Call game.Update

This commit is contained in:
Hajime Hoshi 2013-06-18 01:26:46 +09:00
parent 5236bb92a4
commit d4ef198c6d
2 changed files with 17 additions and 2 deletions

View File

@ -20,6 +20,7 @@ import "C"
import (
"image/color"
"os"
"time"
"unsafe"
"github.com/hajimehoshi/go-ebiten/graphics"
)
@ -33,7 +34,7 @@ func (game *DemoGame) Update() {
}
func (game *DemoGame) Draw(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
g.Fill(&color.RGBA{R: 0, G: 0, B: 255, A: 255})
g.Fill(&color.RGBA{R: 128, G: 128, B: 255, A: 255})
}
//export display
@ -75,11 +76,26 @@ func main() {
C.setDisplayFunc()
C.setIdleFunc()
ch := make(chan bool, 1)
game := &DemoGame{}
device = graphics.NewDevice(screenWidth, screenHeight, screenScale,
func(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
ch<- true
game.Draw(g, offscreen)
<-ch
})
go func() {
const frameTime = time.Second / 60
lastTime := time.Now()
for {
ch<- true
game.Update()
<-ch
time.Sleep(frameTime - time.Since(lastTime))
lastTime = time.Now()
}
}()
C.glutMainLoop()
}

View File

@ -35,7 +35,6 @@ func (device *Device) Update() {
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_NEAREST)
g.SetOffscreen(device.offscreenTexture)
g.Clear()
// TODO: lock this!
device.drawFunc(g, device.offscreenTexture)
g.flush()