shareable: Add gaps between images

After this change, each image on the texture atlases has a
transparent border around it.

This change removes the hack to round texels not to violate the
source regions.

Fixes #1194
Updates #1171
This commit is contained in:
Hajime Hoshi 2020-06-14 16:03:26 +09:00
parent 22919909d7
commit d74f7d3a77
4 changed files with 74 additions and 30 deletions

View File

@ -2065,3 +2065,27 @@ func BenchmarkImageDrawOver(b *testing.B) {
draw.Draw(dst, dst.Bounds(), src, image.ZP, draw.Over)
}
}
// Issue #1171
func TestImageFloatTranslate(t *testing.T) {
const w, h = 32, 32
dst, _ := NewImage(320, 240, FilterDefault)
src, _ := NewImage(w, h, FilterDefault)
src.Fill(color.RGBA{0xff, 0, 0, 0xff})
op := &DrawImageOptions{}
op.GeoM.Scale(2, 2)
op.GeoM.Translate(0, 0.501)
dst.DrawImage(src, op)
for j := 1; j < h*2+1; j++ {
for i := 0; i < w*2; i++ {
got := dst.At(i, j)
want := color.RGBA{0xff, 0, 0, 0xff}
if got != want {
t.Errorf("At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
}

View File

@ -208,8 +208,7 @@ func fract(x float32) float32 {
}
const (
dstAdjustmentFactor = 1.0 / 256.0
texelAdjustmentFactor = 1.0 / 512.0
dstAdjustmentFactor = 1.0 / 256.0
)
// Flush flushes the command queue.
@ -254,10 +253,6 @@ func (q *commandQueue) Flush() error {
case 0.5 <= f && f < 0.5+dstAdjustmentFactor:
vs[i*graphics.VertexFloatNum+1] += (0.5 + dstAdjustmentFactor) - f
}
// Adjust regions not to violate neighborhoods (#317, #558, #724).
vs[i*graphics.VertexFloatNum+6] -= 1.0 / s.width * texelAdjustmentFactor
vs[i*graphics.VertexFloatNum+7] -= 1.0 / s.height * texelAdjustmentFactor
}
} else {
n := q.nvertices / graphics.VertexFloatNum
@ -442,12 +437,6 @@ func (c *drawTrianglesCommand) Exec(indexOffset int) error {
region[3] / float32(h),
}
// Adjust regions not to violate neighborhoods (#317, #558, #724).
if theGraphicsDriver.HasHighPrecisionFloat() {
vs[2] -= 1.0 / float32(w) * texelAdjustmentFactor
vs[3] -= 1.0 / float32(h) * texelAdjustmentFactor
}
us[i] = vs
default:
us[i] = v

View File

@ -28,6 +28,12 @@ import (
"github.com/hajimehoshi/ebiten/internal/restorable"
)
const (
// borderSize represents the size of border around an image.
// Every image or node except for a screen image has its border.
borderSize = 1
)
var graphicsDriver driver.Graphics
func SetGraphicsDriver(graphics driver.Graphics) {
@ -197,7 +203,7 @@ func (i *Image) ensureNotShared() {
return
}
ox, oy, w, h := i.region()
ox, oy, w, h := i.regionWithBorder()
dx0 := float32(0)
dy0 := float32(0)
dx1 := float32(w)
@ -240,7 +246,7 @@ func (i *Image) makeShared() error {
pixels := make([]byte, 4*i.width*i.height)
for y := 0; y < i.height; y++ {
for x := 0; x < i.width; x++ {
r, g, b, a, err := i.at(x, y)
r, g, b, a, err := i.at(x+borderSize, y+borderSize)
if err != nil {
return err
}
@ -256,12 +262,12 @@ func (i *Image) makeShared() error {
return nil
}
func (i *Image) region() (x, y, width, height int) {
func (i *Image) regionWithBorder() (x, y, width, height int) {
if i.backend == nil {
panic("shareable: backend must not be nil: not allocated yet?")
}
if !i.isShared() {
return 0, 0, i.width, i.height
return 0, 0, i.width + 2*borderSize, i.height + 2*borderSize
}
return i.node.Region()
}
@ -321,12 +327,22 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
}
}
var dx, dy float32
// A screen image doesn't have its border.
if !i.screen {
dx = borderSize
dy = borderSize
}
var oxf, oyf float32
if len(srcs) > 0 {
ox, oy, _, _ := srcs[0].region()
ox, oy, _, _ := srcs[0].regionWithBorder()
ox += borderSize
oy += borderSize
oxf, oyf = float32(ox), float32(oy)
n := len(vertices) / graphics.VertexFloatNum
for i := 0; i < n; i++ {
vertices[i*graphics.VertexFloatNum+0] += dx
vertices[i*graphics.VertexFloatNum+1] += dy
vertices[i*graphics.VertexFloatNum+2] += oxf
vertices[i*graphics.VertexFloatNum+3] += oyf
vertices[i*graphics.VertexFloatNum+4] += oxf
@ -420,19 +436,33 @@ func (i *Image) replacePixels(pix []byte) {
i.allocate(true)
}
x, y, w, h := i.region()
if pix != nil {
if l := 4 * w * h; len(pix) != l {
panic(fmt.Sprintf("shareable: len(p) must be %d but %d", l, len(pix)))
}
x, y, w, h := i.regionWithBorder()
if pix == nil {
i.backend.restorable.ReplacePixels(nil, x, y, w, h)
return
}
i.backend.restorable.ReplacePixels(pix, x, y, w, h)
ow, oh := w-2*borderSize, h-2*borderSize
if l := 4 * ow * oh; len(pix) != l {
panic(fmt.Sprintf("shareable: len(p) must be %d but %d", l, len(pix)))
}
// Add a border around the image.
pixb := make([]byte, 4*w*h)
for j := 0; j < oh; j++ {
copy(pixb[4*((j+borderSize)*w+borderSize):], pix[4*j*ow:4*(j+1)*ow])
}
i.backend.restorable.ReplacePixels(pixb, x, y, w, h)
}
func (img *Image) Pixels(x, y, width, height int) ([]byte, error) {
backendsM.Lock()
defer backendsM.Unlock()
x += borderSize
y += borderSize
bs := make([]byte, 4*width*height)
idx := 0
for j := y; j < y+height; j++ {
@ -456,7 +486,7 @@ func (i *Image) at(x, y int) (byte, byte, byte, byte, error) {
return 0, 0, 0, 0, nil
}
ox, oy, w, h := i.region()
ox, oy, w, h := i.regionWithBorder()
if x < 0 || y < 0 || x >= w || y >= h {
return 0, 0, 0, 0, nil
}
@ -506,7 +536,7 @@ func (i *Image) dispose(markDisposed bool) {
i.backend.page.Free(i.node)
if !i.backend.page.IsEmpty() {
// As this part can be reused, this should be cleared explicitly.
i.backend.restorable.ClearPixels(i.region())
i.backend.restorable.ClearPixels(i.regionWithBorder())
return
}
@ -554,6 +584,7 @@ func (i *Image) allocate(shareable bool) {
runtime.SetFinalizer(i, (*Image).MarkDisposed)
if i.screen {
// A screen image doesn't have a border.
i.backend = &backend{
restorable: restorable.NewScreenFramebufferImage(i.width, i.height),
}
@ -562,13 +593,13 @@ func (i *Image) allocate(shareable bool) {
if !shareable || !i.shareable() {
i.backend = &backend{
restorable: restorable.NewImage(i.width, i.height, i.volatile),
restorable: restorable.NewImage(i.width+2*borderSize, i.height+2*borderSize, i.volatile),
}
return
}
for _, b := range theBackends {
if n, ok := b.TryAlloc(i.width, i.height); ok {
if n, ok := b.TryAlloc(i.width+2*borderSize, i.height+2*borderSize); ok {
i.backend = b
i.node = n
return
@ -588,7 +619,7 @@ func (i *Image) allocate(shareable bool) {
}
theBackends = append(theBackends, b)
n := b.page.Alloc(i.width, i.height)
n := b.page.Alloc(i.width+2*borderSize, i.height+2*borderSize)
if n == nil {
panic("shareable: Alloc result must not be nil at allocate")
}

View File

@ -191,7 +191,7 @@ func TestReshared(t *testing.T) {
a := pix[4*(size*j+i)+3]
got := color.RGBA{r, g, b, a}
if got != want {
t.Errorf("got: %v, want: %v", got, want)
t.Errorf("At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}
@ -214,7 +214,7 @@ func TestReshared(t *testing.T) {
a := pix[4*(size*j+i)+3]
got := color.RGBA{r, g, b, a}
if got != want {
t.Errorf("got: %v, want: %v", got, want)
t.Errorf("At(%d, %d): got: %v, want: %v", i, j, got, want)
}
}
}