ebiten/internal/shaderir/ir_test.go
2020-05-12 01:18:18 +09:00

75 lines
1.5 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shaderir_test
import (
"testing"
. "github.com/hajimehoshi/ebiten/internal/shaderir"
)
func TestOutput(t *testing.T) {
tests := []struct {
Name string
Program Program
Glsl string
}{
{
Name: "Empty",
Program: Program{},
Glsl: ``,
},
{
Name: "Uniform",
Program: Program{
Uniforms: []Variable{
{
Name: "U1",
Type: Type{MainType: Float},
},
},
},
Glsl: `uniform float U1;`,
},
{
Name: "UniformStruct",
Program: Program{
Uniforms: []Variable{
{
Name: "U1",
Type: Type{
MainType: Struct,
SubTypes: []Type{
{MainType: Float},
},
},
},
},
},
Glsl: `struct S0 {
float M0;
};
uniform S0 U1;`,
},
}
for _, tc := range tests {
got := tc.Program.Glsl()
want := tc.Glsl + "\n"
if got != want {
t.Errorf("%s: got: %s, want: %s", tc.Name, got, want)
}
}
}