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Add ebitenutil/debugprint.go
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ebitenutil/debugprint.go
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85
ebitenutil/debugprint.go
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/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package ebitenutil
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/internal/assets"
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"image/color"
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)
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type debugPrintState struct {
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textTexture ebiten.TextureID
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debugPrintRenderTarget ebiten.RenderTargetID
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y int
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}
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var defaultDebugPrintState = new(debugPrintState)
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func DebugPrint(ga ebiten.GameContext, gr ebiten.GraphicsContext, str string) {
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defaultDebugPrintState.DebugPrint(ga, gr, str)
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}
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func (d *debugPrintState) drawText(gr ebiten.GraphicsContext, str string, x, y int) {
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parts := []ebiten.TexturePart{}
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locationX, locationY := 0, 0
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for _, c := range str {
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if c == '\n' {
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locationX = 0
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locationY += assets.TextImageCharHeight
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continue
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}
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code := int(c)
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const xCharNum = assets.TextImageWidth / assets.TextImageCharWidth
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srcX := (code % xCharNum) * assets.TextImageCharWidth
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srcY := (code / xCharNum) * assets.TextImageCharHeight
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parts = append(parts, ebiten.TexturePart{
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LocationX: locationX,
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LocationY: locationY,
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Source: ebiten.Rect{srcX, srcY, assets.TextImageCharWidth, assets.TextImageCharHeight},
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})
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locationX += assets.TextImageCharWidth
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}
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geo := ebiten.GeometryMatrixI()
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geo.Translate(float64(x)+1, float64(y))
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clr := ebiten.ColorMatrixI()
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// TODO: Is this color OK?
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clr.Scale(color.RGBA{0x80, 0x80, 0x80, 0xff})
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gr.Texture(d.textTexture).Draw(parts, geo, clr)
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}
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func (d *debugPrintState) DebugPrint(ga ebiten.GameContext, gr ebiten.GraphicsContext, str string) {
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if d.textTexture.IsNil() {
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img, err := assets.TextImage()
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if err != nil {
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panic(err)
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}
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d.textTexture, err = ga.NewTextureID(img, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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}
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if d.debugPrintRenderTarget.IsNil() {
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width, height := 256, 256
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var err error
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d.debugPrintRenderTarget, err = ga.NewRenderTargetID(width, height, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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}
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d.drawText(gr, str, 0, d.y)
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}
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@ -69,7 +69,7 @@ func (game *Game) isInitialized() bool {
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return true
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}
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func (game *Game) Initialize(g ebiten.GameContext) {
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func (game *Game) Initialize(g ebiten.GameContext) error {
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game.gameContext = g
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game.textures = NewTextures(g)
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for name, path := range texturePaths {
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@ -78,6 +78,7 @@ func (game *Game) Initialize(g ebiten.GameContext) {
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for name, size := range renderTargetSizes {
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game.textures.RequestRenderTarget(name, size)
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}
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return nil
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}
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func (game *Game) Update() error {
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@ -28,24 +28,6 @@ Email: info@9031.com
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http://www.sozai-page.com/02_sozai/b/b04/b04_002/b04_002.html
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```
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## text.png
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```
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-
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M+ BITMAP FONTS Copyright 2002-2005 COZ <coz@users.sourceforge.jp>
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-
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LICENSE
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These fonts are free softwares.
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Unlimited permission is granted to use, copy, and distribute it, with
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or without modification, either commercially and noncommercially.
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THESE FONTS ARE PROVIDED "AS IS" WITHOUT WARRANTY.
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```
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## Other files
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```
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56
example/paint.go
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56
example/paint.go
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package main
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/runner"
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"log"
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"runtime"
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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type Game struct {
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gameContext ebiten.GameContext
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canvasRenderTarget ebiten.RenderTargetID
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}
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func (g *Game) Initialize(ga ebiten.GameContext) error {
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g.gameContext = ga
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return nil
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}
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func (g *Game) Update() error {
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// TODO: Implement
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return nil
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}
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func (g *Game) Draw(gr ebiten.GraphicsContext) error {
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if g.canvasRenderTarget.IsNil() {
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var err error
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g.canvasRenderTarget, err = g.gameContext.NewRenderTargetID(screenWidth, screenHeight, ebiten.FilterNearest)
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if err != nil {
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return err
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}
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gr.SetOffscreen(g.canvasRenderTarget)
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gr.Fill(0xff, 0xff, 0xff)
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}
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gr.ResetOffscreen()
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ebiten.DrawWhole(gr.RenderTarget(g.canvasRenderTarget), screenWidth, screenHeight, ebiten.GeometryMatrixI(), ebiten.ColorMatrixI())
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ebitenutil.DebugPrint(g.gameContext, gr, "Hello\nWorld!")
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return nil
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}
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func init() {
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runtime.LockOSThread()
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}
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func main() {
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game := new(Game)
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if err := runner.Run(game, screenWidth, screenHeight, 2, "Paint (Ebiten Demo)", 60); err != nil {
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log.Fatal(err)
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}
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}
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@ -21,7 +21,7 @@ import (
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)
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type Game interface {
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Initialize(g GameContext)
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Initialize(g GameContext) error
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Update() error
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Draw(gr GraphicsContext) error
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}
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43
internal/assets/assets.go
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43
internal/assets/assets.go
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@ -0,0 +1,43 @@
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/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package assets
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import (
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"bytes"
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"image"
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_ "image/png"
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)
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const FileNameText = "text.png"
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//go:generate go-bindata -nocompress -pkg=assets -nomemcopy text.png
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const (
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TextImageWidth = 192
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TextImageHeight = 128
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TextImageCharWidth = TextImageWidth / 32
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TextImageCharHeight = TextImageHeight / 8
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)
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func TextImage() (image.Image, error) {
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b, err := Asset("text.png")
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if err != nil {
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return nil, err
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}
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img, _, err := image.Decode(bytes.NewBuffer(b))
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return img, err
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}
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209
internal/assets/bindata.go
Normal file
209
internal/assets/bindata.go
Normal file
File diff suppressed because one or more lines are too long
37
internal/assets/license.md
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37
internal/assets/license.md
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# License
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## text.png
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```
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-
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M+ BITMAP FONTS Copyright 2002-2005 COZ <coz@users.sourceforge.jp>
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-
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LICENSE
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These fonts are free softwares.
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Unlimited permission is granted to use, copy, and distribute it, with
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or without modification, either commercially and noncommercially.
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THESE FONTS ARE PROVIDED "AS IS" WITHOUT WARRANTY.
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```
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## Other files
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```
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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```
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BIN
internal/assets/text.png
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BIN
internal/assets/text.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.7 KiB |
@ -63,7 +63,9 @@ func (u *UI) Start(game ebiten.Game, width, height, scale int, title string) err
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}
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u.canvas = c
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game.Initialize(c)
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if err := game.Initialize(c); err != nil {
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return err
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}
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return nil
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}
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