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internal/glfw, internal/graphicsdriver/opengl/gl: Use the last byte to detect a bool
When a C function returns a bool value, only the first byte of a uintptr value matters. When we want to get a bool value from a C function, filter this for sefety.
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@ -301,7 +301,7 @@ func (w *Window) SetTitle(title string) {
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func (w *Window) ShouldClose() bool {
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r := glfwDLL.call("glfwWindowShouldClose", w.w)
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panicError()
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return r == True
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return byte(r) == True
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}
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func (w *Window) Show() {
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@ -494,7 +494,7 @@ func Init() error {
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func (j Joystick) Present() bool {
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r := glfwDLL.call("glfwJoystickPresent", uintptr(j))
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panicError()
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return r == True
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return byte(r) == True
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}
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func panicErrorExceptForInvalidValue() {
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@ -556,7 +556,7 @@ func UpdateGamepadMappings(mapping string) bool {
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defer runtime.KeepAlive(m)
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r := glfwDLL.call("glfwUpdateGamepadMappings", uintptr(unsafe.Pointer(&m[0])))
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panicError()
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return r == True
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return byte(r) == True
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}
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func WaitEvents() {
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@ -315,22 +315,22 @@ func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param
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func IsFramebufferEXT(framebuffer uint32) bool {
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ret, _, _ := syscall.Syscall(gpIsFramebufferEXT, 1, uintptr(framebuffer), 0, 0)
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return ret != 0
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return byte(ret) != 0
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}
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func IsProgram(program uint32) bool {
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ret, _, _ := syscall.Syscall(gpIsProgram, 1, uintptr(program), 0, 0)
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return ret != 0
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return byte(ret) != 0
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}
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func IsRenderbufferEXT(renderbuffer uint32) bool {
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ret, _, _ := syscall.Syscall(gpIsRenderbufferEXT, 1, uintptr(renderbuffer), 0, 0)
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return ret != 0
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return byte(ret) != 0
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}
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func IsTexture(texture uint32) bool {
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ret, _, _ := syscall.Syscall(gpIsTexture, 1, uintptr(texture), 0, 0)
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return ret != 0
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return byte(ret) != 0
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}
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func LinkProgram(program uint32) {
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