mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 02:38:53 +01:00
parent
a0549820fd
commit
ac16564e95
@ -499,6 +499,66 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
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},
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}, []shaderir.Type{t}, stmts, true
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case *ast.IndexExpr:
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var stmts []shaderir.Stmt
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// Parse the index first
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exprs, _, ss, ok := cs.parseExpr(block, e.Index)
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if !ok {
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return nil, nil, nil, false
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}
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stmts = append(stmts, ss...)
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if len(exprs) != 1 {
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cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at an index expression"))
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return nil, nil, nil, false
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}
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idx := exprs[0]
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if idx.Type != shaderir.NumberExpr {
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cs.addError(e.Pos(), fmt.Sprintf("an index must be a constant number"))
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return nil, nil, nil, false
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}
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idx.ConstType = shaderir.ConstTypeInt
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exprs, ts, ss, ok := cs.parseExpr(block, e.X)
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if !ok {
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return nil, nil, nil, false
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}
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stmts = append(stmts, ss...)
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if len(exprs) != 1 {
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cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at an index expression"))
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return nil, nil, nil, false
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}
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x := exprs[0]
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t := ts[0]
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var typ shaderir.Type
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switch t.Main {
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case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4:
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typ = shaderir.Type{Main: shaderir.Float}
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case shaderir.Mat2:
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typ = shaderir.Type{Main: shaderir.Vec2}
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case shaderir.Mat3:
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typ = shaderir.Type{Main: shaderir.Vec3}
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case shaderir.Mat4:
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typ = shaderir.Type{Main: shaderir.Vec4}
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case shaderir.Array:
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typ = t.Sub[0]
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default:
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cs.addError(e.Pos(), fmt.Sprintf("index operator cannot be applied to the type %s", t.String()))
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return nil, nil, nil, false
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}
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return []shaderir.Expr{
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{
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Type: shaderir.Index,
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Exprs: []shaderir.Expr{
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x,
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idx,
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},
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},
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}, []shaderir.Type{typ}, stmts, true
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default:
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cs.addError(e.Pos(), fmt.Sprintf("expression not implemented: %#v", e))
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}
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1
internal/shader/testdata/array.expected.vs
vendored
1
internal/shader/testdata/array.expected.vs
vendored
@ -14,6 +14,7 @@ void F1(out vec2[2] l0) {
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vec2[2] l2 = vec2[2](vec2(0), vec2(0));
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(l1)[0] = vec2(1.0);
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l2 = l1;
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((l2)[1]).y = vec2(2.0);
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l0 = l2;
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return;
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}
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1
internal/shader/testdata/array.go
vendored
1
internal/shader/testdata/array.go
vendored
@ -9,5 +9,6 @@ func Foo() [2]vec2 {
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func Bar() [2]vec2 {
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x := [2]vec2{vec2(1)}
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x[1].y = vec2(2)
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return x
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}
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