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Call game.Update
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parent
5236bb92a4
commit
d4ef198c6d
@ -20,6 +20,7 @@ import "C"
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import (
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"image/color"
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"os"
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"time"
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"unsafe"
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"github.com/hajimehoshi/go-ebiten/graphics"
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)
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@ -33,7 +34,7 @@ func (game *DemoGame) Update() {
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}
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func (game *DemoGame) Draw(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
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g.Fill(&color.RGBA{R: 0, G: 0, B: 255, A: 255})
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g.Fill(&color.RGBA{R: 128, G: 128, B: 255, A: 255})
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}
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//export display
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@ -75,11 +76,26 @@ func main() {
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C.setDisplayFunc()
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C.setIdleFunc()
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ch := make(chan bool, 1)
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game := &DemoGame{}
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device = graphics.NewDevice(screenWidth, screenHeight, screenScale,
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func(g *graphics.GraphicsContext, offscreen *graphics.Texture) {
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ch<- true
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game.Draw(g, offscreen)
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<-ch
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})
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go func() {
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const frameTime = time.Second / 60
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lastTime := time.Now()
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for {
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ch<- true
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game.Update()
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<-ch
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time.Sleep(frameTime - time.Since(lastTime))
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lastTime = time.Now()
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}
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}()
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C.glutMainLoop()
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}
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@ -35,7 +35,6 @@ func (device *Device) Update() {
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_NEAREST)
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g.SetOffscreen(device.offscreenTexture)
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g.Clear()
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// TODO: lock this!
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device.drawFunc(g, device.offscreenTexture)
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g.flush()
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