {
return 0
}
@ -327,7 +327,7 @@ func (u *userInterface) isFullscreen() bool {
}
func IsFullscreen() bool {
u := currentUI
u := theUI
if !u.isRunning() {
return u.isInitFullscreen()
}
@ -340,28 +340,28 @@ func IsFullscreen() bool {
}
func SetFullscreen(fullscreen bool) {
u := currentUI
u := theUI
if !u.isRunning() {
u.setInitFullscreen(fullscreen)
return
}
_ = mainthread.Run(func() error {
u := currentUI
u := theUI
u.setScreenSize(u.width, u.height, u.scale, fullscreen, u.vsync)
return nil
})
}
func SetRunnableInBackground(runnableInBackground bool) {
currentUI.setRunnableInBackground(runnableInBackground)
theUI.setRunnableInBackground(runnableInBackground)
}
func IsRunnableInBackground() bool {
return currentUI.isRunnableInBackground()
return theUI.isRunnableInBackground()
}
func SetVsyncEnabled(enabled bool) {
u := currentUI
u := theUI
if !u.isRunning() {
// In general, m is used for locking init* values.
// m is not used for updating vsync in setScreenSize so far, but
@ -373,14 +373,14 @@ func SetVsyncEnabled(enabled bool) {
return
}
_ = mainthread.Run(func() error {
u := currentUI
u := theUI
u.setScreenSize(u.width, u.height, u.scale, u.isFullscreen(), enabled)
return nil
})
}
func IsVsyncEnabled() bool {
u := currentUI
u := theUI
u.m.Lock()
r := u.vsync
u.m.Unlock()
@ -388,28 +388,28 @@ func IsVsyncEnabled() bool {
}
func SetWindowTitle(title string) {
if !currentUI.isRunning() {
if !theUI.isRunning() {
return
}
_ = mainthread.Run(func() error {
currentUI.window.SetTitle(title)
theUI.window.SetTitle(title)
return nil
})
}
func SetWindowIcon(iconImages []image.Image) {
if !currentUI.isRunning() {
currentUI.setInitIconImages(iconImages)
if !theUI.isRunning() {
theUI.setInitIconImages(iconImages)
return
}
_ = mainthread.Run(func() error {
currentUI.window.SetIcon(iconImages)
theUI.window.SetIcon(iconImages)
return nil
})
}
func ScreenPadding() (x0, y0, x1, y1 float64) {
u := currentUI
u := theUI
if !u.isRunning() {
return 0, 0, 0, 0
}
@ -452,34 +452,34 @@ func ScreenPadding() (x0, y0, x1, y1 float64) {
}
func AdjustPosition(x, y int) (int, int) {
u := currentUI
u := theUI
if !u.isRunning() {
return x, y
}
ox, oy, _, _ := ScreenPadding()
s := 0.0
_ = mainthread.Run(func() error {
s = currentUI.actualScreenScale()
s = theUI.actualScreenScale()
return nil
})
return x - int(ox/s), y - int(oy/s)
}
func IsCursorVisible() bool {
u := currentUI
u := theUI
if !u.isRunning() {
return u.isInitCursorVisible()
}
v := false
_ = mainthread.Run(func() error {
v = currentUI.window.GetInputMode(glfw.CursorMode) == glfw.CursorNormal
v = theUI.window.GetInputMode(glfw.CursorMode) == glfw.CursorNormal
return nil
})
return v
}
func SetCursorVisible(visible bool) {
u := currentUI
u := theUI
if !u.isRunning() {
u.setInitCursorVisible(visible)
return
@ -489,26 +489,26 @@ func SetCursorVisible(visible bool) {
if !visible {
c = glfw.CursorHidden
}
currentUI.window.SetInputMode(glfw.CursorMode, c)
theUI.window.SetInputMode(glfw.CursorMode, c)
return nil
})
}
func IsWindowDecorated() bool {
u := currentUI
u := theUI
if !u.isRunning() {
return u.isInitWindowDecorated()
}
v := false
_ = mainthread.Run(func() error {
v = currentUI.window.GetAttrib(glfw.Decorated) == glfw.True
v = theUI.window.GetAttrib(glfw.Decorated) == glfw.True
return nil
})
return v
}
func SetWindowDecorated(decorated bool) {
u := currentUI
u := theUI
if !u.isRunning() {
u.setInitWindowDecorated(decorated)
return
@ -525,26 +525,26 @@ func SetWindowDecorated(decorated bool) {
// v = glfw.True
// }
// })
// currentUI.window.SetAttrib(glfw.Decorated, v)
// theUI.window.SetAttrib(glfw.Decorated, v)
// return nil
}
func IsWindowResizable() bool {
u := currentUI
u := theUI
if !u.isRunning() {
return u.isInitWindowResizable()
}
v := false
_ = mainthread.Run(func() error {
v = currentUI.window.GetAttrib(glfw.Resizable) == glfw.True
v = theUI.window.GetAttrib(glfw.Resizable) == glfw.True
return nil
})
return v
}
func SetWindowResizable(resizable bool) {
if !currentUI.isRunning() {
currentUI.setInitWindowResizable(resizable)
if !theUI.isRunning() {
theUI.setInitWindowResizable(resizable)
return
}
@ -555,7 +555,7 @@ func SetWindowResizable(resizable bool) {
func DeviceScaleFactor() float64 {
f := 0.0
u := currentUI
u := theUI
if !u.isRunning() {
return devicescale.GetAt(u.initMonitor.GetPos())
}
@ -569,7 +569,7 @@ func DeviceScaleFactor() float64 {
}
func Run(width, height int, scale float64, title string, g driver.GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
u := currentUI
u := theUI
_ = mainthread.Run(func() error {
u.graphics = graphics
u.input = input
@ -750,7 +750,7 @@ func (u *userInterface) update(g driver.GraphicsContext) error {
_ = mainthread.Run(func() error {
if u.isInitFullscreen() {
u := currentUI
u := theUI
u.setScreenSize(u.width, u.height, u.scale, true, u.vsync)
u.setInitFullscreen(false)
}
@ -851,7 +851,7 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
// To prevent hanging up, return asap if the width is too small.
// 252 is an arbitrary number and I guess this is small enough.
minWindowWidth := 252
if currentUI.window.GetAttrib(glfw.Decorated) == glfw.False {
if theUI.window.GetAttrib(glfw.Decorated) == glfw.False {
minWindowWidth = 1
}

View File

@ -56,7 +56,7 @@ type userInterface struct {
input inputDriver
}
var currentUI = &userInterface{
var theUI = &userInterface{
sizeChanged: true,
windowFocus: true,
pageVisible: true,
@ -75,39 +75,39 @@ func ScreenSizeInFullscreen() (int, int) {
}
func SetScreenSize(width, height int) bool {
return currentUI.setScreenSize(width, height, currentUI.scale, currentUI.fullscreen)
return theUI.setScreenSize(width, height, theUI.scale, theUI.fullscreen)
}
func SetScreenScale(scale float64) bool {
return currentUI.setScreenSize(currentUI.width, currentUI.height, scale, currentUI.fullscreen)
return theUI.setScreenSize(theUI.width, theUI.height, scale, theUI.fullscreen)
}
func ScreenScale() float64 {
return currentUI.scale
return theUI.scale
}
func SetFullscreen(fullscreen bool) {
currentUI.setScreenSize(currentUI.width, currentUI.height, currentUI.scale, fullscreen)
theUI.setScreenSize(theUI.width, theUI.height, theUI.scale, fullscreen)
}
func IsFullscreen() bool {
return currentUI.fullscreen
return theUI.fullscreen
}
func SetRunnableInBackground(runnableInBackground bool) {
currentUI.runnableInBackground = runnableInBackground
theUI.runnableInBackground = runnableInBackground
}
func IsRunnableInBackground() bool {
return currentUI.runnableInBackground
return theUI.runnableInBackground
}
func SetVsyncEnabled(enabled bool) {
currentUI.vsync = enabled
theUI.vsync = enabled
}
func IsVsyncEnabled() bool {
return currentUI.vsync
return theUI.vsync
}
func ScreenPadding() (x0, y0, x1, y1 float64) {
@ -118,7 +118,7 @@ func AdjustPosition(x, y int) (int, int) {
rect := canvas.Call("getBoundingClientRect")
x -= rect.Get("left").Int()
y -= rect.Get("top").Int()
scale := currentUI.getScale()
scale := theUI.getScale()
return int(float64(x) / scale), int(float64(y) / scale)
}
@ -259,31 +259,31 @@ func init() {
}
window.Call("addEventListener", "focus", js.NewCallback(func([]js.Value) {
currentUI.windowFocus = true
if currentUI.suspended() {
theUI.windowFocus = true
if theUI.suspended() {
hooks.SuspendAudio()
} else {
hooks.ResumeAudio()
}
}))
window.Call("addEventListener", "blur", js.NewCallback(func([]js.Value) {
currentUI.windowFocus = false
if currentUI.suspended() {
theUI.windowFocus = false
if theUI.suspended() {
hooks.SuspendAudio()
} else {
hooks.ResumeAudio()
}
}))
document.Call("addEventListener", "visibilitychange", js.NewCallback(func([]js.Value) {
currentUI.pageVisible = !document.Get("hidden").Bool()
if currentUI.suspended() {
theUI.pageVisible = !document.Get("hidden").Bool()
if theUI.suspended() {
hooks.SuspendAudio()
} else {
hooks.ResumeAudio()
}
}))
window.Call("addEventListener", "resize", js.NewCallback(func([]js.Value) {
currentUI.updateScreenSize()
theUI.updateScreenSize()
}))
// Adjust the initial scale to 1.
@ -329,38 +329,38 @@ func init() {
// Keyboard
// Don't 'preventDefault' on keydown events or keypress events wouldn't work (#715).
canvas.Call("addEventListener", "keydown", js.NewEventCallback(0, func(e js.Value) {
currentUI.input.Update(e)
theUI.input.Update(e)
}))
canvas.Call("addEventListener", "keypress", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
currentUI.input.Update(e)
theUI.input.Update(e)
}))
canvas.Call("addEventListener", "keyup", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
currentUI.input.Update(e)
theUI.input.Update(e)
}))
// Mouse
canvas.Call("addEventListener", "mousedown", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
currentUI.input.Update(e)
theUI.input.Update(e)
}))
canvas.Call("addEventListener", "mouseup", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
currentUI.input.Update(e)
theUI.input.Update(e)
}))
canvas.Call("addEventListener", "mousemove", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
currentUI.input.Update(e)
theUI.input.Update(e)
}))
canvas.Call("addEventListener", "wheel", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
currentUI.input.Update(e)
theUI.input.Update(e)
}))
// Touch
canvas.Call("addEventListener", "touchstart", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
currentUI.input.Update(e)
theUI.input.Update(e)
}))
canvas.Call("addEventListener", "touchend", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
currentUI.input.Update(e)
theUI.input.Update(e)
}))
canvas.Call("addEventListener", "touchmove", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
currentUI.input.Update(e)
theUI.input.Update(e)
}))
// Gamepad
@ -374,10 +374,10 @@ func init() {
// Context
canvas.Call("addEventListener", "webglcontextlost", js.NewEventCallback(js.PreventDefault, func(js.Value) {
currentUI.contextLost = true
theUI.contextLost = true
}))
canvas.Call("addEventListener", "webglcontextrestored", js.NewCallback(func(e []js.Value) {
currentUI.contextLost = false
theUI.contextLost = false
}))
}
@ -386,7 +386,7 @@ func Loop(ch <-chan error) error {
}
func Run(width, height int, scale float64, title string, g driver.GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
u := currentUI
u := theUI
u.input = input.(inputDriver)
document.Set("title", title)

View File

@ -41,7 +41,7 @@ var (
glContextCh = make(chan gl.Context)
renderCh = make(chan struct{})
renderChEnd = make(chan struct{})
currentUI = &userInterface{}
theUI = &userInterface{}
)
func Render(chError <-chan error) error {
@ -153,7 +153,7 @@ func Run(width, height int, scale float64, title string, g driver.GraphicsContex
panic("ui: graphics driver must be OpenGL")
}
u := currentUI
u := theUI
u.m.Lock()
u.width = width
@ -211,7 +211,7 @@ func (u *userInterface) updateGraphicsContext(g driver.GraphicsContext) {
}
func actualScale() float64 {
return currentUI.actualScale()
return theUI.actualScale()
}
func (u *userInterface) actualScale() float64 {
@ -255,7 +255,7 @@ render:
}
func screenSize() (int, int) {
return currentUI.screenSize()
return theUI.screenSize()
}
func (u *userInterface) screenSize() (int, int) {
@ -272,7 +272,7 @@ func ScreenSizeInFullscreen() (int, int) {
}
func SetScreenSize(width, height int) bool {
currentUI.setScreenSize(width, height)
theUI.setScreenSize(width, height)
return true
}
@ -288,7 +288,7 @@ func (u *userInterface) setScreenSize(width, height int) {
}
func SetScreenScale(scale float64) bool {
currentUI.setScreenScale(scale)
theUI.setScreenScale(scale)
return false
}
@ -302,7 +302,7 @@ func (u *userInterface) setScreenScale(scale float64) {
}
func ScreenScale() float64 {
u := currentUI
u := theUI
u.m.RLock()
s := u.scale
u.m.RUnlock()
@ -310,7 +310,7 @@ func ScreenScale() float64 {
}
func setFullscreen(widthPx, heightPx int) {
currentUI.setFullscreen(widthPx, heightPx)
theUI.setFullscreen(widthPx, heightPx)
}
func (u *userInterface) setFullscreen(widthPx, heightPx int) {
@ -338,7 +338,7 @@ func (u *userInterface) updateFullscreenScaleIfNeeded() {
}
func ScreenPadding() (x0, y0, x1, y1 float64) {
return currentUI.screenPadding()
return theUI.screenPadding()
}
func (u *userInterface) screenPadding() (x0, y0, x1, y1 float64) {
@ -359,7 +359,7 @@ func (u *userInterface) screenPaddingImpl() (x0, y0, x1, y1 float64) {
}
func AdjustPosition(x, y int) (int, int) {
return currentUI.adjustPosition(x, y)
return theUI.adjustPosition(x, y)
}
func (u *userInterface) adjustPosition(x, y int) (int, int) {

View File

@ -25,9 +25,9 @@ import (
func glfwScale() float64 {
// This function must be called on the main thread.
cm, ok := getCachedMonitor(currentUI.window.GetPos())
cm, ok := getCachedMonitor(theUI.window.GetPos())
if !ok {
return devicescale.GetAt(currentUI.currentMonitor().GetPos())
return devicescale.GetAt(theUI.currentMonitor().GetPos())
}
return devicescale.GetAt(cm.x, cm.y)
}

View File

@ -102,7 +102,7 @@ func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error {
func glfwScale() float64 {
// This function must be called on the main thread.
return devicescale.GetAt(currentUI.currentMonitor().GetPos())
return devicescale.GetAt(theUI.currentMonitor().GetPos())
}
func adjustWindowPosition(x, y int) (int, int) {