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graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously
Fixes #1414
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6e3cbe2e33
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@ -68,6 +68,18 @@ type Image interface {
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ID() ImageID
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Dispose()
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IsInvalidated() bool
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// Sync syncs the texture data in CPU and GPU so that Pixels can return the texture data immediately.
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// In most cases, Sync doesn't have to be called explicitly.
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// Even without Sync, Pixels should does Sync automatically, but this might take long.
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//
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// Sync returns a channel that is closed when syncing finishes.
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//
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// Whatever the syncing state is, the other function should work correctly.
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//
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// TODO: Should the other functions be blocked during syncing?
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Sync() <-chan struct{}
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Pixels() ([]byte, error)
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ReplacePixels(args []*ReplacePixelsArgs)
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}
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@ -508,6 +508,38 @@ func (c *replacePixelsCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src
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return false
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}
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type syncCommand struct {
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result <-chan struct{}
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img *Image
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}
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func (c *syncCommand) Exec(indexOffset int) error {
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c.result = c.img.image.Sync()
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return nil
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}
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func (c *syncCommand) NumVertices() int {
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return 0
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}
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func (c *syncCommand) NumIndices() int {
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return 0
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}
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func (c *syncCommand) AddNumVertices(n int) {
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}
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func (c *syncCommand) AddNumIndices(n int) {
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}
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func (c *syncCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src [graphics.ShaderImageNum]*Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader) bool {
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return false
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}
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func (c *syncCommand) String() string {
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return fmt.Sprintf("sync: image: %d", c.img.id)
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}
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type pixelsCommand struct {
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result []byte
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img *Image
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@ -186,12 +186,28 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [gra
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}
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}
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// Sync syncs the texture data in CPU and GPU so that Pixels can return the texture data immediately.
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// In most cases, Sync doesn't have to be called explicitly.
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// Even without Sync, Pixels should does Sync automatically, but this might take long.
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//
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// Sync returns a channel that is closed when syncing finishes.
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func (i *Image) Sync() (<-chan struct{}, error) {
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i.resolveBufferedReplacePixels()
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c := &syncCommand{
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img: i,
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}
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theCommandQueue.Enqueue(c)
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if err := theCommandQueue.Flush(); err != nil {
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return nil, err
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}
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return c.result, nil
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}
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// Pixels returns the image's pixels.
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// Pixels might return nil when OpenGL error happens.
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func (i *Image) Pixels() ([]byte, error) {
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i.resolveBufferedReplacePixels()
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c := &pixelsCommand{
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result: nil,
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img: i,
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}
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theCommandQueue.Enqueue(c)
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@ -682,6 +682,8 @@ func (g *Graphics) draw(rps mtl.RenderPipelineState, dst *Image, srcs [graphics.
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func (g *Graphics) Draw(dstID, srcID driver.ImageID, indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address, sourceRegion driver.Region) error {
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dst := g.images[dstID]
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dst.waitUntilSyncFinishes()
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srcs := [graphics.ShaderImageNum]*Image{g.images[srcID]}
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var rps mtl.RenderPipelineState
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@ -810,6 +812,15 @@ type Image struct {
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height int
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screen bool
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texture mtl.Texture
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sync <-chan struct{}
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}
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func (i *Image) waitUntilSyncFinishes() {
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if i.sync == nil {
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return
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}
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<-i.sync
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i.sync = nil
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}
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func (i *Image) ID() driver.ImageID {
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@ -824,6 +835,9 @@ func (i *Image) internalSize() (int, int) {
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}
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func (i *Image) Dispose() {
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// TODO: Is it necessary to wait for syncing?
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i.waitUntilSyncFinishes()
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if i.texture != (mtl.Texture{}) {
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i.texture.Release()
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i.texture = mtl.Texture{}
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@ -838,7 +852,13 @@ func (i *Image) IsInvalidated() bool {
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return false
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}
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func (i *Image) syncTexture() {
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func (i *Image) Sync() <-chan struct{} {
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if i.sync != nil {
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return i.sync
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}
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i.graphics.flushIfNeeded(true, false)
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// Calling SynchronizeTexture is ignored on iOS (see mtl.m), but it looks like committing BlitCommandEncoder
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// is necessary (#1337).
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if i.graphics.cb != (mtl.CommandBuffer{}) {
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@ -849,13 +869,22 @@ func (i *Image) syncTexture() {
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bce := cb.MakeBlitCommandEncoder()
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bce.SynchronizeTexture(i.texture, 0, 0)
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bce.EndEncoding()
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ch := make(chan struct{})
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cb.AddCompletedHandler(func() {
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close(ch)
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})
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cb.Commit()
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cb.WaitUntilCompleted()
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i.sync = ch
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return i.sync
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}
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func (i *Image) Pixels() ([]byte, error) {
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i.graphics.flushIfNeeded(true, false)
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i.syncTexture()
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// Call Sync just in case when the user doesn't call Sync.
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// If the image is already synced, the channel should be closed immediately.
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<-i.Sync()
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i.sync = nil
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b := make([]byte, 4*i.width*i.height)
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i.texture.GetBytes(&b[0], uintptr(4*i.width), mtl.Region{
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@ -865,6 +894,8 @@ func (i *Image) Pixels() ([]byte, error) {
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}
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func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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i.waitUntilSyncFinishes()
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g := i.graphics
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g.flushIfNeeded(true, false)
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@ -918,6 +949,8 @@ func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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func (g *Graphics) DrawShader(dstID driver.ImageID, srcIDs [graphics.ShaderImageNum]driver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shader driver.ShaderID, indexLen int, indexOffset int, sourceRegion driver.Region, mode driver.CompositeMode, uniforms []interface{}) error {
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dst := g.images[dstID]
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dst.waitUntilSyncFinishes()
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var srcs [graphics.ShaderImageNum]*Image
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for i, srcID := range srcIDs {
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srcs[i] = g.images[srcID]
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@ -568,6 +568,23 @@ func (cb CommandBuffer) WaitUntilCompleted() {
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C.CommandBuffer_WaitUntilCompleted(cb.commandBuffer)
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}
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var commandBufferCompletedHandlers = map[unsafe.Pointer]func(){}
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// AddCompletedHandler registers a block of code that Metal calls immediately after the GPU finishes executing the commands in the command buffer.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1442997-addcompletedhandler
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func (cb CommandBuffer) AddCompletedHandler(f func()) {
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commandBufferCompletedHandlers[cb.commandBuffer] = f
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C.CommandBuffer_AddCompletedHandler(cb.commandBuffer)
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}
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//export commandBufferCompletedCallback
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func commandBufferCompletedCallback(commandBuffer unsafe.Pointer) {
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f := commandBufferCompletedHandlers[commandBuffer]
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delete(commandBufferCompletedHandlers, commandBuffer)
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f()
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}
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// MakeRenderCommandEncoder creates an encoder object that can
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// encode graphics rendering commands into this command buffer.
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//
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@ -126,6 +126,7 @@ void CommandBuffer_Release(void *commandBuffer);
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void CommandBuffer_PresentDrawable(void *commandBuffer, void *drawable);
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void CommandBuffer_Commit(void *commandBuffer);
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void CommandBuffer_WaitUntilCompleted(void *commandBuffer);
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void CommandBuffer_AddCompletedHandler(void *commandBuffer);
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void *
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CommandBuffer_MakeRenderCommandEncoder(void *commandBuffer,
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struct RenderPassDescriptor descriptor);
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@ -18,6 +18,9 @@
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#import <Metal/Metal.h>
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#include <stdlib.h>
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// commandBufferCompletedCallback is an exported function from Go.
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void commandBufferCompletedCallback(void *commandBuffer);
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struct Device CreateSystemDefaultDevice() {
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id<MTLDevice> device = MTLCreateSystemDefaultDevice();
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if (!device) {
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@ -146,6 +149,13 @@ void CommandBuffer_WaitUntilCompleted(void *commandBuffer) {
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[(id<MTLCommandBuffer>)commandBuffer waitUntilCompleted];
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}
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void CommandBuffer_AddCompletedHandler(void *commandBuffer) {
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[(id<MTLCommandBuffer>)commandBuffer
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addCompletedHandler:^(id<MTLCommandBuffer> cb) {
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commandBufferCompletedCallback(cb);
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}];
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}
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void *
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CommandBuffer_MakeRenderCommandEncoder(void *commandBuffer,
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struct RenderPassDescriptor descriptor) {
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@ -60,6 +60,13 @@ func (i *Image) setViewport() error {
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return nil
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}
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func (i *Image) Sync() <-chan struct{} {
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// There is no way to sync the textures data on the system memory and GPU.
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ch := make(chan struct{})
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close(ch)
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return ch
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}
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func (i *Image) Pixels() ([]byte, error) {
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if err := i.ensureFramebuffer(); err != nil {
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return nil, err
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@ -452,6 +452,17 @@ func (i *Image) readPixelsFromGPUIfNeeded() error {
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return nil
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}
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func (i *Image) Sync() (<-chan struct{}, error) {
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if err := graphicscommand.FlushCommands(); err != nil {
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return nil, err
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}
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ch, err := i.image.Sync()
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if err != nil {
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return nil, err
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}
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return ch, nil
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}
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// At returns a color value at (x, y).
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//
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// Note that this must not be called until context is available.
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@ -75,11 +75,25 @@ const MaxCountForShare = 10
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func makeImagesShared() error {
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for i := range imagesToMakeShared {
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i.nonUpdatedCount++
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if i.nonUpdatedCount >= MaxCountForShare/2 && i.syncing == nil {
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// Sync the pixel data on CPU and GPU sides explicitly in order not to block this process.
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ch, err := i.backend.restorable.Sync()
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if err != nil {
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return err
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}
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i.syncing = ch
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}
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if i.nonUpdatedCount >= MaxCountForShare {
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// TODO: Instead of waiting for the channel, use select-case and continue the loop if this
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// channel is blocking. However, this might make the tests difficult.
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<-i.syncing
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if err := i.makeShared(); err != nil {
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return err
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}
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i.nonUpdatedCount = 0
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delete(imagesToMakeShared, i)
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i.syncing = nil
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}
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}
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return nil
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@ -172,6 +186,8 @@ type Image struct {
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//
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// ReplacePixels doesn't affect this value since ReplacePixels can be done on shared images.
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nonUpdatedCount int
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syncing <-chan struct{}
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}
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func (i *Image) moveTo(dst *Image) {
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@ -190,6 +206,7 @@ func (i *Image) isShared() bool {
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func (i *Image) resetNonUpdatedCount() {
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i.nonUpdatedCount = 0
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delete(imagesToMakeShared, i)
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i.syncing = nil
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}
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func (i *Image) ensureNotShared() {
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@ -264,6 +281,7 @@ func (i *Image) makeShared() error {
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newI.replacePixels(pixels)
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newI.moveTo(i)
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i.nonUpdatedCount = 0
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i.syncing = nil
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return nil
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}
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