Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi d1c764640d internal/glfw, internal/graphicsdriver/opengl/gl: Use the last byte to detect a bool
When a C function returns a bool value, only the first byte of a
uintptr value matters. When we want to get a bool value from a C
function, filter this for sefety.
2021-08-25 02:09:55 +09:00
.builds audio/internal/readerdriver: Use ALSA instead of PulseAudio 2021-08-18 02:03:12 +09:00
.github Use 'x' to specify Go versions 2021-08-23 23:46:37 +09:00
audio audio/internal/reader: Move the driver part to Oto v2 2021-08-22 02:10:39 +09:00
cmd/ebitenmobile ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame 2021-07-24 16:09:13 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil ebitenutil: added NewImageFromReader(io.Reader) (#1735) 2021-07-29 02:34:35 +09:00
examples examples/sprites: Make the window resizable 2021-08-08 15:31:49 +09:00
inpututil inpututil: Add APIs for the standard gamepad layout 2021-07-20 02:37:12 +09:00
internal internal/glfw, internal/graphicsdriver/opengl/gl: Use the last byte to detect a bool 2021-08-25 02:09:55 +09:00
mobile Fix build tags for Go 1.17 2021-08-17 12:27:19 +09:00
text text: Fix nil pointer dereference in drawGlyph (#1732) 2021-07-28 03:20:35 +09:00
vector vector: Add Dir 2021-07-17 16:42:14 +09:00
.gitattributes audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
AUTHORS Add divVerent to AUTHORS 2021-08-23 21:45:42 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go ebiten: Refactoring: Move a test 2021-08-18 01:13:40 +09:00
colorm.go ebiten: Refactoring: Skip Concat when the argument is an identity 2021-08-18 01:39:19 +09:00
CONTRIBUTING.md Update CONTRIBUTING.md 2021-06-26 00:47:46 +09:00
cursor.go ebiten: Remove unnecessary casts 2021-07-23 00:57:17 +09:00
debug_ebitendebug.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
debug_notebitendebug.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
doc.go Fix typos, and use panic instead of log.Fatal in doc.go (#1446) 2020-12-21 21:14:17 +09:00
export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go inpututil: Add APIs for the standard gamepad layout 2021-07-20 02:37:12 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
genkeys.go Unify 'deprecated' comment formats 2021-07-10 03:19:23 +09:00
geom_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
geom.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
go.mod Update the dependencies 2021-08-22 18:39:28 +09:00
go.sum Update the dependencies 2021-08-22 18:39:28 +09:00
goversion.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go ebiten: Add (*Image).RGBA64At (#1773) 2021-08-21 15:15:48 +09:00
image.go ebiten: Follow image.RGBA64Image's aim 2021-08-21 15:22:38 +09:00
imagedumper_desktop.go internal/atlas: Bug fix: Unexpected padding in screenshots 2021-07-29 16:09:29 +09:00
imagedumper_notdesktop.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
imagetobytes_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go glfw: Use os.UserConfigDir for GLFW DLL instead of temporary directories 2020-11-01 17:51:44 +09:00
input.go ebiten: Update comments 2021-08-23 22:13:46 +09:00
keys.go Unify 'deprecated' comment formats 2021-07-10 03:19:23 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: Refactoring: Use aliases for GamepadButton and MouseButton 2021-07-19 00:57:35 +09:00
README.md Remove nintendoswitch package 2021-07-21 01:47:49 +09:00
run_mobile.go ebiten: Refactoring: Move RunWithoutMainLoop to another file 2021-07-04 04:23:41 +09:00
run.go ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame 2021-07-24 16:09:13 +09:00
shader_test.go internal/shaderir/glfw: Insert a dummy function to touch uniform array variables 2021-08-15 18:06:41 +09:00
shader.go ebiten: Add a new shader function imageDstRegionOnTexture 2020-12-09 11:36:29 +09:00
uicontext.go ebiten: Refactoring 2021-08-05 01:48:56 +09:00
uidriver_glfw.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
uidriver_js.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
uidriver_mobile.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
window.go ebiten: Refactoring 2021-08-05 01:48:56 +09:00

Ebiten (v2)

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepads and keyboards are not available on iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.