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shareable: Add gaps between images
After this change, each image on the texture atlases has a transparent border around it. This change removes the hack to round texels not to violate the source regions. Fixes #1194 Updates #1171
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22919909d7
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@ -2065,3 +2065,27 @@ func BenchmarkImageDrawOver(b *testing.B) {
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draw.Draw(dst, dst.Bounds(), src, image.ZP, draw.Over)
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}
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}
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// Issue #1171
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func TestImageFloatTranslate(t *testing.T) {
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const w, h = 32, 32
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dst, _ := NewImage(320, 240, FilterDefault)
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src, _ := NewImage(w, h, FilterDefault)
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src.Fill(color.RGBA{0xff, 0, 0, 0xff})
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op := &DrawImageOptions{}
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op.GeoM.Scale(2, 2)
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op.GeoM.Translate(0, 0.501)
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dst.DrawImage(src, op)
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for j := 1; j < h*2+1; j++ {
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for i := 0; i < w*2; i++ {
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got := dst.At(i, j)
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want := color.RGBA{0xff, 0, 0, 0xff}
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if got != want {
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t.Errorf("At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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@ -209,7 +209,6 @@ func fract(x float32) float32 {
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const (
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dstAdjustmentFactor = 1.0 / 256.0
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texelAdjustmentFactor = 1.0 / 512.0
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)
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// Flush flushes the command queue.
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@ -254,10 +253,6 @@ func (q *commandQueue) Flush() error {
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case 0.5 <= f && f < 0.5+dstAdjustmentFactor:
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vs[i*graphics.VertexFloatNum+1] += (0.5 + dstAdjustmentFactor) - f
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}
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// Adjust regions not to violate neighborhoods (#317, #558, #724).
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vs[i*graphics.VertexFloatNum+6] -= 1.0 / s.width * texelAdjustmentFactor
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vs[i*graphics.VertexFloatNum+7] -= 1.0 / s.height * texelAdjustmentFactor
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}
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} else {
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n := q.nvertices / graphics.VertexFloatNum
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@ -442,12 +437,6 @@ func (c *drawTrianglesCommand) Exec(indexOffset int) error {
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region[3] / float32(h),
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}
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// Adjust regions not to violate neighborhoods (#317, #558, #724).
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if theGraphicsDriver.HasHighPrecisionFloat() {
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vs[2] -= 1.0 / float32(w) * texelAdjustmentFactor
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vs[3] -= 1.0 / float32(h) * texelAdjustmentFactor
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}
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us[i] = vs
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default:
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us[i] = v
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@ -28,6 +28,12 @@ import (
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"github.com/hajimehoshi/ebiten/internal/restorable"
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)
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const (
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// borderSize represents the size of border around an image.
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// Every image or node except for a screen image has its border.
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borderSize = 1
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)
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var graphicsDriver driver.Graphics
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func SetGraphicsDriver(graphics driver.Graphics) {
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@ -197,7 +203,7 @@ func (i *Image) ensureNotShared() {
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return
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}
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ox, oy, w, h := i.region()
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ox, oy, w, h := i.regionWithBorder()
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dx0 := float32(0)
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dy0 := float32(0)
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dx1 := float32(w)
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@ -240,7 +246,7 @@ func (i *Image) makeShared() error {
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pixels := make([]byte, 4*i.width*i.height)
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for y := 0; y < i.height; y++ {
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for x := 0; x < i.width; x++ {
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r, g, b, a, err := i.at(x, y)
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r, g, b, a, err := i.at(x+borderSize, y+borderSize)
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if err != nil {
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return err
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}
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@ -256,12 +262,12 @@ func (i *Image) makeShared() error {
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return nil
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}
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func (i *Image) region() (x, y, width, height int) {
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func (i *Image) regionWithBorder() (x, y, width, height int) {
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if i.backend == nil {
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panic("shareable: backend must not be nil: not allocated yet?")
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}
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if !i.isShared() {
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return 0, 0, i.width, i.height
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return 0, 0, i.width + 2*borderSize, i.height + 2*borderSize
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}
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return i.node.Region()
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}
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@ -321,12 +327,22 @@ func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16,
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}
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}
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var dx, dy float32
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// A screen image doesn't have its border.
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if !i.screen {
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dx = borderSize
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dy = borderSize
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}
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var oxf, oyf float32
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if len(srcs) > 0 {
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ox, oy, _, _ := srcs[0].region()
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ox, oy, _, _ := srcs[0].regionWithBorder()
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ox += borderSize
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oy += borderSize
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oxf, oyf = float32(ox), float32(oy)
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n := len(vertices) / graphics.VertexFloatNum
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for i := 0; i < n; i++ {
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vertices[i*graphics.VertexFloatNum+0] += dx
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vertices[i*graphics.VertexFloatNum+1] += dy
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vertices[i*graphics.VertexFloatNum+2] += oxf
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vertices[i*graphics.VertexFloatNum+3] += oyf
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vertices[i*graphics.VertexFloatNum+4] += oxf
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@ -420,19 +436,33 @@ func (i *Image) replacePixels(pix []byte) {
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i.allocate(true)
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}
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x, y, w, h := i.region()
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if pix != nil {
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if l := 4 * w * h; len(pix) != l {
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x, y, w, h := i.regionWithBorder()
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if pix == nil {
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i.backend.restorable.ReplacePixels(nil, x, y, w, h)
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return
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}
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ow, oh := w-2*borderSize, h-2*borderSize
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if l := 4 * ow * oh; len(pix) != l {
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panic(fmt.Sprintf("shareable: len(p) must be %d but %d", l, len(pix)))
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}
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// Add a border around the image.
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pixb := make([]byte, 4*w*h)
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for j := 0; j < oh; j++ {
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copy(pixb[4*((j+borderSize)*w+borderSize):], pix[4*j*ow:4*(j+1)*ow])
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}
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i.backend.restorable.ReplacePixels(pix, x, y, w, h)
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i.backend.restorable.ReplacePixels(pixb, x, y, w, h)
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}
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func (img *Image) Pixels(x, y, width, height int) ([]byte, error) {
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backendsM.Lock()
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defer backendsM.Unlock()
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x += borderSize
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y += borderSize
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bs := make([]byte, 4*width*height)
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idx := 0
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for j := y; j < y+height; j++ {
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@ -456,7 +486,7 @@ func (i *Image) at(x, y int) (byte, byte, byte, byte, error) {
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return 0, 0, 0, 0, nil
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}
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ox, oy, w, h := i.region()
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ox, oy, w, h := i.regionWithBorder()
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if x < 0 || y < 0 || x >= w || y >= h {
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return 0, 0, 0, 0, nil
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}
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@ -506,7 +536,7 @@ func (i *Image) dispose(markDisposed bool) {
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i.backend.page.Free(i.node)
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if !i.backend.page.IsEmpty() {
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// As this part can be reused, this should be cleared explicitly.
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i.backend.restorable.ClearPixels(i.region())
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i.backend.restorable.ClearPixels(i.regionWithBorder())
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return
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}
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@ -554,6 +584,7 @@ func (i *Image) allocate(shareable bool) {
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runtime.SetFinalizer(i, (*Image).MarkDisposed)
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if i.screen {
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// A screen image doesn't have a border.
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i.backend = &backend{
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restorable: restorable.NewScreenFramebufferImage(i.width, i.height),
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}
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@ -562,13 +593,13 @@ func (i *Image) allocate(shareable bool) {
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if !shareable || !i.shareable() {
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i.backend = &backend{
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restorable: restorable.NewImage(i.width, i.height, i.volatile),
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restorable: restorable.NewImage(i.width+2*borderSize, i.height+2*borderSize, i.volatile),
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}
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return
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}
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for _, b := range theBackends {
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if n, ok := b.TryAlloc(i.width, i.height); ok {
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if n, ok := b.TryAlloc(i.width+2*borderSize, i.height+2*borderSize); ok {
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i.backend = b
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i.node = n
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return
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@ -588,7 +619,7 @@ func (i *Image) allocate(shareable bool) {
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}
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theBackends = append(theBackends, b)
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n := b.page.Alloc(i.width, i.height)
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n := b.page.Alloc(i.width+2*borderSize, i.height+2*borderSize)
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if n == nil {
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panic("shareable: Alloc result must not be nil at allocate")
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}
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@ -191,7 +191,7 @@ func TestReshared(t *testing.T) {
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a := pix[4*(size*j+i)+3]
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got := color.RGBA{r, g, b, a}
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if got != want {
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t.Errorf("got: %v, want: %v", got, want)
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t.Errorf("At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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@ -214,7 +214,7 @@ func TestReshared(t *testing.T) {
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a := pix[4*(size*j+i)+3]
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got := color.RGBA{r, g, b, a}
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if got != want {
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t.Errorf("got: %v, want: %v", got, want)
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t.Errorf("At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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