Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi d74f7d3a77 shareable: Add gaps between images
After this change, each image on the texture atlases has a
transparent border around it.

This change removes the hack to round texels not to violate the
source regions.

Fixes #1194
Updates #1171
2020-06-14 18:05:41 +09:00
.github Add FUNDING.yml 2019-12-07 19:00:46 +09:00
audio docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
cmd/ebitenmobile cmd/ebitenmobile: Misspelling 2020-06-10 00:33:43 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
examples uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before the main loop 2020-06-14 11:50:58 +09:00
inpututil inpututil: use slices for maps where keys are small contiguous integers (#1169) 2020-05-25 03:20:21 +09:00
internal shareable: Add gaps between images 2020-06-14 18:05:41 +09:00
mobile cmd/ebitenmobileview: Bug fix: Crash when removing a gamepad 2020-06-09 23:42:32 +09:00
text shaderir: Add func params 2020-05-13 23:31:17 +09:00
vector vector: Add comments 2020-03-17 00:17:25 +09:00
.gitattributes Add .gitattributes for GitHub Linguist 2020-01-30 21:06:50 +09:00
.gitignore Add new example: squirals (#952) 2019-10-09 00:54:23 +09:00
.travis.yml Update Go version to 1.14.3 for testing 2020-05-19 02:22:21 +09:00
AUTHORS Add datosh to AUTHORS 2020-06-10 23:02:20 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
CONTRIBUTING.md docs: Update the links 2020-01-20 01:18:05 +09:00
copy_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
copy.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
cursormode.go ui: Rename files 2019-12-14 12:35:35 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Remove MonoGame support 2020-05-08 19:32:28 +09:00
export_test.go mipmap: Create mipmap package and bufferd.Image uses it 2020-01-08 02:06:01 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Fix misspellings 2019-10-12 01:10:53 +09:00
genkeys.go driver: Bug fix: (Key).String might cause infinite loop 2020-04-22 00:32:35 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
go.mod Update go-mp3 version 2020-06-09 22:27:20 +09:00
go.sum Update go-mp3 version 2020-06-09 22:27:20 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
image_test.go shareable: Add gaps between images 2020-06-14 18:05:41 +09:00
image.go ebiten: Make ebiten.Image and buffered.Image 1:1 2020-06-14 11:15:38 +09:00
imagedumper_desktop.go ui: Add an optional function Draw function to Game interface (#1107) 2020-03-24 12:01:37 +09:00
imagedumper_notdesktop.go ui: Add an optional function Draw function to Game interface (#1107) 2020-03-24 12:01:37 +09:00
imageparts.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
init.go Refactoring: Add init.go 2020-02-11 11:14:19 +09:00
input.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
keys.go input: Refactoring: Rename variables 2020-02-19 10:52:58 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md Update README 2020-05-14 17:40:47 +09:00
run.go docs: Use 'Deprecated:' annotation 2020-05-19 01:50:55 +09:00
shader.go shader: Add a builtin function viewportSize 2020-06-10 23:07:57 +09:00
uicontext.go ebiten: Ensure that Update is called at least once before Draw in the first frame 2020-05-15 04:04:29 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Remove MonoGame support 2020-05-08 19:32:28 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
window.go ui: Forbid RestoreWindow when the window is not maximized nor minimized 2020-03-31 02:48:22 +09:00

Ebiten

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.