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Add package event (#930)
Package event is a package that models events that occur during the execution of a program. The current implementation is mock and we plan to add implementation later. Updates #926
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event/event.go
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238
event/event.go
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package event is a package that models events that occur during
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// the execution of a program.
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package event
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// Event is an interface that custom events should implement.
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// It is empty for now because there are no general methods
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// required of events yet.
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type Event interface {
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}
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// KeyCharacter is an event that occurs when a character is actually typed on
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// the keyboard. This may be provided by an input method.
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type KeyCharacter struct {
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// Code is the key code of the key typed.
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// TODO: this should change later from an int to an enumeration type.
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Code int
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// Modifiers are the modifiers pressed together with the key.
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// TODO: this should change later from an int to an enumeration type.
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Modifiers int
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// Character is the character that was typed.
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Character rune
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}
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// KeyDown is an event that occurs when a key is pressed on the keyboard.
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type KeyDown struct {
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// Code is the key code of the key pressed or released.
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// TODO: this should change later from an int to an enumeration type.
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Code int
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// Modifiers are the modifiers pressed together with the key.
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// TODO: this should change later from an int to an enumeration type.
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Modifiers int
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}
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// KeyUp is an event that occurs when a key is released on the keyboard.
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// The data is the same as for a KeyDown event.
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type KeyUp KeyDown
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// GamepadAxis is for event where an axis on a gamepad changes.
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type GamepadAxis struct {
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// ID represents which gamepad caused the event.
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ID int
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// Axis is the axis of the game pad that changed position.
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Axis int
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// Position is the psoition of the axis after the change.
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// It varies between -1.0 and 1.0.
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Position float32
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}
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// GamepadButtonDown is a gamepad button press event.
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type GamepadButtonDown struct {
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// ID represents which gamepad caused the event.
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ID int
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// Button is the button that was pressed on the game pad.
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Button int
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// Pressure is the pressure that is applied to the gamepad button.
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// It varies between 0.0 for not pressed, and 1.0 for completely pressed.
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Pressure float32
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}
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// GamepadButtonDown is a gamepad button release event.
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// The data is identical to a GamePadButtonDown event.
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type GamepadButtonUp GamepadButtonDown
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// GamepadAttach happens when a new gamepad is attached.
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type GamepadAttach struct {
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// ID represents which gamepad caused the event.
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ID int
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// Axes represents the amount of axes the gamepad has.
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Axes int
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// Buttons represents the amount of buttons the gamepad has.
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Buttons int
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}
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// GamepadDetach happens when a gamepad is detached.
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type GamepadDetach struct {
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// ID represents which gamepad caused the event.
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ID int
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}
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// MouseMove is a mouse movement event.
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type MouseMove struct {
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// X is the X position of the mouse pointer.
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// This value is expressed in device independent pixels.
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X float32
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// Y is the Y position of the mouse pointer.
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// This value is expressed in device independent pixels.
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Y float32
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// DeltaX is the change in X since the last MouseMove event.
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// This value is expressed in device independent pixels.
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DeltaX float32
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// DeltaY is the change in Y since the last MouseMove event.
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// This value is expressed in device independent pixels.
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DeltaY float32
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}
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// MouseWheel is a mouse wheel event.
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type MouseWheel struct {
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// X is the X position of the mouse wheel.
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// This value is expressed in arbitrary units.
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// It increases when the mouse wheel is scrolled downwards,
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// and decreases when the mouse is scrolled upwards.
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X float32
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// Y is the Y position of the mouse wheel.
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// This value is expressed in arbitrary units.
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// It increases when the mouse wheel is scrolled to the right,
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// and decreases when the mouse is scrolled to the left.
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Y float32
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// DeltaX is the change in X since the last MouseWheel event.
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// This value is expressed in arbitrary units.
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// It is positive when the mouse wheel is scrolled downwards,
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// and negative when the mouse is scrolled upwards.
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DeltaX float32
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// DeltaY is the change in Y since the last MouseWheel event.
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// This value is expressed in arbitrary units.
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// It is positive when the mouse wheel is scrolled to the right,
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// and negative when the mouse is scrolled to the left.
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DeltaY float32
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}
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// MouseButtonDown is a mouse button press event.
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type MouseButtonDown struct {
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// X is the X position of the mouse pointer.
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// This value is expressed in device independent pixels.
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X float32
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// Y is the Y position of the mouse pointer.
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// This value is expressed in device independent pixels.
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Y float32
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// Button is the button on the mouse that was pressed.
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// TODO: this should change later from an int to an enumeration type.
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Button int
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// Pressure is the pressure applied on the mouse button.
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// It varies between 0.0 for not pressed, and 1.0 for completely pressed.
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Pressure float32
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}
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// MouseButtonDown is a mouse button Release event.
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// The data is identical to a MouseButtonDown event.
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type MouseButtonUp MouseButtonDown
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// MouseEnter occurs when the mouse enters the view window.
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type MouseEnter struct {
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// X is the X position of the mouse pointer.
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// This value is expressed in device independent pixels.
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X float32
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// Y is the Y position of the mouse pointer.
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// This value is expressed in device independent pixels.
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Y float32
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}
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// MouseLeave occurs when the mouse leaves the view window.
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// The data is identical to MouseEnter.
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type MouseLeave MouseEnter
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// ViewUpdate occurs when the application is ready to update
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// the next frame on the view port.
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type ViewUpdate struct {
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// No data neccesary, for now.
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}
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// ViewSize occurs when the size of the application's view port changes.
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type ViewSize struct {
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// Width is the width of the view.
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// This value is expressed in device independent pixels.
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Width int
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// Height is the height of the view.
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// This value is expressed in device independent pixels.
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Height int
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}
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// TouchBegin occurs when a touch begins.
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type TouchBegin struct {
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// ID identifies the touch that caused the touch event.
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ID int
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// X is the X position of the touch.
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// This value is expressed in device independent pixels.
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X float32
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// Y is the Y position of the touch.
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// This value is expressed in device independent pixels.
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Y float32
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// Pressure is the pressure applied to the touch.
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// It varies between 0.0 for not pressed, and 1.0 for completely pressed.
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Pressure float32
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// Primary represents whether the touch event is the primary touch or not.
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// If it is true, then it is a primary touch.
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// Otherwise it is false.
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Primary bool
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}
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// TouchMove occurs when a touch moved, or in other words, is dragged.
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type TouchMove struct {
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// ID identifies the touch that caused the touch event.
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ID int
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// X is the X position of the touch.
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// This value is expressed in device independent pixels.
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X float32
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// Y is the Y position of the touch.
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// This value is expressed in device independent pixels.
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Y float32
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// DeltaX is the change in X since last touch event.
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// This value is expressed in device independent pixels.
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DeltaX float32
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// Deltay is the change in Y since last touch event.
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// This value is expressed in device independent pixels.
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DeltaY float32
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// Pressure of applied touch.
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// It varies between 0.0 for not pressed, and 1.0 for completely pressed.
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Pressure float32
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// Primary represents whether the touch event is the primary touch or not.
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// If it is true, then it is a primary touch.
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// If it is false then it is not.
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Primary bool
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}
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// TouchEnd occurs when a touch ends.
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// The data is the same as for a TouchMove event.
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type TouchEnd TouchMove
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// TouchCancel occurs when a touch is canceled.
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// This can happen in various situations, depending on the underlying platform,
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// for example when the aplication loses focus.
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type TouchCancel struct {
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// ID identifies the touch that caused the touch event.
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ID int
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}
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