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internal/ui: move impls for device scale to internal/ui for desktops
This enables to remove restrictions for some functions to be called from the main thread. Updates #2423
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@ -1,66 +0,0 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !android && !ios && !js
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package devicescale
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import (
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"sync"
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)
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type posAndScale struct {
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x, y int
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scale float64
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}
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var (
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m sync.Mutex
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cache []posAndScale
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)
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// GetAt returns the device scale at (x, y), i.e. the number of device-dependent pixels per device-independent pixel.
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// x and y are in device-dependent pixels and must be the top-left coordinate of a monitor, or 0,0 to request a "global scale".
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func GetAt(x, y int) float64 {
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m.Lock()
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defer m.Unlock()
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for _, p := range cache {
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if p.x == x && p.y == y {
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return p.scale
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}
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}
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s := impl(x, y)
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cache = append(cache, posAndScale{
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x: x,
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y: y,
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scale: s,
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})
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return s
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}
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// ClearCache clears the cache.
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// This should be called when monitors are changed by connecting or disconnecting.
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func ClearCache() {
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// TODO: This should be called not only when monitors are changed but also a monitor's scales are changed.
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// The device scale can vary even for the same monitor.
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// The only known case is when the application works on macOS, with OpenGL, with a wider screen mode,
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// and in the fullscreen mode (#1573).
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m.Lock()
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defer m.Unlock()
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cache = cache[:0]
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}
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@ -1,51 +0,0 @@
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !android && !ios && !js
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package devicescale
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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func monitorAt(x, y int) *glfw.Monitor {
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// Note: this assumes that x, y are exact monitor origins.
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// If they're not, this arbitrarily returns the first monitor.
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monitors := glfw.GetMonitors()
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for _, mon := range monitors {
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mx, my := mon.GetPos()
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if x == mx && y == my {
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return mon
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}
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}
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return monitors[0]
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}
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func impl(x, y int) float64 {
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// Keep calling GetContentScale until the returned scale is 0 (#2051).
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// Retry this at most 5 times to avoid an infinite loop.
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for i := 0; i < 5; i++ {
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// An error can happen e.g. when entering a screensaver on Windows (#2488).
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sx, _, err := monitorAt(x, y).GetContentScale()
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if err != nil {
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continue
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}
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if sx == 0 {
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continue
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}
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return float64(sx)
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}
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return 1
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}
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@ -20,7 +20,6 @@ import (
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"sync"
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"sync/atomic"
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"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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@ -33,6 +32,7 @@ type Monitor struct {
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name string
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x int
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y int
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contentScale float64
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videoModeScale float64
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}
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@ -90,6 +90,25 @@ func (m *monitors) update() {
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newMonitors := make([]*Monitor, 0, len(glfwMonitors))
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for i, m := range glfwMonitors {
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x, y := m.GetPos()
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// TODO: Detect the update of the content scale by SetContentScaleCallback (#2343).
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contentScale := 1.0
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// Keep calling GetContentScale until the returned scale is 0 (#2051).
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// Retry this at most 5 times to avoid an infinite loop.
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for i := 0; i < 5; i++ {
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// An error can happen e.g. when entering a screensaver on Windows (#2488).
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sx, _, err := m.GetContentScale()
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if err != nil {
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continue
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}
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if sx == 0 {
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continue
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}
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contentScale = float64(sx)
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break
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}
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newMonitors = append(newMonitors, &Monitor{
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m: m,
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videoMode: m.GetVideoMode(),
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@ -97,6 +116,7 @@ func (m *monitors) update() {
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name: m.GetName(),
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x: x,
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y: y,
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contentScale: contentScale,
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videoModeScale: videoModeScale(m),
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})
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}
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@ -105,7 +125,5 @@ func (m *monitors) update() {
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m.monitors = newMonitors
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m.m.Unlock()
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devicescale.ClearCache()
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atomic.StoreInt32(&m.updateCalled, 1)
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}
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@ -27,7 +27,6 @@ import (
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"sync/atomic"
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
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"github.com/hajimehoshi/ebiten/v2/internal/file"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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@ -239,12 +238,9 @@ func (u *userInterfaceImpl) Monitor() *Monitor {
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// getMonitorFromPosition returns a monitor for the given window x/y,
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// or returns nil if monitor is not found.
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//
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// getMonitorFromPosition must be called on the main thread.
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func getMonitorFromPosition(wx, wy int) *Monitor {
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for _, m := range theMonitors.append(nil) {
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// TODO: Fix incorrectness in the cases of https://github.com/glfw/glfw/issues/1961.
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// See also internal/devicescale/impl_desktop.go for a maybe better way of doing this.
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if m.x <= wx && wx < m.x+m.videoMode.Width && m.y <= wy && wy < m.y+m.videoMode.Height {
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return m
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}
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@ -759,7 +755,6 @@ func (u *userInterfaceImpl) DeviceScaleFactor() float64 {
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return f
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}
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// deviceScaleFactor must be called from the main thread.
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func (u *userInterfaceImpl) deviceScaleFactor(monitor *Monitor) float64 {
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// It is rare, but monitor can be nil when glfw.GetPrimaryMonitor returns nil.
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// In this case, return 1 as a tentative scale (#1878).
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@ -767,7 +762,7 @@ func (u *userInterfaceImpl) deviceScaleFactor(monitor *Monitor) float64 {
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return 1
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}
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return devicescale.GetAt(monitor.x, monitor.y)
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return monitor.contentScale
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}
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func init() {
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@ -110,17 +110,14 @@ func videoModeScale(m *glfw.Monitor) float64 {
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return 1
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}
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// dipFromGLFWMonitorPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *Monitor) float64 {
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return x / (monitor.videoModeScale * u.deviceScaleFactor(monitor))
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}
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// dipFromGLFWPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *Monitor) float64 {
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return x / u.deviceScaleFactor(monitor)
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}
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// dipToGLFWPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *Monitor) float64 {
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return x * u.deviceScaleFactor(monitor)
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}
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return 1
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}
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// dipFromGLFWMonitorPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *Monitor) float64 {
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return x / u.deviceScaleFactor(monitor)
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}
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// dipFromGLFWPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *Monitor) float64 {
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return x / u.deviceScaleFactor(monitor)
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}
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// dipToGLFWPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *Monitor) float64 {
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return x * u.deviceScaleFactor(monitor)
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}
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