mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
ui: Rename currentUI -> theUI
This commit is contained in:
parent
6b8516c7a5
commit
a4a129e3af
@ -77,7 +77,7 @@ const (
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)
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var (
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currentUI = &userInterface{
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theUI = &userInterface{
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origPosX: invalidPos,
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origPosY: invalidPos,
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initCursorVisible: true,
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@ -109,14 +109,14 @@ func initialize() error {
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return err
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}
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// TODO: Fix this hack. currentMonitorImpl now requires u.window on POSIX.
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currentUI.window = w
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currentUI.initMonitor = currentUI.currentMonitorFromPosition()
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v := currentUI.initMonitor.GetVideoMode()
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theUI.window = w
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theUI.initMonitor = theUI.currentMonitorFromPosition()
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v := theUI.initMonitor.GetVideoMode()
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s := glfwScale()
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currentUI.initFullscreenWidth = int(float64(v.Width) / s)
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currentUI.initFullscreenHeight = int(float64(v.Height) / s)
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currentUI.window.Destroy()
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currentUI.window = nil
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theUI.initFullscreenWidth = int(float64(v.Width) / s)
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theUI.initFullscreenHeight = int(float64(v.Height) / s)
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theUI.window.Destroy()
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theUI.window = nil
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return nil
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}
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@ -164,11 +164,11 @@ func getCachedMonitor(wx, wy int) (*cachedMonitor, bool) {
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}
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func Loop(ch <-chan error) error {
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currentUI.setRunning(true)
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theUI.setRunning(true)
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if err := mainthread.Loop(ch); err != nil {
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return err
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}
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currentUI.setRunning(false)
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theUI.setRunning(false)
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return nil
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}
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@ -264,7 +264,7 @@ func (u *userInterface) setInitIconImages(iconImages []image.Image) {
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}
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func ScreenSizeInFullscreen() (int, int) {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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return u.initFullscreenWidth, u.initFullscreenHeight
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}
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@ -280,7 +280,7 @@ func ScreenSizeInFullscreen() (int, int) {
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}
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func SetScreenSize(width, height int) {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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panic("ui: Run is not called yet")
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}
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@ -292,7 +292,7 @@ func SetScreenSize(width, height int) {
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}
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func SetScreenScale(scale float64) bool {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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panic("ui: Run is not called yet")
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}
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@ -306,7 +306,7 @@ func SetScreenScale(scale float64) bool {
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}
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func ScreenScale() float64 {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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return 0
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}
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@ -327,7 +327,7 @@ func (u *userInterface) isFullscreen() bool {
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}
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func IsFullscreen() bool {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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return u.isInitFullscreen()
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}
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@ -340,28 +340,28 @@ func IsFullscreen() bool {
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}
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func SetFullscreen(fullscreen bool) {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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u.setInitFullscreen(fullscreen)
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return
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}
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_ = mainthread.Run(func() error {
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u := currentUI
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u := theUI
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u.setScreenSize(u.width, u.height, u.scale, fullscreen, u.vsync)
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return nil
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})
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}
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func SetRunnableInBackground(runnableInBackground bool) {
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currentUI.setRunnableInBackground(runnableInBackground)
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theUI.setRunnableInBackground(runnableInBackground)
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}
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func IsRunnableInBackground() bool {
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return currentUI.isRunnableInBackground()
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return theUI.isRunnableInBackground()
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}
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func SetVsyncEnabled(enabled bool) {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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// In general, m is used for locking init* values.
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// m is not used for updating vsync in setScreenSize so far, but
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@ -373,14 +373,14 @@ func SetVsyncEnabled(enabled bool) {
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return
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}
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_ = mainthread.Run(func() error {
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u := currentUI
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u := theUI
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u.setScreenSize(u.width, u.height, u.scale, u.isFullscreen(), enabled)
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return nil
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})
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}
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func IsVsyncEnabled() bool {
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u := currentUI
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u := theUI
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u.m.Lock()
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r := u.vsync
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u.m.Unlock()
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@ -388,28 +388,28 @@ func IsVsyncEnabled() bool {
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}
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func SetWindowTitle(title string) {
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if !currentUI.isRunning() {
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if !theUI.isRunning() {
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return
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}
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_ = mainthread.Run(func() error {
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currentUI.window.SetTitle(title)
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theUI.window.SetTitle(title)
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return nil
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})
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}
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func SetWindowIcon(iconImages []image.Image) {
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if !currentUI.isRunning() {
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currentUI.setInitIconImages(iconImages)
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if !theUI.isRunning() {
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theUI.setInitIconImages(iconImages)
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return
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}
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_ = mainthread.Run(func() error {
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currentUI.window.SetIcon(iconImages)
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theUI.window.SetIcon(iconImages)
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return nil
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})
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}
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func ScreenPadding() (x0, y0, x1, y1 float64) {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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return 0, 0, 0, 0
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}
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@ -452,34 +452,34 @@ func ScreenPadding() (x0, y0, x1, y1 float64) {
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}
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func AdjustPosition(x, y int) (int, int) {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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return x, y
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}
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ox, oy, _, _ := ScreenPadding()
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s := 0.0
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_ = mainthread.Run(func() error {
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s = currentUI.actualScreenScale()
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s = theUI.actualScreenScale()
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return nil
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})
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return x - int(ox/s), y - int(oy/s)
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}
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func IsCursorVisible() bool {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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return u.isInitCursorVisible()
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}
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v := false
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_ = mainthread.Run(func() error {
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v = currentUI.window.GetInputMode(glfw.CursorMode) == glfw.CursorNormal
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v = theUI.window.GetInputMode(glfw.CursorMode) == glfw.CursorNormal
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return nil
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})
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return v
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}
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func SetCursorVisible(visible bool) {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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u.setInitCursorVisible(visible)
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return
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@ -489,26 +489,26 @@ func SetCursorVisible(visible bool) {
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if !visible {
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c = glfw.CursorHidden
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}
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currentUI.window.SetInputMode(glfw.CursorMode, c)
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theUI.window.SetInputMode(glfw.CursorMode, c)
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return nil
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})
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}
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func IsWindowDecorated() bool {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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return u.isInitWindowDecorated()
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}
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v := false
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_ = mainthread.Run(func() error {
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v = currentUI.window.GetAttrib(glfw.Decorated) == glfw.True
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v = theUI.window.GetAttrib(glfw.Decorated) == glfw.True
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return nil
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})
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return v
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}
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func SetWindowDecorated(decorated bool) {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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u.setInitWindowDecorated(decorated)
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return
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@ -525,26 +525,26 @@ func SetWindowDecorated(decorated bool) {
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// v = glfw.True
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// }
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// })
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// currentUI.window.SetAttrib(glfw.Decorated, v)
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// theUI.window.SetAttrib(glfw.Decorated, v)
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// return nil
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}
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func IsWindowResizable() bool {
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u := currentUI
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u := theUI
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if !u.isRunning() {
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return u.isInitWindowResizable()
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}
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v := false
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_ = mainthread.Run(func() error {
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v = currentUI.window.GetAttrib(glfw.Resizable) == glfw.True
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v = theUI.window.GetAttrib(glfw.Resizable) == glfw.True
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return nil
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})
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return v
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}
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func SetWindowResizable(resizable bool) {
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if !currentUI.isRunning() {
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currentUI.setInitWindowResizable(resizable)
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if !theUI.isRunning() {
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theUI.setInitWindowResizable(resizable)
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return
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}
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@ -555,7 +555,7 @@ func SetWindowResizable(resizable bool) {
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func DeviceScaleFactor() float64 {
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f := 0.0
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u := currentUI
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u := theUI
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if !u.isRunning() {
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return devicescale.GetAt(u.initMonitor.GetPos())
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}
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@ -569,7 +569,7 @@ func DeviceScaleFactor() float64 {
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}
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func Run(width, height int, scale float64, title string, g driver.GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
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u := currentUI
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u := theUI
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_ = mainthread.Run(func() error {
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u.graphics = graphics
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u.input = input
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@ -750,7 +750,7 @@ func (u *userInterface) update(g driver.GraphicsContext) error {
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_ = mainthread.Run(func() error {
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if u.isInitFullscreen() {
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u := currentUI
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u := theUI
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u.setScreenSize(u.width, u.height, u.scale, true, u.vsync)
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u.setInitFullscreen(false)
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}
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@ -851,7 +851,7 @@ func (u *userInterface) forceSetScreenSize(width, height int, scale float64, ful
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// To prevent hanging up, return asap if the width is too small.
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// 252 is an arbitrary number and I guess this is small enough.
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minWindowWidth := 252
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if currentUI.window.GetAttrib(glfw.Decorated) == glfw.False {
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if theUI.window.GetAttrib(glfw.Decorated) == glfw.False {
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minWindowWidth = 1
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}
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@ -56,7 +56,7 @@ type userInterface struct {
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input inputDriver
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}
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var currentUI = &userInterface{
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var theUI = &userInterface{
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sizeChanged: true,
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windowFocus: true,
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pageVisible: true,
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@ -75,39 +75,39 @@ func ScreenSizeInFullscreen() (int, int) {
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}
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func SetScreenSize(width, height int) bool {
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return currentUI.setScreenSize(width, height, currentUI.scale, currentUI.fullscreen)
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return theUI.setScreenSize(width, height, theUI.scale, theUI.fullscreen)
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}
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func SetScreenScale(scale float64) bool {
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return currentUI.setScreenSize(currentUI.width, currentUI.height, scale, currentUI.fullscreen)
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return theUI.setScreenSize(theUI.width, theUI.height, scale, theUI.fullscreen)
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}
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func ScreenScale() float64 {
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return currentUI.scale
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return theUI.scale
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}
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func SetFullscreen(fullscreen bool) {
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currentUI.setScreenSize(currentUI.width, currentUI.height, currentUI.scale, fullscreen)
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theUI.setScreenSize(theUI.width, theUI.height, theUI.scale, fullscreen)
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}
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func IsFullscreen() bool {
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return currentUI.fullscreen
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return theUI.fullscreen
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}
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func SetRunnableInBackground(runnableInBackground bool) {
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currentUI.runnableInBackground = runnableInBackground
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theUI.runnableInBackground = runnableInBackground
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}
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func IsRunnableInBackground() bool {
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return currentUI.runnableInBackground
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return theUI.runnableInBackground
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}
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func SetVsyncEnabled(enabled bool) {
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currentUI.vsync = enabled
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theUI.vsync = enabled
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}
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func IsVsyncEnabled() bool {
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return currentUI.vsync
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return theUI.vsync
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}
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func ScreenPadding() (x0, y0, x1, y1 float64) {
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@ -118,7 +118,7 @@ func AdjustPosition(x, y int) (int, int) {
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rect := canvas.Call("getBoundingClientRect")
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x -= rect.Get("left").Int()
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y -= rect.Get("top").Int()
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scale := currentUI.getScale()
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scale := theUI.getScale()
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return int(float64(x) / scale), int(float64(y) / scale)
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}
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@ -259,31 +259,31 @@ func init() {
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}
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window.Call("addEventListener", "focus", js.NewCallback(func([]js.Value) {
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currentUI.windowFocus = true
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if currentUI.suspended() {
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theUI.windowFocus = true
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if theUI.suspended() {
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hooks.SuspendAudio()
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} else {
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hooks.ResumeAudio()
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}
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}))
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window.Call("addEventListener", "blur", js.NewCallback(func([]js.Value) {
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currentUI.windowFocus = false
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if currentUI.suspended() {
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theUI.windowFocus = false
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if theUI.suspended() {
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hooks.SuspendAudio()
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} else {
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hooks.ResumeAudio()
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}
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}))
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document.Call("addEventListener", "visibilitychange", js.NewCallback(func([]js.Value) {
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currentUI.pageVisible = !document.Get("hidden").Bool()
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if currentUI.suspended() {
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theUI.pageVisible = !document.Get("hidden").Bool()
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if theUI.suspended() {
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hooks.SuspendAudio()
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} else {
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hooks.ResumeAudio()
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}
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}))
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window.Call("addEventListener", "resize", js.NewCallback(func([]js.Value) {
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currentUI.updateScreenSize()
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theUI.updateScreenSize()
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}))
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// Adjust the initial scale to 1.
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@ -329,38 +329,38 @@ func init() {
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// Keyboard
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// Don't 'preventDefault' on keydown events or keypress events wouldn't work (#715).
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canvas.Call("addEventListener", "keydown", js.NewEventCallback(0, func(e js.Value) {
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currentUI.input.Update(e)
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theUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "keypress", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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theUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "keyup", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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theUI.input.Update(e)
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}))
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// Mouse
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canvas.Call("addEventListener", "mousedown", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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theUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "mouseup", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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theUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "mousemove", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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theUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "wheel", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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theUI.input.Update(e)
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}))
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// Touch
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canvas.Call("addEventListener", "touchstart", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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theUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "touchend", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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theUI.input.Update(e)
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}))
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canvas.Call("addEventListener", "touchmove", js.NewEventCallback(js.PreventDefault, func(e js.Value) {
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currentUI.input.Update(e)
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theUI.input.Update(e)
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}))
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// Gamepad
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@ -374,10 +374,10 @@ func init() {
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// Context
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canvas.Call("addEventListener", "webglcontextlost", js.NewEventCallback(js.PreventDefault, func(js.Value) {
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currentUI.contextLost = true
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theUI.contextLost = true
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}))
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canvas.Call("addEventListener", "webglcontextrestored", js.NewCallback(func(e []js.Value) {
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currentUI.contextLost = false
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theUI.contextLost = false
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}))
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}
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@ -386,7 +386,7 @@ func Loop(ch <-chan error) error {
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}
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func Run(width, height int, scale float64, title string, g driver.GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
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u := currentUI
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u := theUI
|
||||
u.input = input.(inputDriver)
|
||||
|
||||
document.Set("title", title)
|
||||
|
@ -41,7 +41,7 @@ var (
|
||||
glContextCh = make(chan gl.Context)
|
||||
renderCh = make(chan struct{})
|
||||
renderChEnd = make(chan struct{})
|
||||
currentUI = &userInterface{}
|
||||
theUI = &userInterface{}
|
||||
)
|
||||
|
||||
func Render(chError <-chan error) error {
|
||||
@ -153,7 +153,7 @@ func Run(width, height int, scale float64, title string, g driver.GraphicsContex
|
||||
panic("ui: graphics driver must be OpenGL")
|
||||
}
|
||||
|
||||
u := currentUI
|
||||
u := theUI
|
||||
|
||||
u.m.Lock()
|
||||
u.width = width
|
||||
@ -211,7 +211,7 @@ func (u *userInterface) updateGraphicsContext(g driver.GraphicsContext) {
|
||||
}
|
||||
|
||||
func actualScale() float64 {
|
||||
return currentUI.actualScale()
|
||||
return theUI.actualScale()
|
||||
}
|
||||
|
||||
func (u *userInterface) actualScale() float64 {
|
||||
@ -255,7 +255,7 @@ render:
|
||||
}
|
||||
|
||||
func screenSize() (int, int) {
|
||||
return currentUI.screenSize()
|
||||
return theUI.screenSize()
|
||||
}
|
||||
|
||||
func (u *userInterface) screenSize() (int, int) {
|
||||
@ -272,7 +272,7 @@ func ScreenSizeInFullscreen() (int, int) {
|
||||
}
|
||||
|
||||
func SetScreenSize(width, height int) bool {
|
||||
currentUI.setScreenSize(width, height)
|
||||
theUI.setScreenSize(width, height)
|
||||
return true
|
||||
}
|
||||
|
||||
@ -288,7 +288,7 @@ func (u *userInterface) setScreenSize(width, height int) {
|
||||
}
|
||||
|
||||
func SetScreenScale(scale float64) bool {
|
||||
currentUI.setScreenScale(scale)
|
||||
theUI.setScreenScale(scale)
|
||||
return false
|
||||
}
|
||||
|
||||
@ -302,7 +302,7 @@ func (u *userInterface) setScreenScale(scale float64) {
|
||||
}
|
||||
|
||||
func ScreenScale() float64 {
|
||||
u := currentUI
|
||||
u := theUI
|
||||
u.m.RLock()
|
||||
s := u.scale
|
||||
u.m.RUnlock()
|
||||
@ -310,7 +310,7 @@ func ScreenScale() float64 {
|
||||
}
|
||||
|
||||
func setFullscreen(widthPx, heightPx int) {
|
||||
currentUI.setFullscreen(widthPx, heightPx)
|
||||
theUI.setFullscreen(widthPx, heightPx)
|
||||
}
|
||||
|
||||
func (u *userInterface) setFullscreen(widthPx, heightPx int) {
|
||||
@ -338,7 +338,7 @@ func (u *userInterface) updateFullscreenScaleIfNeeded() {
|
||||
}
|
||||
|
||||
func ScreenPadding() (x0, y0, x1, y1 float64) {
|
||||
return currentUI.screenPadding()
|
||||
return theUI.screenPadding()
|
||||
}
|
||||
|
||||
func (u *userInterface) screenPadding() (x0, y0, x1, y1 float64) {
|
||||
@ -359,7 +359,7 @@ func (u *userInterface) screenPaddingImpl() (x0, y0, x1, y1 float64) {
|
||||
}
|
||||
|
||||
func AdjustPosition(x, y int) (int, int) {
|
||||
return currentUI.adjustPosition(x, y)
|
||||
return theUI.adjustPosition(x, y)
|
||||
}
|
||||
|
||||
func (u *userInterface) adjustPosition(x, y int) (int, int) {
|
||||
|
@ -25,9 +25,9 @@ import (
|
||||
|
||||
func glfwScale() float64 {
|
||||
// This function must be called on the main thread.
|
||||
cm, ok := getCachedMonitor(currentUI.window.GetPos())
|
||||
cm, ok := getCachedMonitor(theUI.window.GetPos())
|
||||
if !ok {
|
||||
return devicescale.GetAt(currentUI.currentMonitor().GetPos())
|
||||
return devicescale.GetAt(theUI.currentMonitor().GetPos())
|
||||
}
|
||||
return devicescale.GetAt(cm.x, cm.y)
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error {
|
||||
|
||||
func glfwScale() float64 {
|
||||
// This function must be called on the main thread.
|
||||
return devicescale.GetAt(currentUI.currentMonitor().GetPos())
|
||||
return devicescale.GetAt(theUI.currentMonitor().GetPos())
|
||||
}
|
||||
|
||||
func adjustWindowPosition(x, y int) (int, int) {
|
||||
|
Loading…
Reference in New Issue
Block a user