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internal/graphics: refactoring
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c56665b23c
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@ -99,6 +99,12 @@ func imageSrc%[1]dAt(pos vec2) vec4 {
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step(__textureSourceRegionOrigin.y, pos.y) *
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(1 - step(__textureSourceRegionOrigin.y + __textureSourceRegionSize.y, pos.y))
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}
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var __projectionMatrix mat4
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func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
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return __projectionMatrix * vec4(position, 0, 1), texCoord, color
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}
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`, i, pos)
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}
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}
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@ -107,12 +113,6 @@ func CompileShader(src []byte) (*shaderir.Program, error) {
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var buf bytes.Buffer
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buf.Write(src)
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buf.WriteString(shaderSuffix)
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buf.WriteString(`var __projectionMatrix mat4
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func __vertex(position vec2, texCoord vec2, color vec4) (vec4, vec2, vec4) {
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return __projectionMatrix * vec4(position, 0, 1), texCoord, color
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}
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`)
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fs := token.NewFileSet()
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f, err := parser.ParseFile(fs, "", buf.Bytes(), parser.AllErrors)
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