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https://github.com/hajimehoshi/ebiten.git
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internal/graphicsdriver/metal, internal/graphicsdriver/opengl: more efficient modulo
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parent
ed22052e5f
commit
d4d4b9c070
@ -1318,6 +1318,87 @@ func TestImageAddressRepeat(t *testing.T) {
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}
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}
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}
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}
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func TestImageAddressRepeatNegativePosition(t *testing.T) {
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const w, h = 16, 16
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src := ebiten.NewImage(w, h)
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dst := ebiten.NewImage(w, h)
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pix := make([]byte, 4*w*h)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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idx := 4 * (i + j*w)
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if 4 <= i && i < 8 && 4 <= j && j < 8 {
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pix[idx] = byte(i-4) * 0x10
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pix[idx+1] = byte(j-4) * 0x10
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pix[idx+2] = 0
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pix[idx+3] = 0xff
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} else {
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pix[idx] = 0
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pix[idx+1] = 0
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pix[idx+2] = 0xff
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pix[idx+3] = 0xff
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}
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}
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}
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src.ReplacePixels(pix)
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vs := []ebiten.Vertex{
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{
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DstX: 0,
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DstY: 0,
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SrcX: -w,
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SrcY: -h,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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{
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DstX: w,
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DstY: 0,
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SrcX: 0,
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SrcY: -h,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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{
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DstX: 0,
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DstY: h,
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SrcX: -w,
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SrcY: 0,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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{
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DstX: w,
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DstY: h,
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SrcX: 0,
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SrcY: 0,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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}
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is := []uint16{0, 1, 2, 1, 2, 3}
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op := &ebiten.DrawTrianglesOptions{}
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op.Address = ebiten.AddressRepeat
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dst.DrawTriangles(vs, is, src.SubImage(image.Rect(4, 4, 8, 8)).(*ebiten.Image), op)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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want := color.RGBA{byte(i%4) * 0x10, byte(j%4) * 0x10, 0, 0xff}
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if !sameColors(got, want, 1) {
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t.Errorf("dst.At(%d, %d): got %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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func TestImageReplacePixelsAfterClear(t *testing.T) {
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func TestImageReplacePixelsAfterClear(t *testing.T) {
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const w, h = 256, 256
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const w, h = 256, 256
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img := ebiten.NewImage(w, h)
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img := ebiten.NewImage(w, h)
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@ -92,10 +92,8 @@ vertex VertexOut VertexShader(
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return out;
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return out;
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}
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}
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float FloorMod(float x, float y) {
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float EuclideanMod(float x, float y) {
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if (x < 0.0) {
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// Assume that y is always positive.
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return y - (-x - y * floor(-x/y));
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}
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return x - y * floor(x/y);
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return x - y * floor(x/y);
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}
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}
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@ -111,7 +109,7 @@ template<>
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inline float2 AdjustTexelByAddress<ADDRESS_REPEAT>(float2 p, float4 source_region) {
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inline float2 AdjustTexelByAddress<ADDRESS_REPEAT>(float2 p, float4 source_region) {
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float2 o = float2(source_region[0], source_region[1]);
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float2 o = float2(source_region[0], source_region[1]);
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float2 size = float2(source_region[2] - source_region[0], source_region[3] - source_region[1]);
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float2 size = float2(source_region[2] - source_region[0], source_region[3] - source_region[1]);
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return float2(FloorMod((p.x - o.x), size.x) + o.x, FloorMod((p.y - o.y), size.y) + o.y);
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return float2(EuclideanMod((p.x - o.x), size.x) + o.x, EuclideanMod((p.y - o.y), size.y) + o.y);
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}
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}
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template<uint8_t filter, uint8_t address>
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template<uint8_t filter, uint8_t address>
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@ -158,13 +158,6 @@ uniform highp float scale;
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varying highp vec2 varying_tex;
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varying highp vec2 varying_tex;
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varying highp vec4 varying_color_scale;
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varying highp vec4 varying_color_scale;
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highp float floorMod(highp float x, highp float y) {
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if (x < 0.0) {
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return y - (-x - y * floor(-x/y));
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}
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return x - y * floor(x/y);
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}
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highp vec2 adjustTexelByAddress(highp vec2 p, highp vec4 source_region) {
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highp vec2 adjustTexelByAddress(highp vec2 p, highp vec4 source_region) {
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#if defined(ADDRESS_CLAMP_TO_ZERO)
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#if defined(ADDRESS_CLAMP_TO_ZERO)
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return p;
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return p;
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@ -173,7 +166,7 @@ highp vec2 adjustTexelByAddress(highp vec2 p, highp vec4 source_region) {
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#if defined(ADDRESS_REPEAT)
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#if defined(ADDRESS_REPEAT)
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highp vec2 o = vec2(source_region[0], source_region[1]);
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highp vec2 o = vec2(source_region[0], source_region[1]);
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highp vec2 size = vec2(source_region[2] - source_region[0], source_region[3] - source_region[1]);
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highp vec2 size = vec2(source_region[2] - source_region[0], source_region[3] - source_region[1]);
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return vec2(floorMod((p.x - o.x), size.x) + o.x, floorMod((p.y - o.y), size.y) + o.y);
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return vec2(mod((p.x - o.x), size.x) + o.x, mod((p.y - o.y), size.y) + o.y);
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#endif
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#endif
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#if defined(ADDRESS_UNSAFE)
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#if defined(ADDRESS_UNSAFE)
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