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https://github.com/hajimehoshi/ebiten.git
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Remove opengl.RenderTarget
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parent
db4e3fdc03
commit
c8011ffe88
@ -15,13 +15,13 @@ import (
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)
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type Context struct {
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screen *RenderTarget
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screen *Texture
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screenWidth int
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screenHeight int
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screenScale int
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textures map[C.GLuint]*Texture
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currentOffscreen *RenderTarget
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mainFramebufferTexture *RenderTarget
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currentOffscreen *Texture
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mainFramebufferTexture *Texture
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}
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func newContext(screenWidth, screenHeight, screenScale int) *Context {
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@ -49,7 +49,7 @@ func (context *Context) Init() {
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screenID := context.NewRenderTarget(
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context.screenWidth, context.screenHeight)
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context.screen = (*RenderTarget)(context.textures[C.GLuint(screenID)])
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context.screen = context.textures[C.GLuint(screenID)]
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}
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func (context *Context) TextureID(renderTargetID graphics.RenderTargetID) graphics.TextureID {
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@ -149,15 +149,15 @@ func abs(x int) int {
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}
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func (context *Context) SetOffscreen(renderTargetID graphics.RenderTargetID) {
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renderTarget :=
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(*RenderTarget)(context.textures[C.GLuint(renderTargetID)])
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renderTarget := context.textures[C.GLuint(renderTargetID)]
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// TODO: This is a kind of side-effect.
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if renderTarget.framebuffer == 0 {
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renderTarget.framebuffer = createFramebuffer(renderTarget.id)
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}
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context.setOffscreen(renderTarget)
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}
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func (context *Context) setOffscreen(renderTarget *RenderTarget) {
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func (context *Context) setOffscreen(renderTarget *Texture) {
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context.currentOffscreen = renderTarget
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C.glFlush()
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@ -293,11 +293,12 @@ func (context *Context) NewRenderTarget(width, height int) graphics.RenderTarget
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renderTarget := newRenderTarget(width, height)
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context.textures[renderTarget.id] = (*Texture)(renderTarget)
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context.SetOffscreen(renderTarget.ID())
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//context.setOffscreen((*Texture)(renderTarget))
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context.SetOffscreen(graphics.RenderTargetID(renderTarget.id))
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context.Clear()
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context.resetOffscreen()
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return renderTarget.ID()
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return graphics.RenderTargetID(renderTarget.id)
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}
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func (context *Context) NewTextureFromImage(img image.Image) (
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@ -53,7 +53,7 @@ func (device *Device) Update(draw func(graphics.Context)) {
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{0, scale, 0},
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},
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}
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context.DrawTexture(context.screen.TextureID(),
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context.DrawTexture(graphics.TextureID(context.screen.id),
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geometryMatrix, matrix.IdentityColor())
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context.flush()
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}
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@ -103,9 +103,8 @@ func (err textureError) Error() string {
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return "Texture Error: " + string(err)
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}
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func newRenderTarget(width, height int) *RenderTarget {
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renderTarget := createTexture(width, height, nil)
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return (*RenderTarget)(renderTarget)
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func newRenderTarget(width, height int) *Texture {
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return createTexture(width, height, nil)
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}
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func newTextureFromImage(img image.Image) (*Texture, error) {
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@ -123,8 +122,8 @@ func newTextureFromImage(img image.Image) (*Texture, error) {
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}
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func newRenderTargetWithFramebuffer(width, height int,
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framebuffer C.GLuint) *RenderTarget {
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texture := &Texture{
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framebuffer C.GLuint) *Texture {
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return &Texture{
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id: 0,
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width: width,
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height: height,
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@ -132,15 +131,4 @@ func newRenderTargetWithFramebuffer(width, height int,
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textureHeight: int(clp2(uint64(height))),
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framebuffer: framebuffer,
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}
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return (*RenderTarget)(texture)
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}
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type RenderTarget Texture
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func (renderTarget *RenderTarget) TextureID() graphics.TextureID {
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return graphics.TextureID(renderTarget.id)
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}
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func (renderTarget *RenderTarget) ID() graphics.RenderTargetID {
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return graphics.RenderTargetID(renderTarget.id)
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}
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