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5
run.go
5
run.go
@ -55,9 +55,8 @@ func setDrawingSkipped(skipped bool) {
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atomic.StoreInt32(&isDrawingSkipped, v)
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}
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// IsDrawingSkipped returns true if the game is running too slowly to keep 60 FPS of rendering.
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// The game screen is not updated when IsDrawingSkipped is true.
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// It is recommended to skip heavy processing, especially drawing screen,
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// IsDrawingSkipped returns true if rendering result is not adopted.
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// It is recommended to skip drawing images or screen
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// when IsDrawingSkipped is true.
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//
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// The typical code with IsDrawingSkipped is this:
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