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Add DeviceScale() experimentally
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@ -167,6 +167,8 @@ FPS: %0.2f`, x, y, ebiten.CurrentFPS())
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}
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func main() {
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fmt.Printf("Device scale: %0.2f\n", ebiten.DeviceScale())
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var err error
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gophersImage, _, err = ebitenutil.NewImageFromFile(ebitenutil.JoinStringsIntoFilePath("_resources", "images", "gophers.jpg"), ebiten.FilterNearest)
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if err != nil {
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5
run.go
5
run.go
@ -20,6 +20,7 @@ import (
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"github.com/hajimehoshi/ebiten/internal/audiobinding"
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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@ -283,3 +284,7 @@ func SetRunnableInBackground(runnableInBackground bool) {
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func SetWindowIcon(iconImages []image.Image) {
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ui.SetWindowIcon(iconImages)
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}
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func DeviceScale() float64 {
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return devicescale.DeviceScale()
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}
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