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mobile: Enable to compile in non-mobile environments
This was necessary to show API documents on godoc.org and pkg.go.dev.
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mobile/impl_mobile.go
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25
mobile/impl_mobile.go
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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package mobile
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import (
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"github.com/hajimehoshi/ebiten/mobile/ebitenmobileview"
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)
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func setGame(game Game) {
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ebitenmobileview.SetGame(game)
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}
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mobile/impl_notmobile.go
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mobile/impl_notmobile.go
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !android
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// +build !ios
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package mobile
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func setGame(game Game) {
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panic("mobile: setGame is not implemented in this environment")
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}
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@ -12,8 +12,6 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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// +build android ios
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// Package mobile provides functions for mobile platforms (Android and iOS).
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// Package mobile provides functions for mobile platforms (Android and iOS).
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//
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//
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// This package is used when you use `ebitenmobile bind`.
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// This package is used when you use `ebitenmobile bind`.
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@ -23,7 +21,6 @@ package mobile
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import (
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/mobile/ebitenmobileview"
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)
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)
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// Game defines necessary functions for a mobile game.
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// Game defines necessary functions for a mobile game.
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@ -49,5 +46,5 @@ type Game interface {
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//
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//
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// SetGame can be called anytime. Until SetGame is called, the game does not start.
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// SetGame can be called anytime. Until SetGame is called, the game does not start.
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func SetGame(game Game) {
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func SetGame(game Game) {
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ebitenmobileview.SetGame(game)
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setGame(game)
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}
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}
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