ebiten/internal/shader/testdata/array.expected.vs
2020-07-29 23:49:57 +09:00

21 lines
348 B
GLSL

uniform vec2[4] U0;
void F0(out vec2[2] l0);
void F1(out vec2[2] l0);
void F0(out vec2[2] l0) {
vec2[2] l1 = vec2[2](vec2(0), vec2(0));
l0 = l1;
return;
}
void F1(out vec2[2] l0) {
vec2[2] l1 = vec2[2](vec2(0), vec2(0));
vec2[2] l2 = vec2[2](vec2(0), vec2(0));
(l1)[0] = vec2(1.0);
l2 = l1;
((l2)[1]).y = vec2(2.0);
l0 = l2;
return;
}