mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
internal/gamepaddb: bug fix: don't panic with invalid inputs
Closes #2218
This commit is contained in:
parent
10d50b885f
commit
bacb630c5b
5
input.go
5
input.go
@ -335,7 +335,10 @@ func IsStandardGamepadLayoutAvailable(id GamepadID) bool {
|
||||
//
|
||||
// UpdateStandardGamepadLayoutMappings works atomically. If an error happens, nothing is updated.
|
||||
func UpdateStandardGamepadLayoutMappings(mappings string) (bool, error) {
|
||||
return gamepaddb.Update([]byte(mappings))
|
||||
if err := gamepaddb.Update([]byte(mappings)); err != nil {
|
||||
return false, err
|
||||
}
|
||||
return true, nil
|
||||
}
|
||||
|
||||
// TouchID represents a touch's identifier.
|
||||
|
@ -92,10 +92,10 @@ var additionalGLFWGamepads = []byte(`
|
||||
`)
|
||||
|
||||
func init() {
|
||||
if _, err := Update(gamecontrollerdbTxt); err != nil {
|
||||
if err := Update(gamecontrollerdbTxt); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
if _, err := Update(additionalGLFWGamepads); err != nil {
|
||||
if err := Update(additionalGLFWGamepads); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
@ -139,11 +139,18 @@ func parseLine(line string, platform platform) (id string, name string, buttons
|
||||
return "", "", nil, nil, nil
|
||||
}
|
||||
tokens := strings.Split(line, ",")
|
||||
if len(tokens) < 2 {
|
||||
return "", "", nil, nil, fmt.Errorf("gamepaddb: syntax error")
|
||||
}
|
||||
|
||||
for _, token := range tokens[2:] {
|
||||
if len(token) == 0 {
|
||||
continue
|
||||
}
|
||||
tks := strings.Split(token, ":")
|
||||
if len(tks) < 2 {
|
||||
return "", "", nil, nil, fmt.Errorf("gamepaddb: syntax error")
|
||||
}
|
||||
|
||||
// Note that the platform part is listed in the definition of SDL_GetPlatform.
|
||||
if tks[0] == "platform" {
|
||||
@ -501,7 +508,7 @@ func IsButtonPressed(id string, button StandardButton, state GamepadState) bool
|
||||
// The string must be in the format of SDL_GameControllerDB.
|
||||
//
|
||||
// Update works atomically. If an error happens, nothing is updated.
|
||||
func Update(mappingData []byte) (bool, error) {
|
||||
func Update(mappingData []byte) error {
|
||||
mappingsM.Lock()
|
||||
defer mappingsM.Unlock()
|
||||
|
||||
@ -519,11 +526,11 @@ func Update(mappingData []byte) (bool, error) {
|
||||
for {
|
||||
line, err := r.ReadString('\n')
|
||||
if err != nil && err != io.EOF {
|
||||
return false, err
|
||||
return err
|
||||
}
|
||||
id, name, buttons, axes, err1 := parseLine(line, currentPlatform)
|
||||
if err1 != nil {
|
||||
return false, err1
|
||||
return err1
|
||||
}
|
||||
if id != "" {
|
||||
lines = append(lines, parsedLine{
|
||||
@ -544,7 +551,7 @@ func Update(mappingData []byte) (bool, error) {
|
||||
gamepadAxisMappings[l.id] = l.axes
|
||||
}
|
||||
|
||||
return true, nil
|
||||
return nil
|
||||
}
|
||||
|
||||
func addAndroidDefaultMappings(id string) bool {
|
||||
|
67
internal/gamepaddb/gamepaddb_test.go
Normal file
67
internal/gamepaddb/gamepaddb_test.go
Normal file
@ -0,0 +1,67 @@
|
||||
// Copyright 2022 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package gamepaddb_test
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
|
||||
)
|
||||
|
||||
func TestUpdate(t *testing.T) {
|
||||
cases := []struct {
|
||||
Input string
|
||||
Err bool
|
||||
}{
|
||||
{
|
||||
Input: "",
|
||||
Err: false,
|
||||
},
|
||||
{
|
||||
Input: "{}",
|
||||
Err: true,
|
||||
},
|
||||
{
|
||||
Input: "00000000000000000000000000000000",
|
||||
Err: true,
|
||||
},
|
||||
{
|
||||
Input: "00000000000000000000000000000000,foo",
|
||||
Err: false,
|
||||
},
|
||||
{
|
||||
Input: "00000000000000000000000000000000,foo,platform",
|
||||
Err: true,
|
||||
},
|
||||
{
|
||||
Input: "00000000000000000000000000000000,foo,pltform:Foo",
|
||||
Err: true,
|
||||
},
|
||||
{
|
||||
Input: "00000000000000000000000000000000,foo,platform:Windows",
|
||||
Err: false,
|
||||
},
|
||||
}
|
||||
|
||||
for _, c := range cases {
|
||||
err := gamepaddb.Update([]byte(c.Input))
|
||||
if err == nil && c.Err {
|
||||
t.Errorf("Update(%q) should return an error but not", c.Input)
|
||||
}
|
||||
if err != nil && !c.Err {
|
||||
t.Errorf("Update(%q) should not return an error but returned %v", c.Input, err)
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user