mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
cdc408d2c2
commit
c68c36b0b7
19
image.go
19
image.go
@ -126,7 +126,7 @@ func (i *Image) fill(r, g, b, a uint8) {
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}
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op.CompositeMode = CompositeModeCopy
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op.Filter = FilterNearest
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_ = i.DrawImage(emptyImage, op)
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i.drawImage(emptyImage, op, r == 0 && g == 0 && b == 0 && a == 0)
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}
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func (i *Image) disposeMipmaps() {
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@ -170,12 +170,17 @@ func (i *Image) disposeMipmaps() {
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//
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// DrawImage always returns nil as of 1.5.0-alpha.
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func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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i.drawImage(img, options, false)
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return nil
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}
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func (i *Image) drawImage(img *Image, options *DrawImageOptions, clear bool) {
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i.copyCheck()
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if img.isDisposed() {
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panic("ebiten: the given image to DrawImage must not be disposed")
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}
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if i.isDisposed() {
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return nil
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return
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}
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// Calculate vertices before locking because the user can do anything in
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@ -209,7 +214,7 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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op.GeoM.Concat(options.GeoM)
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i.DrawImage(img, op)
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}
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return nil
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return
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}
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w, h := img.Size()
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@ -256,10 +261,10 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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if filter == graphics.FilterLinear {
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det := geom.det()
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if det == 0 {
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return nil
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return
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}
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if math.IsNaN(float64(det)) {
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return nil
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return
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}
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level = graphicsutil.MipmapLevel(det)
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if level < 0 {
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@ -311,8 +316,10 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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is := graphicsutil.QuadIndices()
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i.shareableImages[0].DrawImage(src, vs, is, options.ColorM.impl, mode, filter)
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}
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if clear {
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i.shareableImages[0].ClearRestorableState()
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}
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i.disposeMipmaps()
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return nil
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}
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// Bounds returns the bounds of the image.
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@ -216,6 +216,17 @@ func (i *Image) DrawImage(img *Image, vertices []float32, indices []uint16, colo
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i.image.DrawImage(img.image, vertices, indices, colorm, mode, filter)
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}
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// ClearState clears the internal state. This is useful when it is known that the image is cleared and not stale.
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//
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// TODO: This is a tricky function since it is hard to determine when to call ClearState.
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// Refactor this.
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func (i *Image) ClearState() {
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// TODO: Ensure i.image is already cleared?
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i.basePixels = nil
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i.drawImageHistory = nil
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i.stale = false
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}
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// appendDrawImageHistory appends a draw-image history item to the image.
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func (i *Image) appendDrawImageHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode opengl.CompositeMode, filter graphics.Filter) {
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if i.stale || i.volatile || i.screen {
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@ -232,6 +232,22 @@ func (i *Image) DrawImage(img *Image, vertices []float32, indices []uint16, colo
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// }
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}
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func (i *Image) ClearRestorableState() {
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backendsM.Lock()
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defer backendsM.Unlock()
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if i.disposed {
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panic("shareable: the image must not be disposed")
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}
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if i.backend == nil {
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panic("shareable: the image must have backend")
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}
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if i.isShared() {
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panic("shareable: the image must not be shared")
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}
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i.backend.restorable.ClearState()
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}
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func (i *Image) ReplacePixels(p []byte) {
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backendsM.Lock()
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defer backendsM.Unlock()
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