mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
Updates #1193 Updates #1239
This commit is contained in:
parent
914eb093f8
commit
d217bc6033
@ -130,9 +130,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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[]float32{float32(cx), float32(cy)}, // Cursor
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[]float32{float32(cx), float32(cy)}, // Cursor
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}
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}
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if g.idx != 0 {
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if g.idx != 0 {
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op.Uniforms = append(op.Uniforms,
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op.Textures = append(op.Textures, gophersImage)
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gophersImage, // Image
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)
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}
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}
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screen.DrawTrianglesWithShader(vs, is, s, op)
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screen.DrawTrianglesWithShader(vs, is, s, op)
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28
image.go
28
image.go
@ -337,11 +337,12 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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}
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}
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}
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}
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i.buffered.DrawTriangles(img.buffered, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, nil, nil)
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i.buffered.DrawTriangles(img.buffered, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, nil, nil, nil)
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}
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}
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type DrawTrianglesWithShaderOptions struct {
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type DrawTrianglesWithShaderOptions struct {
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Uniforms []interface{}
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Uniforms []interface{}
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Textures []*Image
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CompositeMode CompositeMode
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CompositeMode CompositeMode
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}
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}
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@ -370,22 +371,17 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha
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mode := driver.CompositeMode(options.CompositeMode)
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mode := driver.CompositeMode(options.CompositeMode)
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us := []interface{}{}
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for _, v := range options.Uniforms {
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switch v := v.(type) {
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case *Image:
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if v.isDisposed() {
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panic("ebiten: the given image to DrawTriangles must not be disposed")
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}
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us = append(us, v.buffered)
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default:
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us = append(us, v)
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}
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}
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// The first uniform variable is Internal_ViewportSize.
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// The first uniform variable is Internal_ViewportSize.
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// The actual value is set at graphicscommand package.
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// The actual value is set at graphicscommand package.
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us = append([]interface{}{[]float32{0, 0}}, us...)
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us := append([]interface{}{[]float32{0, 0}}, options.Uniforms...)
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var ts []*buffered.Image
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for _, t := range options.Textures {
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if t.isDisposed() {
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panic("ebiten: the given image to DrawTriangles must not be disposed")
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}
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ts = append(ts, t.buffered)
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}
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vs := make([]float32, len(vertices)*graphics.VertexFloatNum)
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vs := make([]float32, len(vertices)*graphics.VertexFloatNum)
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for i, v := range vertices {
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for i, v := range vertices {
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@ -401,7 +397,7 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha
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is := make([]uint16, len(indices))
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is := make([]uint16, len(indices))
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copy(is, indices)
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copy(is, indices)
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i.buffered.DrawTriangles(nil, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, us)
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i.buffered.DrawTriangles(nil, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, us, ts)
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}
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}
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// SubImage returns an image representing the portion of the image p visible through r.
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// SubImage returns an image representing the portion of the image p visible through r.
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@ -268,7 +268,7 @@ func (i *Image) drawImage(src *Image, bounds image.Rectangle, g mipmap.GeoM, col
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// DrawTriangles draws the src image with the given vertices.
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// DrawTriangles draws the src image with the given vertices.
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//
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//
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// Copying vertices and indices is the caller's responsibility.
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// Copying vertices and indices is the caller's responsibility.
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
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var srcs []*Image
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var srcs []*Image
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if src != nil {
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if src != nil {
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srcs = append(srcs, src)
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srcs = append(srcs, src)
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@ -288,7 +288,7 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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if maybeCanAddDelayedCommand() {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() error {
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if tryAddDelayedCommand(func() error {
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// Arguments are not copied. Copying is the caller's responsibility.
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// Arguments are not copied. Copying is the caller's responsibility.
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i.DrawTriangles(src, vertices, indices, colorm, mode, filter, address, sourceRegion, shader, uniforms)
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i.DrawTriangles(src, vertices, indices, colorm, mode, filter, address, sourceRegion, shader, uniforms, textures)
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return nil
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return nil
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}) {
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}) {
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return
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return
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@ -304,21 +304,18 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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if shader != nil {
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if shader != nil {
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s = shader.shader
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s = shader.shader
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}
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}
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us := make([]interface{}, len(uniforms))
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for k, v := range uniforms {
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switch v := v.(type) {
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case *Image:
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us[k] = v.img
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default:
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us[k] = v
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}
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}
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var srcImg *mipmap.Mipmap
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var srcImg *mipmap.Mipmap
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if src != nil {
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if src != nil {
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srcImg = src.img
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srcImg = src.img
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}
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}
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i.img.DrawTriangles(srcImg, vertices, indices, colorm, mode, filter, address, sourceRegion, s, us)
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var ts []*mipmap.Mipmap
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for _, t := range textures {
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ts = append(ts, t.img)
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}
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i.img.DrawTriangles(srcImg, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, ts)
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i.invalidatePendingPixels()
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i.invalidatePendingPixels()
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}
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}
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@ -55,8 +55,10 @@ type Graphics interface {
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// DrawShader draws the shader.
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// DrawShader draws the shader.
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//
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//
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// uniforms represents a colletion of uniform variables. The values must be one of these types:
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// uniforms represents a colletion of uniform variables. The values must be one of these types:
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// float32, []float32, or ImageID.
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//
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DrawShader(dst ImageID, shader ShaderID, indexLen int, indexOffset int, mode CompositeMode, uniforms []interface{}) error
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// * float32
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// * []float32
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DrawShader(dst ImageID, shader ShaderID, indexLen int, indexOffset int, mode CompositeMode, uniforms []interface{}, textures []ImageID) error
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}
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}
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// GraphicsNotReady represents that the graphics driver is not ready for recovering from the context lost.
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// GraphicsNotReady represents that the graphics driver is not ready for recovering from the context lost.
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@ -143,7 +143,7 @@ func (q *commandQueue) appendIndices(indices []uint16, offset uint16) {
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}
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}
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// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
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// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
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func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []float32, indices []uint16, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
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func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []float32, indices []uint16, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
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if len(indices) > graphics.IndicesNum {
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if len(indices) > graphics.IndicesNum {
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panic(fmt.Sprintf("graphicscommand: len(indices) must be <= graphics.IndicesNum but not at EnqueueDrawTrianglesCommand: len(indices): %d, graphics.IndicesNum: %d", len(indices), graphics.IndicesNum))
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panic(fmt.Sprintf("graphicscommand: len(indices) must be <= graphics.IndicesNum but not at EnqueueDrawTrianglesCommand: len(indices): %d, graphics.IndicesNum: %d", len(indices), graphics.IndicesNum))
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}
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}
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@ -157,15 +157,10 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []f
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if src != nil {
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if src != nil {
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q.appendVertices(vertices, src)
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q.appendVertices(vertices, src)
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} else if len(textures) > 0 {
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q.appendVertices(vertices, textures[0])
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} else {
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} else {
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var img *Image
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q.appendVertices(vertices, nil)
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for _, v := range uniforms {
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if i, ok := v.(*Image); ok {
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img = i
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break
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}
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}
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q.appendVertices(vertices, img)
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}
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}
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q.appendIndices(indices, uint16(q.nextIndex))
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q.appendIndices(indices, uint16(q.nextIndex))
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q.nextIndex += len(vertices) / graphics.VertexFloatNum
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q.nextIndex += len(vertices) / graphics.VertexFloatNum
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@ -200,6 +195,7 @@ func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []f
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sourceRegion: sourceRegion,
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sourceRegion: sourceRegion,
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shader: shader,
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shader: shader,
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uniforms: uniforms,
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uniforms: uniforms,
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textures: textures,
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}
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}
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q.commands = append(q.commands, c)
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q.commands = append(q.commands, c)
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}
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}
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@ -326,6 +322,7 @@ type drawTrianglesCommand struct {
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sourceRegion driver.Region
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sourceRegion driver.Region
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shader *Shader
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shader *Shader
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uniforms []interface{}
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uniforms []interface{}
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textures []*Image
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}
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}
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func (c *drawTrianglesCommand) String() string {
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func (c *drawTrianglesCommand) String() string {
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@ -410,23 +407,18 @@ func (c *drawTrianglesCommand) Exec(indexOffset int) error {
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}
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}
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if c.shader != nil {
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if c.shader != nil {
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us := make([]interface{}, len(c.uniforms))
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var ts []driver.ImageID
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for i := 0; i < len(c.uniforms); i++ {
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for _, t := range c.textures {
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switch v := c.uniforms[i].(type) {
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ts = append(ts, t.image.ID())
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case *Image:
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us[i] = v.image.ID()
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default:
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us[i] = v
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}
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}
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}
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// The last uniform variables are added at /shader.go and represents a viewport size.
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// The last uniform variables are added at /shader.go and represents a viewport size.
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w, h := c.dst.InternalSize()
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w, h := c.dst.InternalSize()
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viewport := us[0].([]float32)
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viewport := c.uniforms[0].([]float32)
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viewport[0] = float32(w)
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viewport[0] = float32(w)
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viewport[1] = float32(h)
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viewport[1] = float32(h)
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return theGraphicsDriver.DrawShader(c.dst.image.ID(), c.shader.shader.ID(), c.nindices, indexOffset, c.mode, us)
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return theGraphicsDriver.DrawShader(c.dst.image.ID(), c.shader.shader.ID(), c.nindices, indexOffset, c.mode, c.uniforms, ts)
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}
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}
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return theGraphicsDriver.Draw(c.dst.image.ID(), c.src.image.ID(), c.nindices, indexOffset, c.mode, c.color, c.filter, c.address, c.sourceRegion)
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return theGraphicsDriver.Draw(c.dst.image.ID(), c.src.image.ID(), c.nindices, indexOffset, c.mode, c.color, c.filter, c.address, c.sourceRegion)
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}
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}
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@ -154,7 +154,7 @@ func processSrc(src *Image) {
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//
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//
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// If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the
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// If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the
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// elements for the source image are not used.
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// elements for the source image are not used.
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
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if i.lastCommand == lastCommandNone {
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if i.lastCommand == lastCommandNone {
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if !i.screen && mode != driver.CompositeModeClear {
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if !i.screen && mode != driver.CompositeModeClear {
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panic("graphicscommand: the image must be cleared first")
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panic("graphicscommand: the image must be cleared first")
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@ -164,14 +164,12 @@ func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16,
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if src != nil {
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if src != nil {
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processSrc(src)
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processSrc(src)
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}
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}
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for _, u := range uniforms {
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for _, t := range textures {
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if src, ok := u.(*Image); ok {
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processSrc(t)
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processSrc(src)
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}
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}
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}
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i.resolveBufferedReplacePixels()
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i.resolveBufferedReplacePixels()
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theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address, sourceRegion, shader, uniforms)
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theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address, sourceRegion, shader, uniforms, textures)
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if i.lastCommand == lastCommandNone && !i.screen {
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if i.lastCommand == lastCommandNone && !i.screen {
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i.lastCommand = lastCommandClear
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i.lastCommand = lastCommandClear
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@ -44,7 +44,7 @@ func TestClear(t *testing.T) {
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vs := quadVertices(w/2, h/2)
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vs := quadVertices(w/2, h/2)
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is := graphics.QuadIndices()
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is := graphics.QuadIndices()
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
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pix, err := dst.Pixels()
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pix, err := dst.Pixels()
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if err != nil {
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if err != nil {
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@ -74,8 +74,8 @@ func TestReplacePixelsPartAfterDrawTriangles(t *testing.T) {
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dst := NewImage(w, h)
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dst := NewImage(w, h)
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vs := quadVertices(w/2, h/2)
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vs := quadVertices(w/2, h/2)
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is := graphics.QuadIndices()
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is := graphics.QuadIndices()
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dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
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dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
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dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
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dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1)
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dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1)
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}
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}
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@ -89,14 +89,14 @@ func TestShader(t *testing.T) {
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dst := NewImage(w, h)
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dst := NewImage(w, h)
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vs := quadVertices(w, h)
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vs := quadVertices(w, h)
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is := graphics.QuadIndices()
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is := graphics.QuadIndices()
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dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
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dst.DrawTriangles(clr, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
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ir := etesting.ShaderProgramFill(0xff, 0, 0, 0xff)
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ir := etesting.ShaderProgramFill(0xff, 0, 0, 0xff)
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s := NewShader(&ir)
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s := NewShader(&ir)
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us := []interface{}{
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us := []interface{}{
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[]float32{0, 0},
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[]float32{0, 0},
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}
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}
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dst.DrawTriangles(nil, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us)
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dst.DrawTriangles(nil, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us, nil)
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pix, err := dst.Pixels()
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pix, err := dst.Pixels()
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if err != nil {
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if err != nil {
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@ -796,7 +796,7 @@ func (g *Graphics) NewShader(program *shaderir.Program) (driver.Shader, error) {
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panic("metal: NewShader is not implemented")
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panic("metal: NewShader is not implemented")
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}
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}
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func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, uniforms []interface{}) error {
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func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, uniforms []interface{}, textures []driver.ImageID) error {
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panic("metal: DrawShader is not implemented")
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panic("metal: DrawShader is not implemented")
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}
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}
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@ -275,7 +275,7 @@ func (g *Graphics) removeShader(shader *Shader) {
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delete(g.shaders, shader.id)
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delete(g.shaders, shader.id)
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}
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}
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func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, uniforms []interface{}) error {
|
func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexLen int, indexOffset int, mode driver.CompositeMode, uniforms []interface{}, textures []driver.ImageID) error {
|
||||||
d := g.images[dst]
|
d := g.images[dst]
|
||||||
s := g.shaders[shader]
|
s := g.shaders[shader]
|
||||||
|
|
||||||
@ -286,20 +286,17 @@ func (g *Graphics) DrawShader(dst driver.ImageID, shader driver.ShaderID, indexL
|
|||||||
}
|
}
|
||||||
g.context.blendFunc(mode)
|
g.context.blendFunc(mode)
|
||||||
|
|
||||||
// TODO: Accept texture variables at another slice than uniforms.
|
us := make([]uniformVariable, len(uniforms))
|
||||||
us := make([]uniformVariable, 0, len(uniforms))
|
|
||||||
ts := []textureNative{}
|
|
||||||
for k, v := range uniforms {
|
for k, v := range uniforms {
|
||||||
switch v := v.(type) {
|
us[k].name = fmt.Sprintf("U%d", k)
|
||||||
case driver.ImageID:
|
us[k].value = v
|
||||||
ts = append(ts, g.images[v].textureNative)
|
|
||||||
default:
|
|
||||||
us = append(us, uniformVariable{
|
|
||||||
name: fmt.Sprintf("U%d", k),
|
|
||||||
value: v,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ts := make([]textureNative, len(textures))
|
||||||
|
for k, v := range textures {
|
||||||
|
ts[k] = g.images[v].textureNative
|
||||||
|
}
|
||||||
|
|
||||||
if err := g.useProgram(s.p, us, ts); err != nil {
|
if err := g.useProgram(s.p, us, ts); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
@ -286,5 +286,6 @@ func (g *Graphics) useProgram(program program, uniforms []uniformVariable, textu
|
|||||||
// Apparently, a texture must be bound every time. The cache is not used here.
|
// Apparently, a texture must be bound every time. The cache is not used here.
|
||||||
g.context.bindTexture(t)
|
g.context.bindTexture(t)
|
||||||
}
|
}
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
@ -151,7 +151,7 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
|
|||||||
if level == 0 {
|
if level == 0 {
|
||||||
vs := quadVertices(bounds.Min.X, bounds.Min.Y, bounds.Max.X, bounds.Max.Y, a, b, c, d, tx, ty, cr, cg, cb, ca, screen)
|
vs := quadVertices(bounds.Min.X, bounds.Min.Y, bounds.Max.X, bounds.Max.Y, a, b, c, d, tx, ty, cr, cg, cb, ca, screen)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
m.orig.DrawTriangles(src.orig, vs, is, colorm, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
m.orig.DrawTriangles(src.orig, vs, is, colorm, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
} else if buf := src.level(bounds, level); buf != nil {
|
} else if buf := src.level(bounds, level); buf != nil {
|
||||||
w, h := sizeForLevel(bounds.Dx(), bounds.Dy(), level)
|
w, h := sizeForLevel(bounds.Dx(), bounds.Dy(), level)
|
||||||
s := pow2(level)
|
s := pow2(level)
|
||||||
@ -161,12 +161,12 @@ func (m *Mipmap) DrawImage(src *Mipmap, bounds image.Rectangle, geom GeoM, color
|
|||||||
d *= s
|
d *= s
|
||||||
vs := quadVertices(0, 0, w, h, a, b, c, d, tx, ty, cr, cg, cb, ca, false)
|
vs := quadVertices(0, 0, w, h, a, b, c, d, tx, ty, cr, cg, cb, ca, false)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
m.orig.DrawTriangles(buf, vs, is, colorm, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
m.orig.DrawTriangles(buf, vs, is, colorm, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
}
|
}
|
||||||
m.disposeMipmaps()
|
m.disposeMipmaps()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
|
func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Mipmap) {
|
||||||
// TODO: Use a mipmap? (#909)
|
// TODO: Use a mipmap? (#909)
|
||||||
|
|
||||||
if colorm != nil && colorm.ScaleOnly() {
|
if colorm != nil && colorm.ScaleOnly() {
|
||||||
@ -190,22 +190,17 @@ func (m *Mipmap) DrawTriangles(src *Mipmap, vertices []float32, indices []uint16
|
|||||||
s = shader.shader
|
s = shader.shader
|
||||||
}
|
}
|
||||||
|
|
||||||
us := make([]interface{}, len(uniforms))
|
|
||||||
for k, v := range uniforms {
|
|
||||||
switch v := v.(type) {
|
|
||||||
case *Mipmap:
|
|
||||||
us[k] = v.orig
|
|
||||||
default:
|
|
||||||
us[k] = v
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var srcOrig *shareable.Image
|
var srcOrig *shareable.Image
|
||||||
if src != nil {
|
if src != nil {
|
||||||
srcOrig = src.orig
|
srcOrig = src.orig
|
||||||
}
|
}
|
||||||
|
|
||||||
m.orig.DrawTriangles(srcOrig, vertices, indices, colorm, mode, filter, address, sourceRegion, s, us)
|
var ts []*shareable.Image
|
||||||
|
for _, t := range textures {
|
||||||
|
ts = append(ts, t.orig)
|
||||||
|
}
|
||||||
|
|
||||||
|
m.orig.DrawTriangles(srcOrig, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, ts)
|
||||||
m.disposeMipmaps()
|
m.disposeMipmaps()
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -268,7 +263,7 @@ func (m *Mipmap) level(r image.Rectangle, level int) *shareable.Image {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
s := shareable.NewImage(w2, h2, m.volatile)
|
s := shareable.NewImage(w2, h2, m.volatile)
|
||||||
s.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
s.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, filter, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
imgs[level] = s
|
imgs[level] = s
|
||||||
|
|
||||||
return imgs[level]
|
return imgs[level]
|
||||||
|
@ -79,6 +79,7 @@ type drawTrianglesHistoryItem struct {
|
|||||||
sourceRegion driver.Region
|
sourceRegion driver.Region
|
||||||
shader *Shader
|
shader *Shader
|
||||||
uniforms []interface{}
|
uniforms []interface{}
|
||||||
|
textures []*Image
|
||||||
}
|
}
|
||||||
|
|
||||||
// Image represents an image that can be restored when GL context is lost.
|
// Image represents an image that can be restored when GL context is lost.
|
||||||
@ -259,7 +260,7 @@ func fillImage(i *graphicscommand.Image, clr color.RGBA) {
|
|||||||
// Add 1 pixels for paddings.
|
// Add 1 pixels for paddings.
|
||||||
vs := quadVertices(0, 0, float32(dw), float32(dh), 1, 1, float32(sw-1), float32(sh-1), rf, gf, bf, af)
|
vs := quadVertices(0, 0, float32(dw), float32(dh), 1, 1, float32(sw-1), float32(sh-1), rf, gf, bf, af)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
i.DrawTriangles(emptyImage.image, vs, is, nil, compositemode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
i.DrawTriangles(emptyImage.image, vs, is, nil, compositemode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
}
|
}
|
||||||
|
|
||||||
// BasePixelsForTesting returns the image's basePixels for testing.
|
// BasePixelsForTesting returns the image's basePixels for testing.
|
||||||
@ -339,20 +340,6 @@ func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// convertUniformVariables converts the uniform variables for the lower layer (graphicscommand).
|
|
||||||
func convertUniformVariables(uniforms []interface{}) []interface{} {
|
|
||||||
us := make([]interface{}, len(uniforms))
|
|
||||||
for k, v := range uniforms {
|
|
||||||
switch v := v.(type) {
|
|
||||||
case *Image:
|
|
||||||
us[k] = v.image
|
|
||||||
default:
|
|
||||||
us[k] = v
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return us
|
|
||||||
}
|
|
||||||
|
|
||||||
// DrawTriangles draws triangles with the given image.
|
// DrawTriangles draws triangles with the given image.
|
||||||
//
|
//
|
||||||
// The vertex floats are:
|
// The vertex floats are:
|
||||||
@ -365,7 +352,7 @@ func convertUniformVariables(uniforms []interface{}) []interface{} {
|
|||||||
// 5: Color G
|
// 5: Color G
|
||||||
// 6: Color B
|
// 6: Color B
|
||||||
// 7: Color Y
|
// 7: Color Y
|
||||||
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
|
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
|
||||||
if i.priority {
|
if i.priority {
|
||||||
panic("restorable: DrawTriangles cannot be called on a priority image")
|
panic("restorable: DrawTriangles cannot be called on a priority image")
|
||||||
}
|
}
|
||||||
@ -380,12 +367,10 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
|
|||||||
srcstale = true
|
srcstale = true
|
||||||
}
|
}
|
||||||
if !srcstale {
|
if !srcstale {
|
||||||
for _, u := range uniforms {
|
for _, t := range textures {
|
||||||
if src, ok := u.(*Image); ok {
|
if t.stale || t.volatile {
|
||||||
if src.stale || src.volatile {
|
srcstale = true
|
||||||
srcstale = true
|
break
|
||||||
break
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -393,7 +378,7 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
|
|||||||
if srcstale || i.screen || !needsRestoring() || i.volatile {
|
if srcstale || i.screen || !needsRestoring() || i.volatile {
|
||||||
i.makeStale()
|
i.makeStale()
|
||||||
} else {
|
} else {
|
||||||
i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address, sourceRegion, shader, uniforms)
|
i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address, sourceRegion, shader, uniforms, textures)
|
||||||
}
|
}
|
||||||
var s *graphicscommand.Shader
|
var s *graphicscommand.Shader
|
||||||
if shader != nil {
|
if shader != nil {
|
||||||
@ -403,11 +388,16 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
|
|||||||
if img != nil {
|
if img != nil {
|
||||||
gimg = img.image
|
gimg = img.image
|
||||||
}
|
}
|
||||||
i.image.DrawTriangles(gimg, vertices, indices, colorm, mode, filter, address, sourceRegion, s, convertUniformVariables(uniforms))
|
|
||||||
|
var ts []*graphicscommand.Image
|
||||||
|
for _, t := range textures {
|
||||||
|
ts = append(ts, t.image)
|
||||||
|
}
|
||||||
|
i.image.DrawTriangles(gimg, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, ts)
|
||||||
}
|
}
|
||||||
|
|
||||||
// appendDrawTrianglesHistory appends a draw-image history item to the image.
|
// appendDrawTrianglesHistory appends a draw-image history item to the image.
|
||||||
func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
|
func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
|
||||||
if i.stale || i.volatile || i.screen {
|
if i.stale || i.volatile || i.screen {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -436,6 +426,7 @@ func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, ind
|
|||||||
sourceRegion: sourceRegion,
|
sourceRegion: sourceRegion,
|
||||||
shader: shader,
|
shader: shader,
|
||||||
uniforms: uniforms,
|
uniforms: uniforms,
|
||||||
|
textures: textures,
|
||||||
}
|
}
|
||||||
i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
|
i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
|
||||||
}
|
}
|
||||||
@ -527,8 +518,8 @@ func (i *Image) dependsOn(target *Image) bool {
|
|||||||
if c.image == target {
|
if c.image == target {
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
for _, v := range c.uniforms {
|
for _, t := range c.textures {
|
||||||
if img, ok := v.(*Image); ok && img == target {
|
if t == target {
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -553,10 +544,8 @@ func (i *Image) dependingImages() map[*Image]struct{} {
|
|||||||
if c.image != nil {
|
if c.image != nil {
|
||||||
r[c.image] = struct{}{}
|
r[c.image] = struct{}{}
|
||||||
}
|
}
|
||||||
for _, v := range c.uniforms {
|
for _, t := range c.textures {
|
||||||
if img, ok := v.(*Image); ok {
|
r[t] = struct{}{}
|
||||||
r[img] = struct{}{}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return r
|
return r
|
||||||
@ -615,7 +604,11 @@ func (i *Image) restore() error {
|
|||||||
if c.shader != nil {
|
if c.shader != nil {
|
||||||
s = c.shader.shader
|
s = c.shader.shader
|
||||||
}
|
}
|
||||||
gimg.DrawTriangles(img, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address, c.sourceRegion, s, convertUniformVariables(c.uniforms))
|
var ts []*graphicscommand.Image
|
||||||
|
for _, t := range c.textures {
|
||||||
|
ts = append(ts, t.image)
|
||||||
|
}
|
||||||
|
gimg.DrawTriangles(img, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address, c.sourceRegion, s, c.uniforms, ts)
|
||||||
}
|
}
|
||||||
|
|
||||||
if len(i.drawTrianglesHistory) > 0 {
|
if len(i.drawTrianglesHistory) > 0 {
|
||||||
|
@ -131,7 +131,7 @@ func TestRestoreChain(t *testing.T) {
|
|||||||
for i := 0; i < num-1; i++ {
|
for i := 0; i < num-1; i++ {
|
||||||
vs := quadVertices(1, 1, 0, 0)
|
vs := quadVertices(1, 1, 0, 0)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
imgs[i+1].DrawTriangles(imgs[i], vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
imgs[i+1].DrawTriangles(imgs[i], vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
}
|
}
|
||||||
if err := ResolveStaleImages(); err != nil {
|
if err := ResolveStaleImages(); err != nil {
|
||||||
t.Fatal(err)
|
t.Fatal(err)
|
||||||
@ -173,10 +173,10 @@ func TestRestoreChain2(t *testing.T) {
|
|||||||
imgs[8].ReplacePixels([]byte{clr8.R, clr8.G, clr8.B, clr8.A}, 0, 0, w, h)
|
imgs[8].ReplacePixels([]byte{clr8.R, clr8.G, clr8.B, clr8.A}, 0, 0, w, h)
|
||||||
|
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
imgs[8].DrawTriangles(imgs[7], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
imgs[8].DrawTriangles(imgs[7], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
imgs[9].DrawTriangles(imgs[8], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
imgs[9].DrawTriangles(imgs[8], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
for i := 0; i < 7; i++ {
|
for i := 0; i < 7; i++ {
|
||||||
imgs[i+1].DrawTriangles(imgs[i], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
imgs[i+1].DrawTriangles(imgs[i], quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
}
|
}
|
||||||
|
|
||||||
if err := ResolveStaleImages(); err != nil {
|
if err := ResolveStaleImages(); err != nil {
|
||||||
@ -216,10 +216,10 @@ func TestRestoreOverrideSource(t *testing.T) {
|
|||||||
clr1 := color.RGBA{0x00, 0x00, 0x01, 0xff}
|
clr1 := color.RGBA{0x00, 0x00, 0x01, 0xff}
|
||||||
img1.ReplacePixels([]byte{clr0.R, clr0.G, clr0.B, clr0.A}, 0, 0, w, h)
|
img1.ReplacePixels([]byte{clr0.R, clr0.G, clr0.B, clr0.A}, 0, 0, w, h)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
img2.DrawTriangles(img1, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img2.DrawTriangles(img1, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
img3.DrawTriangles(img2, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img3.DrawTriangles(img2, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
img0.ReplacePixels([]byte{clr1.R, clr1.G, clr1.B, clr1.A}, 0, 0, w, h)
|
img0.ReplacePixels([]byte{clr1.R, clr1.G, clr1.B, clr1.A}, 0, 0, w, h)
|
||||||
img1.DrawTriangles(img0, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img1.DrawTriangles(img0, quadVertices(w, h, 0, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
if err := ResolveStaleImages(); err != nil {
|
if err := ResolveStaleImages(); err != nil {
|
||||||
t.Fatal(err)
|
t.Fatal(err)
|
||||||
}
|
}
|
||||||
@ -298,23 +298,23 @@ func TestRestoreComplexGraph(t *testing.T) {
|
|||||||
}()
|
}()
|
||||||
vs := quadVertices(w, h, 0, 0)
|
vs := quadVertices(w, h, 0, 0)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
img3.DrawTriangles(img0, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img3.DrawTriangles(img0, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
vs = quadVertices(w, h, 1, 0)
|
vs = quadVertices(w, h, 1, 0)
|
||||||
img3.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img3.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
vs = quadVertices(w, h, 1, 0)
|
vs = quadVertices(w, h, 1, 0)
|
||||||
img4.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img4.DrawTriangles(img1, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
vs = quadVertices(w, h, 2, 0)
|
vs = quadVertices(w, h, 2, 0)
|
||||||
img4.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img4.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
vs = quadVertices(w, h, 0, 0)
|
vs = quadVertices(w, h, 0, 0)
|
||||||
img5.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img5.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
vs = quadVertices(w, h, 0, 0)
|
vs = quadVertices(w, h, 0, 0)
|
||||||
img6.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img6.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
vs = quadVertices(w, h, 1, 0)
|
vs = quadVertices(w, h, 1, 0)
|
||||||
img6.DrawTriangles(img4, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img6.DrawTriangles(img4, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
vs = quadVertices(w, h, 0, 0)
|
vs = quadVertices(w, h, 0, 0)
|
||||||
img7.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img7.DrawTriangles(img2, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
vs = quadVertices(w, h, 2, 0)
|
vs = quadVertices(w, h, 2, 0)
|
||||||
img7.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img7.DrawTriangles(img3, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
if err := ResolveStaleImages(); err != nil {
|
if err := ResolveStaleImages(); err != nil {
|
||||||
t.Fatal(err)
|
t.Fatal(err)
|
||||||
}
|
}
|
||||||
@ -406,8 +406,8 @@ func TestRestoreRecursive(t *testing.T) {
|
|||||||
img0.Dispose()
|
img0.Dispose()
|
||||||
}()
|
}()
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
img1.DrawTriangles(img0, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img1.DrawTriangles(img0, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
img0.DrawTriangles(img1, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img0.DrawTriangles(img1, quadVertices(w, h, 1, 0), is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
if err := ResolveStaleImages(); err != nil {
|
if err := ResolveStaleImages(); err != nil {
|
||||||
t.Fatal(err)
|
t.Fatal(err)
|
||||||
}
|
}
|
||||||
@ -501,7 +501,7 @@ func TestDrawTrianglesAndReplacePixels(t *testing.T) {
|
|||||||
|
|
||||||
vs := quadVertices(1, 1, 0, 0)
|
vs := quadVertices(1, 1, 0, 0)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
img1.ReplacePixels([]byte{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, 0, 0, 2, 1)
|
img1.ReplacePixels([]byte{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, 0, 0, 2, 1)
|
||||||
|
|
||||||
if err := ResolveStaleImages(); err != nil {
|
if err := ResolveStaleImages(); err != nil {
|
||||||
@ -538,8 +538,8 @@ func TestDispose(t *testing.T) {
|
|||||||
defer img2.Dispose()
|
defer img2.Dispose()
|
||||||
|
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
img1.DrawTriangles(img2, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img1.DrawTriangles(img2, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
img0.DrawTriangles(img1, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img0.DrawTriangles(img1, quadVertices(1, 1, 0, 0), is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
img1.Dispose()
|
img1.Dispose()
|
||||||
|
|
||||||
if err := ResolveStaleImages(); err != nil {
|
if err := ResolveStaleImages(); err != nil {
|
||||||
@ -647,7 +647,7 @@ func TestReplacePixelsOnly(t *testing.T) {
|
|||||||
|
|
||||||
vs := quadVertices(1, 1, 0, 0)
|
vs := quadVertices(1, 1, 0, 0)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img1.DrawTriangles(img0, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
img0.ReplacePixels([]byte{5, 6, 7, 8}, 0, 0, 1, 1)
|
img0.ReplacePixels([]byte{5, 6, 7, 8}, 0, 0, 1, 1)
|
||||||
|
|
||||||
// BasePixelsForTesting is available without GPU accessing.
|
// BasePixelsForTesting is available without GPU accessing.
|
||||||
@ -700,7 +700,7 @@ func TestReadPixelsFromVolatileImage(t *testing.T) {
|
|||||||
src.ReplacePixels(pix, 0, 0, w, h)
|
src.ReplacePixels(pix, 0, 0, w, h)
|
||||||
vs := quadVertices(1, 1, 0, 0)
|
vs := quadVertices(1, 1, 0, 0)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
|
|
||||||
// Read the pixels. If the implementation is correct, dst tries to read its pixels from GPU due to being
|
// Read the pixels. If the implementation is correct, dst tries to read its pixels from GPU due to being
|
||||||
// stale.
|
// stale.
|
||||||
@ -721,7 +721,7 @@ func TestAllowReplacePixelsAfterDrawTriangles(t *testing.T) {
|
|||||||
|
|
||||||
vs := quadVertices(w, h, 0, 0)
|
vs := quadVertices(w, h, 0, 0)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
dst.ReplacePixels(make([]byte, 4*w*h), 0, 0, w, h)
|
dst.ReplacePixels(make([]byte, 4*w*h), 0, 0, w, h)
|
||||||
// ReplacePixels for a whole image doesn't panic.
|
// ReplacePixels for a whole image doesn't panic.
|
||||||
}
|
}
|
||||||
@ -739,7 +739,7 @@ func TestDisallowReplacePixelsForPartAfterDrawTriangles(t *testing.T) {
|
|||||||
|
|
||||||
vs := quadVertices(w, h, 0, 0)
|
vs := quadVertices(w, h, 0, 0)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1)
|
dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -828,7 +828,7 @@ func TestFill2(t *testing.T) {
|
|||||||
dst := NewImage(w, h, false)
|
dst := NewImage(w, h, false)
|
||||||
vs := quadVertices(w, h, 0, 0)
|
vs := quadVertices(w, h, 0, 0)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
|
|
||||||
// Fill src with a different color. This should not affect dst.
|
// Fill src with a different color. This should not affect dst.
|
||||||
src.Fill(color.RGBA{0, 0xff, 0, 0xff})
|
src.Fill(color.RGBA{0, 0xff, 0, 0xff})
|
||||||
@ -867,7 +867,7 @@ func TestMutateSlices(t *testing.T) {
|
|||||||
vs := quadVertices(w, h, 0, 0)
|
vs := quadVertices(w, h, 0, 0)
|
||||||
is := make([]uint16, len(graphics.QuadIndices()))
|
is := make([]uint16, len(graphics.QuadIndices()))
|
||||||
copy(is, graphics.QuadIndices())
|
copy(is, graphics.QuadIndices())
|
||||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
for i := range vs {
|
for i := range vs {
|
||||||
vs[i] = 0
|
vs[i] = 0
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,7 @@ func TestShader(t *testing.T) {
|
|||||||
us := []interface{}{
|
us := []interface{}{
|
||||||
[]float32{0, 0},
|
[]float32{0, 0},
|
||||||
}
|
}
|
||||||
img.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us)
|
img.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us, nil)
|
||||||
|
|
||||||
if err := ResolveStaleImages(); err != nil {
|
if err := ResolveStaleImages(); err != nil {
|
||||||
t.Fatal(err)
|
t.Fatal(err)
|
||||||
@ -74,9 +74,8 @@ func TestShaderChain(t *testing.T) {
|
|||||||
for i := 0; i < num-1; i++ {
|
for i := 0; i < num-1; i++ {
|
||||||
us := []interface{}{
|
us := []interface{}{
|
||||||
[]float32{0, 0},
|
[]float32{0, 0},
|
||||||
imgs[i],
|
|
||||||
}
|
}
|
||||||
imgs[i+1].DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us)
|
imgs[i+1].DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us, imgs[i:i+1])
|
||||||
}
|
}
|
||||||
|
|
||||||
if err := ResolveStaleImages(); err != nil {
|
if err := ResolveStaleImages(); err != nil {
|
||||||
@ -114,11 +113,8 @@ func TestShaderMultipleSources(t *testing.T) {
|
|||||||
s := NewShader(&ir)
|
s := NewShader(&ir)
|
||||||
us := []interface{}{
|
us := []interface{}{
|
||||||
[]float32{0, 0},
|
[]float32{0, 0},
|
||||||
srcs[0],
|
|
||||||
srcs[1],
|
|
||||||
srcs[2],
|
|
||||||
}
|
}
|
||||||
dst.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us)
|
dst.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us, srcs)
|
||||||
|
|
||||||
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
// Clear one of the sources after DrawTriangles. dst should not be affected.
|
||||||
srcs[0].Fill(color.RGBA{})
|
srcs[0].Fill(color.RGBA{})
|
||||||
@ -150,7 +146,7 @@ func TestShaderDispose(t *testing.T) {
|
|||||||
us := []interface{}{
|
us := []interface{}{
|
||||||
[]float32{0, 0},
|
[]float32{0, 0},
|
||||||
}
|
}
|
||||||
img.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us)
|
img.DrawTriangles(nil, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, s, us, nil)
|
||||||
|
|
||||||
// Dispose the shader. This should invalidates all the images using this shader i.e., all the images become
|
// Dispose the shader. This should invalidates all the images using this shader i.e., all the images become
|
||||||
// stale.
|
// stale.
|
||||||
|
@ -220,7 +220,7 @@ func (i *Image) ensureNotShared() {
|
|||||||
dx1, dy1, sx1, sy1, 1, 1, 1, 1,
|
dx1, dy1, sx1, sy1, 1, 1, 1, 1,
|
||||||
}
|
}
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
newImg.DrawTriangles(i.backend.restorable, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
newImg.DrawTriangles(i.backend.restorable, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
|
|
||||||
i.dispose(false)
|
i.dispose(false)
|
||||||
i.backend = &backend{
|
i.backend = &backend{
|
||||||
@ -305,7 +305,7 @@ func makeSharedIfNeeded(src *Image) {
|
|||||||
// 5: Color G
|
// 5: Color G
|
||||||
// 6: Color B
|
// 6: Color B
|
||||||
// 7: Color Y
|
// 7: Color Y
|
||||||
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}) {
|
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, shader *Shader, uniforms []interface{}, textures []*Image) {
|
||||||
backendsM.Lock()
|
backendsM.Lock()
|
||||||
// Do not use defer for performance.
|
// Do not use defer for performance.
|
||||||
|
|
||||||
@ -318,13 +318,11 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
|
|||||||
i.processSrc(img)
|
i.processSrc(img)
|
||||||
}
|
}
|
||||||
firstImg := img
|
firstImg := img
|
||||||
for _, u := range uniforms {
|
for _, src := range textures {
|
||||||
if src, ok := u.(*Image); ok {
|
if firstImg == nil {
|
||||||
if firstImg == nil {
|
firstImg = src
|
||||||
firstImg = src
|
|
||||||
}
|
|
||||||
i.processSrc(src)
|
|
||||||
}
|
}
|
||||||
|
i.processSrc(src)
|
||||||
}
|
}
|
||||||
|
|
||||||
var dx, dy float32
|
var dx, dy float32
|
||||||
@ -358,21 +356,16 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
|
|||||||
s = shader.shader
|
s = shader.shader
|
||||||
}
|
}
|
||||||
|
|
||||||
us := make([]interface{}, len(uniforms))
|
var ts []*restorable.Image
|
||||||
for i := 0; i < len(uniforms); i++ {
|
for _, t := range textures {
|
||||||
switch v := uniforms[i].(type) {
|
ts = append(ts, t.backend.restorable)
|
||||||
case *Image:
|
|
||||||
us[i] = v.backend.restorable
|
|
||||||
default:
|
|
||||||
us[i] = v
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var r *restorable.Image
|
var r *restorable.Image
|
||||||
if img != nil {
|
if img != nil {
|
||||||
r = img.backend.restorable
|
r = img.backend.restorable
|
||||||
}
|
}
|
||||||
i.backend.restorable.DrawTriangles(r, vertices, indices, colorm, mode, filter, address, sourceRegion, s, us)
|
i.backend.restorable.DrawTriangles(r, vertices, indices, colorm, mode, filter, address, sourceRegion, s, uniforms, ts)
|
||||||
|
|
||||||
i.nonUpdatedCount = 0
|
i.nonUpdatedCount = 0
|
||||||
delete(imagesToMakeShared, i)
|
delete(imagesToMakeShared, i)
|
||||||
|
@ -96,7 +96,7 @@ func TestEnsureNotShared(t *testing.T) {
|
|||||||
// img4.ensureNotShared() should be called.
|
// img4.ensureNotShared() should be called.
|
||||||
vs := quadVertices(size/2, size/2, size/4, size/4, 1)
|
vs := quadVertices(size/2, size/2, size/4, size/4, 1)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
img4.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img4.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
want := false
|
want := false
|
||||||
if got := img4.IsSharedForTesting(); got != want {
|
if got := img4.IsSharedForTesting(); got != want {
|
||||||
t.Errorf("got: %v, want: %v", got, want)
|
t.Errorf("got: %v, want: %v", got, want)
|
||||||
@ -126,7 +126,7 @@ func TestEnsureNotShared(t *testing.T) {
|
|||||||
|
|
||||||
// Check further drawing doesn't cause panic.
|
// Check further drawing doesn't cause panic.
|
||||||
// This bug was fixed by 03dcd948.
|
// This bug was fixed by 03dcd948.
|
||||||
img4.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img4.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestReshared(t *testing.T) {
|
func TestReshared(t *testing.T) {
|
||||||
@ -166,7 +166,7 @@ func TestReshared(t *testing.T) {
|
|||||||
// Use img1 as a render target.
|
// Use img1 as a render target.
|
||||||
vs := quadVertices(size, size, 0, 0, 1)
|
vs := quadVertices(size, size, 0, 0, 1)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
img1.DrawTriangles(img2, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img1.DrawTriangles(img2, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
if got, want := img1.IsSharedForTesting(), false; got != want {
|
if got, want := img1.IsSharedForTesting(), false; got != want {
|
||||||
t.Errorf("got: %v, want: %v", got, want)
|
t.Errorf("got: %v, want: %v", got, want)
|
||||||
}
|
}
|
||||||
@ -176,7 +176,7 @@ func TestReshared(t *testing.T) {
|
|||||||
if err := MakeImagesSharedForTesting(); err != nil {
|
if err := MakeImagesSharedForTesting(); err != nil {
|
||||||
t.Fatal(err)
|
t.Fatal(err)
|
||||||
}
|
}
|
||||||
img0.DrawTriangles(img1, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img0.DrawTriangles(img1, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
if got, want := img1.IsSharedForTesting(), false; got != want {
|
if got, want := img1.IsSharedForTesting(), false; got != want {
|
||||||
t.Errorf("got: %v, want: %v", got, want)
|
t.Errorf("got: %v, want: %v", got, want)
|
||||||
}
|
}
|
||||||
@ -203,7 +203,7 @@ func TestReshared(t *testing.T) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
img0.DrawTriangles(img1, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img0.DrawTriangles(img1, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
if got, want := img1.IsSharedForTesting(), true; got != want {
|
if got, want := img1.IsSharedForTesting(), true; got != want {
|
||||||
t.Errorf("got: %v, want: %v", got, want)
|
t.Errorf("got: %v, want: %v", got, want)
|
||||||
}
|
}
|
||||||
@ -231,7 +231,7 @@ func TestReshared(t *testing.T) {
|
|||||||
if err := MakeImagesSharedForTesting(); err != nil {
|
if err := MakeImagesSharedForTesting(); err != nil {
|
||||||
t.Fatal(err)
|
t.Fatal(err)
|
||||||
}
|
}
|
||||||
img0.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
img0.DrawTriangles(img3, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
if got, want := img3.IsSharedForTesting(), false; got != want {
|
if got, want := img3.IsSharedForTesting(), false; got != want {
|
||||||
t.Errorf("got: %v, want: %v", got, want)
|
t.Errorf("got: %v, want: %v", got, want)
|
||||||
}
|
}
|
||||||
@ -326,7 +326,7 @@ func TestReplacePixelsAfterDrawTriangles(t *testing.T) {
|
|||||||
|
|
||||||
vs := quadVertices(w, h, 0, 0, 1)
|
vs := quadVertices(w, h, 0, 0, 1)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
dst.ReplacePixels(pix)
|
dst.ReplacePixels(pix)
|
||||||
|
|
||||||
pix, err := dst.Pixels(0, 0, w, h)
|
pix, err := dst.Pixels(0, 0, w, h)
|
||||||
@ -368,7 +368,7 @@ func TestSmallImages(t *testing.T) {
|
|||||||
|
|
||||||
vs := quadVertices(w, h, 0, 0, 1)
|
vs := quadVertices(w, h, 0, 0, 1)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
|
|
||||||
pix, err := dst.Pixels(0, 0, w, h)
|
pix, err := dst.Pixels(0, 0, w, h)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
@ -410,7 +410,7 @@ func TestLongImages(t *testing.T) {
|
|||||||
const scale = 120
|
const scale = 120
|
||||||
vs := quadVertices(w, h, 0, 0, scale)
|
vs := quadVertices(w, h, 0, 0, scale)
|
||||||
is := graphics.QuadIndices()
|
is := graphics.QuadIndices()
|
||||||
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil)
|
dst.DrawTriangles(src, vs, is, nil, driver.CompositeModeSourceOver, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, nil, nil, nil)
|
||||||
|
|
||||||
pix, err := dst.Pixels(0, 0, dstW, dstH)
|
pix, err := dst.Pixels(0, 0, dstW, dstH)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
|
Loading…
Reference in New Issue
Block a user