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doc: Update gamepad.html
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@ -41,44 +41,50 @@ import (
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)
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const (
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screenWidth = 320
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screenHeight = 240
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screenWidth = 640
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screenHeight = 480
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)
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func update(screen *ebiten.Image) error {
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// TODO: API to get the available, lowest ID
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const gamepadID = 0
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axes := []string{}
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pressedButtons := []string{}
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ids := ebiten.GamepadIDs()
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axes := map[int][]string{}
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pressedButtons := map[int][]string{}
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maxAxis := ebiten.GamepadAxisNum(gamepadID)
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for a := 0; a < maxAxis; a++ {
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v := ebiten.GamepadAxis(gamepadID, a)
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axes = append(axes, fmt.Sprintf("%d: %0.6f", a, v))
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}
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maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(gamepadID))
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for b := ebiten.GamepadButton(gamepadID); b < maxButton; b++ {
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if ebiten.IsGamepadButtonPressed(gamepadID, b) {
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pressedButtons = append(pressedButtons, strconv.Itoa(int(b)))
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for _, id := range ids {
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maxAxis := ebiten.GamepadAxisNum(id)
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for a := 0; a < maxAxis; a++ {
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v := ebiten.GamepadAxis(id, a)
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axes[id] = append(axes[id], fmt.Sprintf("%d:%0.2f", a, v))
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}
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maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(id))
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for b := ebiten.GamepadButton(id); b < maxButton; b++ {
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if ebiten.IsGamepadButtonPressed(id, b) {
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pressedButtons[id] = append(pressedButtons[id], strconv.Itoa(int(b)))
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}
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}
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}
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if ebiten.IsRunningSlowly() {
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return nil
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}
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str := `Gamepad
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Axes:
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{{.Axes}}
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Pressed Buttons: {{.Buttons}}`
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str = strings.Replace(str, "{{.Axes}}", strings.Join(axes, "\n "), -1)
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str = strings.Replace(str, "{{.Buttons}}", strings.Join(pressedButtons, ", "), -1)
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str := ""
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if len(ids) > 0 {
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for _, id := range ids {
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str += fmt.Sprintf("Gamepad (ID: %d):\n", id)
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str += fmt.Sprintf(" Axes: %s\n", strings.Join(axes[id], ", "))
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str += fmt.Sprintf(" Buttons: %s\n", strings.Join(pressedButtons[id], ", "))
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str += "\n"
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}
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} else {
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str = "Please connect your gamepad."
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}
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ebitenutil.DebugPrint(screen, str)
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return nil
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Gamepad (Ebiten Demo)"); err != nil {
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if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Gamepad (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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