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@ -44,3 +44,17 @@ type TextureId int
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// A render target is essentially same as a texture, but it is assumed that the
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// A render target is essentially same as a texture, but it is assumed that the
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// all alpha of a render target is maximum.
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// all alpha of a render target is maximum.
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type RenderTargetId int
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type RenderTargetId int
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func OrthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
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e11 := float64(2) / float64(right-left)
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e22 := float64(2) / float64(top-bottom)
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e14 := -1 * float64(right+left) / float64(right-left)
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e24 := -1 * float64(top+bottom) / float64(top-bottom)
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return [4][4]float64{
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{e11, 0, 0, e14},
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{0, e22, 0, e24},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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}
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}
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@ -9,6 +9,7 @@ import (
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"fmt"
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"fmt"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"github.com/hajimehoshi/go-ebiten/graphics/texture"
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"image"
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"image"
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"math"
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"math"
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"unsafe"
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"unsafe"
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@ -19,7 +20,7 @@ type Context struct {
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screenWidth int
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screenWidth int
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screenHeight int
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screenHeight int
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screenScale int
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screenScale int
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textures map[graphics.TextureId]*Texture
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textures map[graphics.TextureId]*texture.Texture
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renderTargets map[graphics.RenderTargetId]*RenderTarget
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renderTargets map[graphics.RenderTargetId]*RenderTarget
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renderTargetToTexture map[graphics.RenderTargetId]graphics.TextureId
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renderTargetToTexture map[graphics.RenderTargetId]graphics.TextureId
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currentOffscreen *RenderTarget
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currentOffscreen *RenderTarget
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@ -32,7 +33,7 @@ func newContext(screenWidth, screenHeight, screenScale int) *Context {
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screenWidth: screenWidth,
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screenWidth: screenWidth,
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screenHeight: screenHeight,
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screenHeight: screenHeight,
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screenScale: screenScale,
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screenScale: screenScale,
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textures: map[graphics.TextureId]*Texture{},
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textures: map[graphics.TextureId]*texture.Texture{},
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renderTargets: map[graphics.RenderTargetId]*RenderTarget{},
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renderTargets: map[graphics.RenderTargetId]*RenderTarget{},
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renderTargetToTexture: map[graphics.RenderTargetId]graphics.TextureId{},
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renderTargetToTexture: map[graphics.RenderTargetId]graphics.TextureId{},
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}
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}
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@ -45,14 +46,17 @@ func (context *Context) Init() {
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mainFramebuffer := C.GLint(0)
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mainFramebuffer := C.GLint(0)
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C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, &mainFramebuffer)
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C.glGetIntegerv(C.GL_FRAMEBUFFER_BINDING, &mainFramebuffer)
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context.mainFramebufferTexture = newRenderTargetWithFramebuffer(
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var err error
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context.mainFramebufferTexture, err = newRenderTargetWithFramebuffer(
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context.screenWidth*context.screenScale,
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context.screenWidth*context.screenScale,
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context.screenHeight*context.screenScale,
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context.screenHeight*context.screenScale,
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C.GLuint(mainFramebuffer))
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C.GLuint(mainFramebuffer))
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if err != nil {
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panic("creating main framebuffer failed: " + err.Error())
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}
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initializeShaders()
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initializeShaders()
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var err error
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context.screenId, err = context.NewRenderTarget(
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context.screenId, err = context.NewRenderTarget(
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context.screenWidth, context.screenHeight)
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context.screenWidth, context.screenHeight)
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if err != nil {
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if err != nil {
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@ -85,7 +89,8 @@ func (context *Context) DrawTexture(
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if !ok {
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if !ok {
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panic("invalid texture ID")
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panic("invalid texture ID")
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}
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}
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source := graphics.Rect{0, 0, texture.width, texture.height}
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// TODO: fix this
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source := graphics.Rect{0, 0, texture.Width(), texture.Height()}
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locations := []graphics.TexturePart{{0, 0, source}}
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locations := []graphics.TexturePart{{0, 0, source}}
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context.DrawTextureParts(textureId, locations,
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context.DrawTextureParts(textureId, locations,
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geometryMatrix, colorMatrix)
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geometryMatrix, colorMatrix)
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@ -175,26 +180,12 @@ func (context *Context) setOffscreen(renderTarget *RenderTarget) {
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context.currentOffscreen.SetAsViewport(context)
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context.currentOffscreen.SetAsViewport(context)
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}
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}
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func orthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
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e11 := float64(2) / float64(right-left)
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e22 := float64(2) / float64(top-bottom)
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e14 := -1 * float64(right+left) / float64(right-left)
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e24 := -1 * float64(top+bottom) / float64(top-bottom)
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return [4][4]float64{
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{e11, 0, 0, e14},
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{0, e22, 0, e24},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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}
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}
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func (context *Context) SetViewport(x, y, width, height int) {
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func (context *Context) SetViewport(x, y, width, height int) {
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C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
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C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
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matrix := orthoProjectionMatrix(x, width, y, height)
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matrix := graphics.OrthoProjectionMatrix(x, width, y, height)
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if context.currentOffscreen == context.mainFramebufferTexture {
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if context.currentOffscreen == context.mainFramebufferTexture {
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// Flip Y and translate
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// Flip Y and move to fit with the top of the window.
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matrix[1][1] *= -1
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matrix[1][1] *= -1
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actualHeight := context.screenHeight * context.screenScale
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actualHeight := context.screenHeight * context.screenScale
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matrix[1][3] += float64(actualHeight) / float64(height) * 2
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matrix[1][3] += float64(actualHeight) / float64(height) * 2
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@ -300,7 +291,7 @@ func (context *Context) NewRenderTarget(width, height int) (
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func (context *Context) NewTextureFromImage(img image.Image) (
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func (context *Context) NewTextureFromImage(img image.Image) (
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graphics.TextureId, error) {
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graphics.TextureId, error) {
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texture, err := newTextureFromImage(img)
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texture, err := texture.NewFromImage(img, &NativeTextureCreator{})
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if err != nil {
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if err != nil {
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return 0, err
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return 0, err
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}
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}
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@ -5,62 +5,23 @@ package opengl
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// #include <OpenGL/gl.h>
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// #include <OpenGL/gl.h>
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import "C"
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import "C"
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import (
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import (
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"github.com/hajimehoshi/go-ebiten/graphics/texture"
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"image"
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"image"
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"image/draw"
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"unsafe"
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"unsafe"
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)
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)
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func nextPowerOf2(x uint64) uint64 {
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x -= 1
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x |= (x >> 1)
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x |= (x >> 2)
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x |= (x >> 4)
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x |= (x >> 8)
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x |= (x >> 16)
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x |= (x >> 32)
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return x + 1
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}
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type Texture struct {
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native interface{}
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width int
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height int
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}
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func (texture *Texture) Native() interface{} {
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return texture.native
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}
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func (texture *Texture) textureWidth() int {
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return int(nextPowerOf2(uint64(texture.width)))
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}
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func (texture *Texture) textureHeight() int {
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return int(nextPowerOf2(uint64(texture.height)))
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}
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func (texture *Texture) U(x int) float64 {
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return float64(x) / float64(texture.textureWidth())
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}
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func (texture *Texture) V(y int) float64 {
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return float64(y) / float64(texture.textureHeight())
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}
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type RenderTarget struct {
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type RenderTarget struct {
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texture *Texture
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texture *texture.Texture
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framebuffer C.GLuint
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framebuffer C.GLuint
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}
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}
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func (renderTarget *RenderTarget) SetAsViewport(setter interface{
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func (renderTarget *RenderTarget) SetAsViewport(setter interface{
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SetViewport(x, y, width, height int)
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SetViewport(x, y, width, height int)
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}) {
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}) {
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texture := renderTarget.texture
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renderTarget.texture.SetAsViewport(0, 0, setter)
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x, y, width, height := 0, 0, texture.textureWidth(), texture.textureHeight()
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setter.SetViewport(x, y, width, height)
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}
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}
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func createNativeTexture(textureWidth, textureHeight int, pixels unsafe.Pointer) C.GLuint {
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func createNativeTexture(textureWidth, textureHeight int, pixels []uint8) C.GLuint {
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nativeTexture := C.GLuint(0)
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nativeTexture := C.GLuint(0)
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C.glGenTextures(1, (*C.GLuint)(&nativeTexture))
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C.glGenTextures(1, (*C.GLuint)(&nativeTexture))
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@ -70,9 +31,13 @@ func createNativeTexture(textureWidth, textureHeight int, pixels unsafe.Pointer)
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C.glPixelStorei(C.GL_UNPACK_ALIGNMENT, 4)
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C.glPixelStorei(C.GL_UNPACK_ALIGNMENT, 4)
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C.glBindTexture(C.GL_TEXTURE_2D, C.GLuint(nativeTexture))
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C.glBindTexture(C.GL_TEXTURE_2D, C.GLuint(nativeTexture))
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ptr := unsafe.Pointer(nil)
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if pixels != nil {
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ptr = unsafe.Pointer(&pixels[0])
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}
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C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RGBA,
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C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RGBA,
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C.GLsizei(textureWidth), C.GLsizei(textureHeight),
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C.GLsizei(textureWidth), C.GLsizei(textureHeight),
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0, C.GL_RGBA, C.GL_UNSIGNED_BYTE, pixels)
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0, C.GL_RGBA, C.GL_UNSIGNED_BYTE, ptr)
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR)
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR)
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR)
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR)
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@ -81,17 +46,22 @@ func createNativeTexture(textureWidth, textureHeight int, pixels unsafe.Pointer)
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return nativeTexture
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return nativeTexture
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}
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}
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func createTexture(width, height int) *Texture {
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type NativeTextureCreator struct{}
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texture := &Texture{
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width: width,
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func (creator *NativeTextureCreator) Create(textureWidth, textureHeight int) (interface{}, error) {
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height: height,
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return createNativeTexture(textureWidth, textureHeight, nil), nil
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}
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}
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texture.native = createNativeTexture(texture.textureWidth(), texture.textureHeight(), nil)
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return texture
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func (creator *NativeTextureCreator) CreateFromImage(img *image.NRGBA) (interface{}, error) {
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size := img.Bounds().Size()
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return createNativeTexture(size.X, size.Y, img.Pix), nil
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}
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}
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func newRenderTarget(width, height int) (*RenderTarget, error) {
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func newRenderTarget(width, height int) (*RenderTarget, error) {
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texture := createTexture(width, height)
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texture, err := texture.New(width, height, &NativeTextureCreator{})
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if err != nil {
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return nil, err
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}
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framebuffer := createFramebuffer(texture.Native().(C.GLuint))
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framebuffer := createFramebuffer(texture.Native().(C.GLuint))
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return &RenderTarget{
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return &RenderTarget{
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texture: texture,
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texture: texture,
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@ -99,41 +69,15 @@ func newRenderTarget(width, height int) (*RenderTarget, error) {
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}, nil
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}, nil
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}
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}
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func newTextureFromImage(img image.Image) (*Texture, error) {
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func newRenderTargetWithFramebuffer(width, height int, framebuffer C.GLuint) (*RenderTarget, error) {
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size := img.Bounds().Size()
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texture, err := texture.New(width, height, &NativeTextureCreator{})
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width, height := size.X, size.Y
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if err != nil {
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return nil, err
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texture := &Texture{
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width: width,
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height: height,
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}
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adjustedImageBound := image.Rectangle{
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image.ZP,
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image.Point{texture.textureWidth(), texture.textureHeight()},
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}
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adjustedImage := image.NewNRGBA(adjustedImageBound)
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dstBound := image.Rectangle{
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image.ZP,
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img.Bounds().Size(),
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}
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draw.Draw(adjustedImage, dstBound, img, image.ZP, draw.Src)
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pixelsPtr := unsafe.Pointer(&adjustedImage.Pix[0])
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texture.native = createNativeTexture(
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texture.textureWidth(), texture.textureHeight(), pixelsPtr)
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return texture, nil
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}
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func newRenderTargetWithFramebuffer(width, height int,
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framebuffer C.GLuint) *RenderTarget {
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|
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texture := &Texture{
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width: width,
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|
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height: height,
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|
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}
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}
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return &RenderTarget{
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return &RenderTarget{
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texture: texture,
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texture: texture,
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framebuffer: framebuffer,
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framebuffer: framebuffer,
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}
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}, nil
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}
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}
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func createFramebuffer(nativeTexture C.GLuint) C.GLuint {
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func createFramebuffer(nativeTexture C.GLuint) C.GLuint {
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|
99
graphics/texture/texture.go
Normal file
99
graphics/texture/texture.go
Normal file
@ -0,0 +1,99 @@
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|
package texture
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|
|
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|
import (
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"image"
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"image/draw"
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)
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|
|
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|
func nextPowerOf2(x uint64) uint64 {
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|
x -= 1
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|
x |= (x >> 1)
|
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|
x |= (x >> 2)
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|
x |= (x >> 4)
|
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|
x |= (x >> 8)
|
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|
x |= (x >> 16)
|
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|
x |= (x >> 32)
|
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|
return x + 1
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|
}
|
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|
|
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|
type Texture struct {
|
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|
native interface{}
|
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|
width int
|
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|
height int
|
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|
}
|
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|
|
||||||
|
func New(width, height int, creator interface {
|
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|
Create(textureWidth, textureHeight int) (interface{}, error)
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|
}) (*Texture, error) {
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|
texture := &Texture{
|
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|
width: width,
|
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|
height: height,
|
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|
}
|
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|
var err error
|
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|
texture.native, err = creator.Create(texture.textureWidth(), texture.textureHeight())
|
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|
if err != nil {
|
||||||
|
return nil, err
|
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|
}
|
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|
return texture, nil
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|
}
|
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|
|
||||||
|
func NewFromImage(img image.Image, creator interface {
|
||||||
|
CreateFromImage(img *image.NRGBA) (interface{}, error)
|
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|
}) (*Texture, error) {
|
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|
size := img.Bounds().Size()
|
||||||
|
width, height := size.X, size.Y
|
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|
texture := &Texture{
|
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|
width: width,
|
||||||
|
height: height,
|
||||||
|
}
|
||||||
|
adjustedImageBound := image.Rectangle{
|
||||||
|
image.ZP,
|
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|
image.Point{texture.textureWidth(), texture.textureHeight()},
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|
}
|
||||||
|
adjustedImage := image.NewNRGBA(adjustedImageBound)
|
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|
dstBound := image.Rectangle{
|
||||||
|
image.ZP,
|
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|
img.Bounds().Size(),
|
||||||
|
}
|
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|
draw.Draw(adjustedImage, dstBound, img, image.ZP, draw.Src)
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|
var err error
|
||||||
|
texture.native, err = creator.CreateFromImage(adjustedImage)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
return texture, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (texture *Texture) Width() int {
|
||||||
|
return texture.width
|
||||||
|
}
|
||||||
|
|
||||||
|
func (texture *Texture) Height() int {
|
||||||
|
return texture.height
|
||||||
|
}
|
||||||
|
|
||||||
|
func (texture *Texture) textureWidth() int {
|
||||||
|
return int(nextPowerOf2(uint64(texture.width)))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (texture *Texture) textureHeight() int {
|
||||||
|
return int(nextPowerOf2(uint64(texture.height)))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (texture *Texture) Native() interface{} {
|
||||||
|
return texture.native
|
||||||
|
}
|
||||||
|
|
||||||
|
func (texture *Texture) U(x int) float64 {
|
||||||
|
return float64(x) / float64(texture.textureWidth())
|
||||||
|
}
|
||||||
|
|
||||||
|
func (texture *Texture) V(y int) float64 {
|
||||||
|
return float64(y) / float64(texture.textureHeight())
|
||||||
|
}
|
||||||
|
|
||||||
|
func (texture *Texture) SetAsViewport(x, y int, setter interface{
|
||||||
|
SetViewport(x, y, width, height int)
|
||||||
|
}) {
|
||||||
|
setter.SetViewport(x, y, texture.textureWidth(), texture.textureHeight())
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
// This package is experimental.
|
// This package is experimental.
|
||||||
package glut
|
package glut
|
||||||
|
|
||||||
|
// #cgo CFLAGS: -Wno-deprecated-declarations
|
||||||
// #cgo LDFLAGS: -framework GLUT -framework OpenGL
|
// #cgo LDFLAGS: -framework GLUT -framework OpenGL
|
||||||
//
|
//
|
||||||
// #include <stdlib.h>
|
// #include <stdlib.h>
|
||||||
|
Loading…
Reference in New Issue
Block a user