mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
a70be6e2f8
commit
b11f17b281
12
input.go
12
input.go
@ -137,8 +137,6 @@ func GamepadSDLID(id GamepadID) string {
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// - Chrome: "Xbox 360 Controller (XInput STANDARD GAMEPAD)"
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// - Firefox: "xinput"
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//
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// GamepadName always returns an empty string on iOS.
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//
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// GamepadName is concurrent-safe.
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func GamepadName(id GamepadID) string {
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return uiDriver().Input().GamepadName(id)
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@ -148,8 +146,6 @@ func GamepadName(id GamepadID) string {
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// Giving a slice that already has enough capacity works efficiently.
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//
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// AppendGamepadIDs is concurrent-safe.
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//
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// AppendGamepadIDs doesn't append anything on iOS.
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func AppendGamepadIDs(gamepadIDs []GamepadID) []GamepadID {
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return uiDriver().Input().AppendGamepadIDs(gamepadIDs)
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}
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@ -164,8 +160,6 @@ func GamepadIDs() []GamepadID {
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// GamepadAxisNum returns the number of axes of the gamepad (id).
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//
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// GamepadAxisNum is concurrent-safe.
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//
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// GamepadAxisNum always returns 0 on iOS.
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func GamepadAxisNum(id GamepadID) int {
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return uiDriver().Input().GamepadAxisNum(id)
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}
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@ -173,8 +167,6 @@ func GamepadAxisNum(id GamepadID) int {
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// GamepadAxisValue returns a float value [-1.0 - 1.0] of the given gamepad (id)'s axis (axis).
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//
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// GamepadAxisValue is concurrent-safe.
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//
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// GamepadAxisValue always returns 0 on iOS.
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func GamepadAxisValue(id GamepadID, axis int) float64 {
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return uiDriver().Input().GamepadAxisValue(id, axis)
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}
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@ -189,8 +181,6 @@ func GamepadAxis(id GamepadID, axis int) float64 {
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// GamepadButtonNum returns the number of the buttons of the given gamepad (id).
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//
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// GamepadButtonNum is concurrent-safe.
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//
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// GamepadButtonNum always returns 0 on iOS.
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func GamepadButtonNum(id GamepadID) int {
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return uiDriver().Input().GamepadButtonNum(id)
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}
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@ -204,8 +194,6 @@ func GamepadButtonNum(id GamepadID) int {
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//
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// The relationships between physical buttons and buttion IDs depend on environments.
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// There can be differences even between Chrome and Firefox.
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//
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// IsGamepadButtonPressed always returns false on iOS.
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func IsGamepadButtonPressed(id GamepadID, button GamepadButton) bool {
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return uiDriver().Input().IsGamepadButtonPressed(id, button)
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}
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@ -21,13 +21,17 @@ import (
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// UpdateGamepads updates the gamepad states.
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// UpdateGamepads is called when the gamepad states are given from outside like Android.
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func (u *UserInterface) UpdateGamepads(gamepads []Gamepad) {
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u.input.updateGamepads(gamepads)
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u.input.updateGamepadsFromOutside(gamepads)
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if u.fpsMode == driver.FPSModeVsyncOffMinimum {
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u.renderRequester.RequestRenderIfNeeded()
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}
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}
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func (i *Input) updateGamepads(gamepads []Gamepad) {
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func (i *Input) updateGamepadsFromOutside(gamepads []Gamepad) {
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i.gamepads = i.gamepads[:0]
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i.gamepads = append(i.gamepads, gamepads...)
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}
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func (i *Input) updateGamepads() {
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// Do nothing.
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}
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@ -17,4 +17,495 @@
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package mobile
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// TODO: Implement gamepad detection for iOS (#1105).
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Foundation -framework GameController
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//
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// #import <GameController/GameController.h>
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//
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// static NSMutableArray* controllers = nil;
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// static NSMutableArray* controllerProperties = nil;
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// static NSString* GCInputXboxShareButton = @"Button Share";
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// static uint32_t currentId = 0;
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//
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// static uint32_t genNextId() {
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// currentId++;
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// return currentId;
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// }
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//
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// enum ControllerButton {
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// kControllerButtonInvalid = -1,
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// kControllerButtonA,
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// kControllerButtonB,
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// kControllerButtonX,
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// kControllerButtonY,
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// kControllerButtonBack,
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// kControllerButtonGuide,
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// kControllerButtonStart,
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// kControllerButtonLeftStick,
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// kControllerButtonRightStick,
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// kControllerButtonLeftShoulder,
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// kControllerButtonRightShoulder,
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// kControllerButtonDpadUp,
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// kControllerButtonDpadDown,
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// kControllerButtonDpadLeft,
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// kControllerButtonDpadRight,
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// kControllerButtonMisc1,
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// kControllerButtonPaddle1,
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// kControllerButtonPaddle2,
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// kControllerButtonPaddle3,
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// kControllerButtonPaddle4,
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// kControllerButtonTouchpad,
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// kControllerButtonMax,
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// };
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//
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// enum HatState : uint8_t {
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// kHatCentered = 0x00,
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// kHatUp = 0x01,
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// kHatRight = 0x02,
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// kHatDown = 0x04,
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// kHatLeft = 0x08,
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// kHatRightUp = kHatRight | kHatUp,
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// kHatRightDown = kHatRight | kHatDown,
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// kHatLeftUp = kHatLeft | kHatUp,
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// kHatLeftDown = kHatLeft | kHatDown,
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// };
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//
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// enum USBVendor {
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// kUSBVendorApple = 0x05ac,
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// kUSBVendorMicrosoft = 0x045e,
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// kUSBVendorSony = 0x054c,
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// };
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//
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// enum USBProduct {
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// kUSBProductSonyDS4Slim = 0x09cc,
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// kUSBProductSonyDS5 = 0x0ce6,
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// kUSBProductXboxOneEliteSeries2Bluetooth = 0x0b05,
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// kUSBProductXboxOneSRev1Bluetooth = 0x02e0,
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// kUSBProductXboxSeriesXBluetooth = 0x0b13,
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// };
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//
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// struct ControllerProperty {
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// uint32_t id;
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// uint8_t nButtons;
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// uint8_t nAxes;
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// uint8_t nHats;
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// uint16_t buttonMask;
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// uint8_t guid[16];
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// uint8_t name[256];
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// bool hasDualshockTouchpad;
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// bool hasXboxPaddles;
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// bool hasXboxShareButton;
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// };
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//
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// static size_t min(size_t a, size_t b) {
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// return a < b ? a : b;
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// }
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//
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// static void getControllerPropertyFromController(GCController* controller, struct ControllerProperty* property) {
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// @autoreleasepool {
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// uint16_t vendor = 0;
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// uint16_t product = 0;
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// uint16_t subtype = 0;
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//
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// const char* name = nil;
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// if (controller.vendorName) {
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// name = controller.vendorName.UTF8String;
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// }
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// if (!name) {
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// name = "MFi Gamepad";
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// }
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// memcpy(property->name, name, min(sizeof(property->name), strlen(name)));
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//
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// if (controller.extendedGamepad) {
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// GCExtendedGamepad* gamepad = controller.extendedGamepad;
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//
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// bool isXbox = false;
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// bool isPS4 = false;
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// bool isPS5 = false;
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// if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
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// NSString* productCategory = [controller productCategory];
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// if ([productCategory isEqualToString:@"DualShock 4"]) {
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// isPS4 = 1;
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// } else if ([productCategory isEqualToString:@"DualSense"]) {
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// isPS5 = 1;
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// } else if ([productCategory isEqualToString:@"Xbox One"]) {
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// isXbox = 1;
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// }
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// } else {
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// NSString* vendorName = [controller vendorName];
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// if ([vendorName isEqualToString:@"DUALSHOCK"]) {
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// isPS4 = 1;
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// } else if ([vendorName isEqualToString:@"DualSense"]) {
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// isPS5 = 1;
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// } else if ([vendorName isEqualToString:@"Xbox"]) {
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// isXbox = 1;
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// }
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// }
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//
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// property->buttonMask |= (1 << kControllerButtonA);
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// property->buttonMask |= (1 << kControllerButtonB);
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// property->buttonMask |= (1 << kControllerButtonX);
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// property->buttonMask |= (1 << kControllerButtonY);
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// property->buttonMask |= (1 << kControllerButtonLeftShoulder);
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// property->buttonMask |= (1 << kControllerButtonRightShoulder);
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// property->nButtons += 6;
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//
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// #pragma clang diagnostic push
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// #pragma clang diagnostic ignored "-Wunguarded-availability-new"
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//
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// if ([gamepad respondsToSelector:@selector(leftThumbstickButton)] && gamepad.leftThumbstickButton) {
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// property->buttonMask |= (1 << kControllerButtonLeftStick);
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// property->nButtons++;
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// }
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// if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton) {
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// property->buttonMask |= (1 << kControllerButtonRightStick);
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// property->nButtons++;
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// }
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// if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) {
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// property->buttonMask |= (1 << kControllerButtonBack);
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// property->nButtons++;
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// }
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// if ([gamepad respondsToSelector:@selector(buttonHome)] && gamepad.buttonHome) {
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// property->buttonMask |= (1 << kControllerButtonGuide);
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// property->nButtons++;
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// }
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//
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// property->buttonMask |= (1 << kControllerButtonStart);
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// property->nButtons++;
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//
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// if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
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// if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) {
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// property->hasDualshockTouchpad = true;
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// property->buttonMask |= (1 << kControllerButtonMisc1);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle1);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle2);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleThree] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle3);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleFour] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle4);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxShareButton] != nil) {
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// property->hasXboxShareButton = true;
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// property->buttonMask |= (1 << kControllerButtonMisc1);
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// property->nButtons++;
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// }
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// }
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//
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// #pragma clang diagnostic pop
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//
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// if (isXbox) {
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// vendor = kUSBVendorMicrosoft;
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// if (property->hasXboxPaddles) {
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// product = kUSBProductXboxOneEliteSeries2Bluetooth;
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// subtype = 1;
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// } else if (property->hasXboxShareButton) {
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// product = kUSBProductXboxSeriesXBluetooth;
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// subtype = 1;
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// } else {
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// product = kUSBProductXboxOneSRev1Bluetooth;
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// subtype = 0;
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// }
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// } else if (isPS4) {
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// vendor = kUSBVendorSony;
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// product = kUSBProductSonyDS4Slim;
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// if (property->hasDualshockTouchpad) {
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// subtype = 1;
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// } else {
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// subtype = 0;
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// }
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// } else if (isPS5) {
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// vendor = kUSBVendorSony;
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// product = kUSBProductSonyDS5;
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// subtype = 0;
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// } else {
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// vendor = kUSBVendorApple;
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// product = 1;
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// subtype = 1;
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// }
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//
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// property->nAxes = 6;
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// property->nHats = 1;
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// } else if (controller.gamepad) {
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// property->buttonMask |= (1 << kControllerButtonA);
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// property->buttonMask |= (1 << kControllerButtonB);
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// property->buttonMask |= (1 << kControllerButtonX);
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// property->buttonMask |= (1 << kControllerButtonY);
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// property->buttonMask |= (1 << kControllerButtonLeftShoulder);
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// property->buttonMask |= (1 << kControllerButtonRightShoulder);
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// // This button's detection actually does not happen.
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// property->buttonMask |= (1 << kControllerButtonStart);
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// property->nButtons += 7;
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//
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// vendor = kUSBVendorApple;
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// product = 2;
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// subtype = 2;
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// property->nAxes = 0;
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// property->nHats = 1;
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// }
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//
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// const int kSDLHardwareBusBluetooth = 0x05;
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// property->guid[0] = (uint8_t)(kSDLHardwareBusBluetooth);
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// property->guid[1] = (uint8_t)(kSDLHardwareBusBluetooth >> 8);
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// property->guid[2] = 0;
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// property->guid[3] = 0;
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// property->guid[4] = (uint8_t)(vendor);
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// property->guid[5] = (uint8_t)(vendor >> 8);
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// property->guid[6] = 0;
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// property->guid[7] = 0;
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// property->guid[8] = (uint8_t)(product);
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// property->guid[9] = (uint8_t)(product >> 8);
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// property->guid[10] = 0;
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// property->guid[11] = 0;
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// property->guid[12] = (uint8_t)(property->buttonMask);
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// property->guid[13] = (uint8_t)(property->buttonMask >> 8);
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// if (vendor == kUSBVendorApple) {
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// property->guid[14] = 'm';
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// } else {
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// property->guid[14] = 0;
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// }
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// property->guid[15] = subtype;
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// }
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// }
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//
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// static void addController(GCController* controller) {
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// // Ignore if the controller is not an actual controller.
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// if (!controller.extendedGamepad && !controller.gamepad && controller.microGamepad) {
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// return;
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// }
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//
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// [controllers addObject:controller];
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//
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// struct ControllerProperty property = {};
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// getControllerPropertyFromController(controller, &property);
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// property.id = genNextId();
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// NSValue* value = [NSValue valueWithBytes:&property objCType:@encode(struct ControllerProperty)];
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// [controllerProperties addObject:value];
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// }
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//
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// static void removeController(GCController* controller) {
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// int index = [controllers indexOfObject:controller];
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// [controllers removeObjectAtIndex:index];
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// // NSValue should be released by the autorelease pool.
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// [controllerProperties removeObjectAtIndex:index];
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// }
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//
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// static void getControllerPropertyFromIndex(int index, struct ControllerProperty* property) {
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// NSValue* value = [controllerProperties objectAtIndex:index];
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// [value getValue:property];
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// }
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//
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// struct ControllerState {
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// uint8_t buttons[32];
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// float axes[32];
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// enum HatState hat;
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// };
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//
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// static enum HatState getHatState(GCControllerDirectionPad* dpad) {
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// enum HatState hat = 0;
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// if (dpad.up.isPressed) {
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// hat |= kHatUp;
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// } else if (dpad.down.isPressed) {
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// hat |= kHatDown;
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// }
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// if (dpad.left.isPressed) {
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// hat |= kHatLeft;
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// } else if (dpad.right.isPressed) {
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// hat |= kHatRight;
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// }
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// return hat;
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// }
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//
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// static void getControllerStateFromIndex(int index, struct ControllerState* controllerState) {
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// @autoreleasepool {
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// GCController* controller = [controllers objectAtIndex:index];
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// struct ControllerProperty property = {};
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// getControllerPropertyFromIndex(index, &property);
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//
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// if (controller.extendedGamepad) {
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// GCExtendedGamepad* gamepad = controller.extendedGamepad;
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//
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// controllerState->axes[0] = gamepad.leftThumbstick.xAxis.value;
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// controllerState->axes[1] = -gamepad.leftThumbstick.yAxis.value;
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// controllerState->axes[2] = gamepad.leftTrigger.value * 2 - 1;
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// controllerState->axes[3] = gamepad.rightThumbstick.xAxis.value;
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// controllerState->axes[4] = -gamepad.rightThumbstick.yAxis.value;
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// controllerState->axes[5] = gamepad.rightTrigger.value * 2 - 1;
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//
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// int buttonCount = 0;
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// controllerState->buttons[buttonCount++] = gamepad.buttonA.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonB.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonX.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonY.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.leftShoulder.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.rightShoulder.isPressed;
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//
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// #pragma clang diagnostic push
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// #pragma clang diagnostic ignored "-Wunguarded-availability-new"
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//
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// if (property.buttonMask & (1 << kControllerButtonLeftStick)) {
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// controllerState->buttons[buttonCount++] = gamepad.leftThumbstickButton.isPressed;
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// }
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// if (property.buttonMask & (1 << kControllerButtonRightStick)) {
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// controllerState->buttons[buttonCount++] = gamepad.rightThumbstickButton.isPressed;
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// }
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// if (property.buttonMask & (1 << kControllerButtonBack)) {
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// controllerState->buttons[buttonCount++] = gamepad.buttonOptions.isPressed;
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// }
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// if (property.buttonMask & (1 << kControllerButtonGuide)) {
|
||||
// controllerState->buttons[buttonCount++] = gamepad.buttonHome.isPressed;
|
||||
// }
|
||||
// if (property.buttonMask & (1 << kControllerButtonStart)) {
|
||||
// controllerState->buttons[buttonCount++] = gamepad.buttonMenu.isPressed;
|
||||
// }
|
||||
//
|
||||
// if (property.hasDualshockTouchpad) {
|
||||
// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
|
||||
// }
|
||||
// if (property.hasXboxPaddles) {
|
||||
// if (property.buttonMask & (1 << kControllerButtonPaddle1)) {
|
||||
// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleOne].isPressed;
|
||||
// }
|
||||
// if (property.buttonMask & (1 << kControllerButtonPaddle2)) {
|
||||
// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo].isPressed;
|
||||
// }
|
||||
// if (property.buttonMask & (1 << kControllerButtonPaddle3)) {
|
||||
// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleThree].isPressed;
|
||||
// }
|
||||
// if (property.buttonMask & (1 << kControllerButtonPaddle4)) {
|
||||
// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleFour].isPressed;
|
||||
// }
|
||||
// }
|
||||
// if (property.hasXboxShareButton) {
|
||||
// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxShareButton].isPressed;
|
||||
// }
|
||||
//
|
||||
// #pragma clang diagnostic pop
|
||||
//
|
||||
// if (property.nHats) {
|
||||
// controllerState->hat = getHatState(gamepad.dpad);
|
||||
// }
|
||||
// } else if (controller.gamepad) {
|
||||
// GCGamepad* gamepad = controller.gamepad;
|
||||
//
|
||||
// int buttonCount = 0;
|
||||
// controllerState->buttons[buttonCount++] = gamepad.buttonA.isPressed;
|
||||
// controllerState->buttons[buttonCount++] = gamepad.buttonB.isPressed;
|
||||
// controllerState->buttons[buttonCount++] = gamepad.buttonX.isPressed;
|
||||
// controllerState->buttons[buttonCount++] = gamepad.buttonY.isPressed;
|
||||
// controllerState->buttons[buttonCount++] = gamepad.leftShoulder.isPressed;
|
||||
// controllerState->buttons[buttonCount++] = gamepad.rightShoulder.isPressed;
|
||||
//
|
||||
// if (property.nHats) {
|
||||
// controllerState->hat = getHatState(gamepad.dpad);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// static void init(void) {
|
||||
// controllers = [NSMutableArray array];
|
||||
// controllerProperties = [NSMutableArray array];
|
||||
//
|
||||
// @autoreleasepool {
|
||||
// for (GCController* controller in [GCController controllers]) {
|
||||
// addController(controller);
|
||||
// }
|
||||
// NSNotificationCenter* center = [NSNotificationCenter defaultCenter];
|
||||
// [center addObserverForName:GCControllerDidConnectNotification
|
||||
// object:nil
|
||||
// queue:nil
|
||||
// usingBlock:^(NSNotification* notification) {
|
||||
// addController(notification.object);
|
||||
// }];
|
||||
// [center addObserverForName:GCControllerDidDisconnectNotification
|
||||
// object:nil
|
||||
// queue:nil
|
||||
// usingBlock:^(NSNotification* notification) {
|
||||
// removeController(notification.object);
|
||||
// }];
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// static int getControllersNum(void) {
|
||||
// return [controllers count];
|
||||
// }
|
||||
import "C"
|
||||
|
||||
import (
|
||||
"encoding/hex"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||
)
|
||||
|
||||
func init() {
|
||||
C.init()
|
||||
}
|
||||
|
||||
func (i *Input) updateGamepads() {
|
||||
i.gamepads = i.gamepads[:0]
|
||||
|
||||
num := int(C.getControllersNum())
|
||||
for idx := 0; idx < num; idx++ {
|
||||
var property C.struct_ControllerProperty
|
||||
C.getControllerPropertyFromIndex(C.int(idx), &property)
|
||||
var guid [16]byte
|
||||
for i := range property.guid {
|
||||
guid[i] = byte(property.guid[i])
|
||||
}
|
||||
|
||||
name := make([]byte, 0, len(property.name))
|
||||
for _, c := range property.name {
|
||||
if c == 0 {
|
||||
break
|
||||
}
|
||||
name = append(name, byte(c))
|
||||
}
|
||||
|
||||
gamepad := Gamepad{
|
||||
ID: driver.GamepadID(property.id),
|
||||
SDLID: hex.EncodeToString(guid[:]),
|
||||
Name: string(name),
|
||||
ButtonNum: int(property.nButtons),
|
||||
AxisNum: int(property.nAxes),
|
||||
}
|
||||
|
||||
var state C.struct_ControllerState
|
||||
C.getControllerStateFromIndex(C.int(idx), &state)
|
||||
|
||||
for j := 0; j < gamepad.ButtonNum; j++ {
|
||||
gamepad.Buttons[j] = state.buttons[j] != 0
|
||||
}
|
||||
|
||||
// Follow the GLFW way to process hats.
|
||||
// See _glfwInputJoystickHat.
|
||||
if property.nHats > 0 {
|
||||
base := gamepad.ButtonNum
|
||||
gamepad.ButtonNum += 4
|
||||
gamepad.Buttons[base] = state.hat&0x01 != 0
|
||||
gamepad.Buttons[base+1] = state.hat&0x02 != 0
|
||||
gamepad.Buttons[base+2] = state.hat&0x04 != 0
|
||||
gamepad.Buttons[base+3] = state.hat&0x08 != 0
|
||||
}
|
||||
|
||||
for j := 0; j < gamepad.AxisNum; j++ {
|
||||
gamepad.Axes[j] = float32(state.axes[j])
|
||||
}
|
||||
|
||||
i.gamepads = append(i.gamepads, gamepad)
|
||||
}
|
||||
}
|
||||
|
@ -83,6 +83,8 @@ func (u *UserInterface) Update() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
u.input.updateGamepads()
|
||||
|
||||
renderCh <- struct{}{}
|
||||
go func() {
|
||||
<-renderEndCh
|
||||
|
Loading…
Reference in New Issue
Block a user