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internal/graphicscommand: add a comment
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@ -21,6 +21,8 @@ type Thread interface {
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}
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// SetRenderingThread must be called from the rendering thread where e.g. OpenGL works.
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//
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// TODO: Create thread in this package instead of setting it externally.
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func SetRenderingThread(thread Thread) {
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theThread = thread
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}
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