internal/ui: move impls for device scale to internal/ui for desktops

This enables to remove restrictions for some functions to be called
from the main thread.

Updates #2423
This commit is contained in:
Hajime Hoshi 2023-09-24 15:41:54 +09:00
parent 458a415131
commit c7d1d28582
6 changed files with 22 additions and 132 deletions

View File

@ -1,66 +0,0 @@
// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js
package devicescale
import (
"sync"
)
type posAndScale struct {
x, y int
scale float64
}
var (
m sync.Mutex
cache []posAndScale
)
// GetAt returns the device scale at (x, y), i.e. the number of device-dependent pixels per device-independent pixel.
// x and y are in device-dependent pixels and must be the top-left coordinate of a monitor, or 0,0 to request a "global scale".
func GetAt(x, y int) float64 {
m.Lock()
defer m.Unlock()
for _, p := range cache {
if p.x == x && p.y == y {
return p.scale
}
}
s := impl(x, y)
cache = append(cache, posAndScale{
x: x,
y: y,
scale: s,
})
return s
}
// ClearCache clears the cache.
// This should be called when monitors are changed by connecting or disconnecting.
func ClearCache() {
// TODO: This should be called not only when monitors are changed but also a monitor's scales are changed.
// The device scale can vary even for the same monitor.
// The only known case is when the application works on macOS, with OpenGL, with a wider screen mode,
// and in the fullscreen mode (#1573).
m.Lock()
defer m.Unlock()
cache = cache[:0]
}

View File

@ -1,51 +0,0 @@
// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !android && !ios && !js
package devicescale
import (
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
func monitorAt(x, y int) *glfw.Monitor {
// Note: this assumes that x, y are exact monitor origins.
// If they're not, this arbitrarily returns the first monitor.
monitors := glfw.GetMonitors()
for _, mon := range monitors {
mx, my := mon.GetPos()
if x == mx && y == my {
return mon
}
}
return monitors[0]
}
func impl(x, y int) float64 {
// Keep calling GetContentScale until the returned scale is 0 (#2051).
// Retry this at most 5 times to avoid an infinite loop.
for i := 0; i < 5; i++ {
// An error can happen e.g. when entering a screensaver on Windows (#2488).
sx, _, err := monitorAt(x, y).GetContentScale()
if err != nil {
continue
}
if sx == 0 {
continue
}
return float64(sx)
}
return 1
}

View File

@ -20,7 +20,6 @@ import (
"sync"
"sync/atomic"
"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
)
@ -33,6 +32,7 @@ type Monitor struct {
name string
x int
y int
contentScale float64
videoModeScale float64
}
@ -90,6 +90,25 @@ func (m *monitors) update() {
newMonitors := make([]*Monitor, 0, len(glfwMonitors))
for i, m := range glfwMonitors {
x, y := m.GetPos()
// TODO: Detect the update of the content scale by SetContentScaleCallback (#2343).
contentScale := 1.0
// Keep calling GetContentScale until the returned scale is 0 (#2051).
// Retry this at most 5 times to avoid an infinite loop.
for i := 0; i < 5; i++ {
// An error can happen e.g. when entering a screensaver on Windows (#2488).
sx, _, err := m.GetContentScale()
if err != nil {
continue
}
if sx == 0 {
continue
}
contentScale = float64(sx)
break
}
newMonitors = append(newMonitors, &Monitor{
m: m,
videoMode: m.GetVideoMode(),
@ -97,6 +116,7 @@ func (m *monitors) update() {
name: m.GetName(),
x: x,
y: y,
contentScale: contentScale,
videoModeScale: videoModeScale(m),
})
}
@ -105,7 +125,5 @@ func (m *monitors) update() {
m.monitors = newMonitors
m.m.Unlock()
devicescale.ClearCache()
atomic.StoreInt32(&m.updateCalled, 1)
}

View File

@ -27,7 +27,6 @@ import (
"sync/atomic"
"time"
"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
"github.com/hajimehoshi/ebiten/v2/internal/file"
"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
@ -239,12 +238,9 @@ func (u *userInterfaceImpl) Monitor() *Monitor {
// getMonitorFromPosition returns a monitor for the given window x/y,
// or returns nil if monitor is not found.
//
// getMonitorFromPosition must be called on the main thread.
func getMonitorFromPosition(wx, wy int) *Monitor {
for _, m := range theMonitors.append(nil) {
// TODO: Fix incorrectness in the cases of https://github.com/glfw/glfw/issues/1961.
// See also internal/devicescale/impl_desktop.go for a maybe better way of doing this.
if m.x <= wx && wx < m.x+m.videoMode.Width && m.y <= wy && wy < m.y+m.videoMode.Height {
return m
}
@ -759,7 +755,6 @@ func (u *userInterfaceImpl) DeviceScaleFactor() float64 {
return f
}
// deviceScaleFactor must be called from the main thread.
func (u *userInterfaceImpl) deviceScaleFactor(monitor *Monitor) float64 {
// It is rare, but monitor can be nil when glfw.GetPrimaryMonitor returns nil.
// In this case, return 1 as a tentative scale (#1878).
@ -767,7 +762,7 @@ func (u *userInterfaceImpl) deviceScaleFactor(monitor *Monitor) float64 {
return 1
}
return devicescale.GetAt(monitor.x, monitor.y)
return monitor.contentScale
}
func init() {

View File

@ -110,17 +110,14 @@ func videoModeScale(m *glfw.Monitor) float64 {
return 1
}
// dipFromGLFWMonitorPixel must be called from the main thread.
func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *Monitor) float64 {
return x / (monitor.videoModeScale * u.deviceScaleFactor(monitor))
}
// dipFromGLFWPixel must be called from the main thread.
func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *Monitor) float64 {
return x / u.deviceScaleFactor(monitor)
}
// dipToGLFWPixel must be called from the main thread.
func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *Monitor) float64 {
return x * u.deviceScaleFactor(monitor)
}

View File

@ -91,17 +91,14 @@ func videoModeScale(monitor *glfw.Monitor) float64 {
return 1
}
// dipFromGLFWMonitorPixel must be called from the main thread.
func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *Monitor) float64 {
return x / u.deviceScaleFactor(monitor)
}
// dipFromGLFWPixel must be called from the main thread.
func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *Monitor) float64 {
return x / u.deviceScaleFactor(monitor)
}
// dipToGLFWPixel must be called from the main thread.
func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *Monitor) float64 {
return x * u.deviceScaleFactor(monitor)
}