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internal/affine: refactoring: use slices instead of array pointers
This doesn't change the performance at the test using ColorM: ``` name old time/op new time/op delta ColorMScale-8 1.11µs ±43% 1.23µs ±70% ~ (p=1.000 n=5+5) ```
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@ -47,7 +47,7 @@ type ColorM interface {
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IsIdentity() bool
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ScaleOnly() bool
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At(i, j int) float32
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Elements(body *[16]float32, translate *[4]float32)
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Elements(body []float32, translate []float32)
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Apply(clr color.Color) color.Color
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// IsInvertible returns a boolean value indicating
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@ -76,7 +76,7 @@ type ColorM interface {
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func colorMString(c ColorM) string {
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var b [16]float32
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var t [4]float32
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c.Elements(&b, &t)
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c.Elements(b[:], t[:])
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return fmt.Sprintf("[[%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f]]",
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b[0], b[4], b[8], b[12], t[0],
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b[1], b[5], b[9], b[13], t[1],
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@ -255,7 +255,7 @@ func (c *colorMImplBodyTranslate) Apply(clr color.Color) color.Color {
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}
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}
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func (c ColorMIdentity) Elements(body *[16]float32, translate *[4]float32) {
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func (c ColorMIdentity) Elements(body []float32, translate []float32) {
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body[0] = 1
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body[1] = 0
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body[2] = 0
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@ -278,7 +278,7 @@ func (c ColorMIdentity) Elements(body *[16]float32, translate *[4]float32) {
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translate[3] = 0
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}
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func (c colorMImplScale) Elements(body *[16]float32, translate *[4]float32) {
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func (c colorMImplScale) Elements(body []float32, translate []float32) {
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body[0] = c.scale[0]
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body[1] = 0
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body[2] = 0
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@ -301,9 +301,9 @@ func (c colorMImplScale) Elements(body *[16]float32, translate *[4]float32) {
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translate[3] = 0
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}
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func (c *colorMImplBodyTranslate) Elements(body *[16]float32, translate *[4]float32) {
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copy(body[:], c.body[:])
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copy(translate[:], c.translate[:])
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func (c *colorMImplBodyTranslate) Elements(body []float32, translate []float32) {
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copy(body, c.body[:])
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copy(translate, c.translate[:])
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}
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func (c *colorMImplBodyTranslate) det() float32 {
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@ -496,7 +496,7 @@ func ColorMSetElement(c ColorM, i, j int, element float32) ColorM {
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body: colorMIdentityBody,
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}
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if !c.IsIdentity() {
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c.Elements(&newImpl.body, &newImpl.translate)
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c.Elements(newImpl.body[:], newImpl.translate[:])
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}
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if j < (ColorMDim - 1) {
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newImpl.body[i+j*(ColorMDim-1)] = element
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@ -539,11 +539,11 @@ func (c *colorMImplBodyTranslate) Equals(other ColorM) bool {
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// Instead, cast `other` to a concrete type and call `Elements` functions of it.
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switch other := other.(type) {
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case ColorMIdentity:
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other.Elements(&lhsb, &lhst)
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other.Elements(lhsb[:], lhst[:])
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case colorMImplScale:
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other.Elements(&lhsb, &lhst)
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other.Elements(lhsb[:], lhst[:])
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case *colorMImplBodyTranslate:
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other.Elements(&lhsb, &lhst)
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other.Elements(lhsb[:], lhst[:])
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default:
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panic("affine: unexpected ColorM implementation")
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}
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@ -571,11 +571,11 @@ func (c colorMImplScale) Concat(other ColorM) ColorM {
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// Instead, cast `other` to a concrete type and call `Elements` functions of it.
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switch other := other.(type) {
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case ColorMIdentity:
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other.Elements(&lhsb, &lhst)
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other.Elements(lhsb[:], lhst[:])
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case colorMImplScale:
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other.Elements(&lhsb, &lhst)
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other.Elements(lhsb[:], lhst[:])
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case *colorMImplBodyTranslate:
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other.Elements(&lhsb, &lhst)
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other.Elements(lhsb[:], lhst[:])
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default:
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panic("affine: unexpected ColorM implementation")
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}
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@ -604,11 +604,11 @@ func (c *colorMImplBodyTranslate) Concat(other ColorM) ColorM {
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// Instead, cast `other` to a concrete type and call `Elements` functions of it.
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switch other := other.(type) {
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case ColorMIdentity:
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other.Elements(&lhsb, &lhst)
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other.Elements(lhsb[:], lhst[:])
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case colorMImplScale:
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other.Elements(&lhsb, &lhst)
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other.Elements(lhsb[:], lhst[:])
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case *colorMImplBodyTranslate:
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other.Elements(&lhsb, &lhst)
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other.Elements(lhsb[:], lhst[:])
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default:
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panic("affine: unexpected ColorM implementation")
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}
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@ -1252,7 +1252,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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}
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var esBody [16]float32
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var esTranslate [4]float32
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colorM.Elements(&esBody, &esTranslate)
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colorM.Elements(esBody[:], esTranslate[:])
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flattenUniforms = []float32{
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float32(screenWidth),
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@ -36,7 +36,7 @@ const (
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type ColorM interface {
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IsIdentity() bool
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At(i, j int) float32
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Elements(body *[16]float32, translate *[4]float32)
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Elements(body []float32, translate []float32)
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}
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type Graphics interface {
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@ -834,7 +834,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
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}
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var esBody [16]float32
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var esTranslate [4]float32
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colorM.Elements(&esBody, &esTranslate)
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colorM.Elements(esBody[:], esTranslate[:])
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uniformVars = [][]float32{
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{float32(w), float32(h)},
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sourceSize,
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@ -224,7 +224,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
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// ColorM's elements are immutable. It's OK to hold the reference without copying.
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var esBody [16]float32
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var esTranslate [4]float32
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colorM.Elements(&esBody, &esTranslate)
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colorM.Elements(esBody[:], esTranslate[:])
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g.uniformVars = append(g.uniformVars, uniformVariable{
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name: "color_matrix_body",
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value: esBody[:],
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