graphics: Better scaling (especially for the case 1 < scale < 2)

This commit is contained in:
Hajime Hoshi 2016-06-25 04:15:22 +09:00
parent 13388db9a1
commit baba009a28

View File

@ -48,7 +48,7 @@ func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale flo
if err != nil {
return err
}
intScreenScale := int(math.Floor(screenScale))
intScreenScale := int(math.Ceil(screenScale))
w := screenWidth * intScreenScale
h := screenHeight * intScreenScale
offscreen2, err := NewImage(w, h, FilterLinear)