mirror of
https://github.com/hajimehoshi/ebiten.git
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Add shaderir
This commit is contained in:
parent
6d182c4b55
commit
a5d570a7a8
71
internal/shaderir/glsl.go
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71
internal/shaderir/glsl.go
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@ -0,0 +1,71 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shaderir
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import (
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"fmt"
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"strings"
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)
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func (p *Program) structName(t *Type) string {
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if t.MainType != Struct {
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panic("shaderir: the given type at structName must be a struct")
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}
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s := t.serialize()
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if n, ok := p.structNames[s]; ok {
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return n
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}
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n := fmt.Sprintf("S%d", len(p.structNames))
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p.structNames[s] = n
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p.structTypes = append(p.structTypes, *t)
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return n
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}
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func (p *Program) Glsl() string {
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p.structNames = map[string]string{}
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p.structTypes = nil
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var lines []string
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for _, u := range p.Uniforms {
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lines = append(lines, fmt.Sprintf("uniform %s;", p.glslVarDecl(&u.Type, u.Name)))
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}
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var stLines []string
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for i, t := range p.structTypes {
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stLines = append(stLines, fmt.Sprintf("struct S%d {", i))
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for j, st := range t.SubTypes {
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stLines = append(stLines, fmt.Sprintf("\t%s;", p.glslVarDecl(&st, fmt.Sprintf("M%d", j))))
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}
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stLines = append(stLines, "};")
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}
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lines = append(stLines, lines...)
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return strings.Join(lines, "\n") + "\n"
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}
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func (p *Program) glslVarDecl(t *Type, varname string) string {
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switch t.MainType {
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case None:
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return "?(none)"
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case Image2D:
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panic("not implemented")
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case Array:
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return fmt.Sprintf("")
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case Struct:
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return fmt.Sprintf("%s %s", p.structName(t), varname)
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default:
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return fmt.Sprintf("%s %s", t.MainType.Glsl(), varname)
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}
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}
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74
internal/shaderir/ir_test.go
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74
internal/shaderir/ir_test.go
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@ -0,0 +1,74 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shaderir_test
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import (
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"testing"
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. "github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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func TestOutput(t *testing.T) {
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tests := []struct {
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Name string
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Program Program
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Glsl string
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}{
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{
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Name: "Empty",
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Program: Program{},
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Glsl: ``,
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},
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{
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Name: "Uniform",
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Program: Program{
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Uniforms: []Variable{
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{
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Name: "U1",
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Type: Type{MainType: Float},
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},
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},
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},
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Glsl: `uniform float U1;`,
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},
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{
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Name: "UniformStruct",
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Program: Program{
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Uniforms: []Variable{
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{
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Name: "U1",
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Type: Type{
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MainType: Struct,
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SubTypes: []Type{
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{MainType: Float},
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},
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},
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},
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},
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},
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Glsl: `struct S0 {
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float M0;
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};
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uniform S0 U1;`,
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},
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}
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for _, tc := range tests {
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got := tc.Program.Glsl()
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want := tc.Glsl + "\n"
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if got != want {
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t.Errorf("%s: got: %s, want: %s", tc.Name, got, want)
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}
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}
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}
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111
internal/shaderir/program.go
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111
internal/shaderir/program.go
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@ -0,0 +1,111 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shaderir
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type Program struct {
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Uniforms []Variable
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Attributes []Variable
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Varyings []Variable
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Funcs []Func
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VertexEntry string
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FragmentEntry string
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structNames map[string]string
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structTypes []Type
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}
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type Variable struct {
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Name string
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Type Type
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}
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type Func struct {
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Name string
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InParams []Type
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OutParams []Type
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Block Block
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}
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type Block struct {
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LocalVars []Type
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Stmts []Stmt
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}
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type Stmt struct {
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Type StmtType
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Exprs []Expr
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Condition Expr
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ElseStmts []Expr
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ForInit Expr
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ForRest Expr
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}
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type StmtType int
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const (
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ExprStmt StmtType = iota
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Assign
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If
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For
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Continue
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Break
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Return
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Discard
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)
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type Expr struct {
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Type ExprType
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Exprs []Expr
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Value string
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Op Op
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}
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type ExprType int
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const (
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Literal ExprType = iota
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Ident
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LocalVarID
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Unary
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Binary
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Call
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Selector
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Index
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)
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type Op string
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const (
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Add Op = "+"
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Sub Op = "-"
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Neg Op = "!"
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Mul Op = "*"
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Div Op = "/"
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Mod Op = "%"
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LShift Op = "<<"
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RShift Op = ">>"
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LT Op = "<"
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LE Op = "<="
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GT Op = ">"
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GE Op = ">="
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Eq Op = "=="
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NE Op = "!="
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And Op = "&"
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Xor Op = "^"
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Or Op = "|"
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AndAnd Op = "&&"
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OrOr Op = "||"
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Cond Op = "?:"
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)
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113
internal/shaderir/type.go
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113
internal/shaderir/type.go
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@ -0,0 +1,113 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shaderir
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import (
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"fmt"
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"strings"
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)
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type Type struct {
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MainType BasicType
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SubTypes []Type
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Length int
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}
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func (t *Type) serialize() string {
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switch t.MainType {
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case None:
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return "none"
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case Bool:
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return "bool"
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case Float:
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return "float"
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case Vec2:
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return "vec2"
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case Vec3:
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return "vec3"
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case Vec4:
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return "vec4"
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case Mat2:
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return "mat2"
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case Mat3:
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return "mat3"
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case Mat4:
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return "mat4"
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case Image2D:
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return "image2d"
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case Array:
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return fmt.Sprintf("%s[%d]", t.SubTypes[0].serialize(), t.Length)
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case Struct:
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str := "struct{"
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sub := make([]string, 0, len(t.SubTypes))
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for _, st := range t.SubTypes {
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sub = append(sub, st.serialize())
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}
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str += strings.Join(sub, ",")
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str += "}"
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return str
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default:
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return fmt.Sprintf("?(unknown type: %d)", t)
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}
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}
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type BasicType int
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const (
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None BasicType = iota
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Bool
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Float
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Vec2
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Vec3
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Vec4
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Mat2
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Mat3
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Mat4
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Image2D
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Array
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Struct
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)
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func (t BasicType) Glsl() string {
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switch t {
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case None:
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return "?(none)"
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case Bool:
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return "bool"
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case Float:
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return "float"
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case Vec2:
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return "vec2"
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case Vec3:
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return "vec3"
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case Vec4:
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return "vec4"
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case Mat2:
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return "mat2"
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case Mat3:
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return "mat3"
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case Mat4:
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return "mat4"
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case Image2D:
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return "?(image2d)"
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case Array:
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// First-class array is not available on GLSL ES 2.
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return "?(array)"
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case Struct:
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return "?(struct)"
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default:
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return fmt.Sprintf("?(unknown type: %d)", t)
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}
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}
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