mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-26 02:42:02 +01:00
internal/processtest: bug fix: shadernomain is no longer a valid test
Updates #2035
This commit is contained in:
parent
736d77e0d2
commit
c56665b23c
57
internal/processtest/testdata/shadernomain.go
vendored
57
internal/processtest/testdata/shadernomain.go
vendored
@ -1,57 +0,0 @@
|
||||
// Copyright 2022 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build ignore
|
||||
// +build ignore
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"errors"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
var regularTermination = errors.New("regular termination")
|
||||
|
||||
type Game struct {
|
||||
shader *ebiten.Shader
|
||||
timeout int
|
||||
}
|
||||
|
||||
func (g *Game) Update() error {
|
||||
// A shader compilation error breaks the state of the graphics command queue, and this cannot be reused.
|
||||
// Thus, a process test is appropriated.
|
||||
g.shader, _ = ebiten.NewShader([]byte(`package main`))
|
||||
g.timeout++
|
||||
if g.timeout > 60 {
|
||||
return regularTermination
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
screen.DrawRectShader(1, 1, g.shader, nil)
|
||||
}
|
||||
|
||||
func (g *Game) Layout(width, height int) (int, int) {
|
||||
return width, height
|
||||
}
|
||||
|
||||
func main() {
|
||||
if err := ebiten.RunGame(&Game{}); err != nil && err != regularTermination {
|
||||
return
|
||||
}
|
||||
panic("RunGame must return an error but not")
|
||||
}
|
Loading…
Reference in New Issue
Block a user