internal/ui: bug fix: introduce locks for monitors

Updates #1853
This commit is contained in:
Hajime Hoshi 2023-09-15 03:48:26 +09:00
parent 32bd565df9
commit dd2768d5f3
4 changed files with 65 additions and 39 deletions

View File

@ -239,18 +239,52 @@ func (m *Monitor) Name() string {
return m.name
}
var (
// monitors is the monitor list cache for desktop glfw compile targets.
// populated by 'updateMonitors' which is called on init and every
// monitor config change event.
//
// monitors must be manipulated on the main thread.
var monitors []*Monitor
monitors []*Monitor
monitorsM sync.Mutex
updateMonitorsCalled int32
)
func appendMonitors(ms []*Monitor) []*Monitor {
if atomic.LoadInt32(&updateMonitorsCalled) == 0 {
updateMonitors()
}
monitorsM.Lock()
defer monitorsM.Unlock()
return append(ms, monitors...)
}
func monitorFromGLFWMonitor(glfwMonitor *glfw.Monitor) *Monitor {
monitorsM.Lock()
defer monitorsM.Unlock()
for _, m := range monitors {
if m.m == glfwMonitor {
return m
}
}
return nil
}
func monitorFromID(id int) *Monitor {
monitorsM.Lock()
defer monitorsM.Unlock()
return monitors[id]
}
// AppendMonitors appends the current monitors to the passed in mons slice and returns it.
func (u *userInterfaceImpl) AppendMonitors(mons []*Monitor) []*Monitor {
u.m.RLock()
defer u.m.RUnlock()
return append(mons, monitors...)
func (u *userInterfaceImpl) AppendMonitors(monitors []*Monitor) []*Monitor {
return appendMonitors(monitors)
}
// Monitor returns the window's current monitor. Returns nil if there is no current monitor yet.
@ -267,26 +301,28 @@ func (u *userInterfaceImpl) Monitor() *Monitor {
if glfwMonitor == nil {
return
}
for _, m := range monitors {
if m.m == glfwMonitor {
monitor = m
return
}
}
monitor = monitorFromGLFWMonitor(glfwMonitor)
})
return monitor
}
func updateMonitors() {
monitors = nil
ms := glfw.GetMonitors()
for i, m := range ms {
glfwMonitors := glfw.GetMonitors()
newMonitors := make([]*Monitor, 0, len(glfwMonitors))
for i, m := range glfwMonitors {
monitor := glfwMonitorToMonitor(m)
monitor.id = i
monitors = append(monitors, &monitor)
newMonitors = append(newMonitors, &monitor)
}
monitorsM.Lock()
monitors = newMonitors
monitorsM.Unlock()
clearVideoModeScaleCache()
devicescale.ClearCache()
atomic.StoreInt32(&updateMonitorsCalled, 1)
}
func glfwMonitorToMonitor(m *glfw.Monitor) Monitor {
@ -303,19 +339,12 @@ func glfwMonitorToMonitor(m *glfw.Monitor) Monitor {
}
}
func ensureMonitors() []*Monitor {
if len(monitors) == 0 {
updateMonitors()
}
return monitors
}
// getMonitorFromPosition returns a monitor for the given window x/y,
// or returns nil if monitor is not found.
//
// getMonitorFromPosition must be called on the main thread.
func getMonitorFromPosition(wx, wy int) *Monitor {
for _, m := range ensureMonitors() {
for _, m := range appendMonitors(nil) {
// TODO: Fix incorrectness in the cases of https://github.com/glfw/glfw/issues/1961.
// See also internal/devicescale/impl_desktop.go for a maybe better way of doing this.
if m.x <= wx && wx < m.x+m.vm.Width && m.y <= wy && wy < m.y+m.vm.Height {
@ -351,10 +380,7 @@ func (u *userInterfaceImpl) setWindowMonitor(monitor int) {
return
}
u.m.RLock()
defer u.m.RUnlock()
m := monitors[monitor].m
m := monitorFromID(monitor).m
// Ignore if it is the same monitor.
if m == u.currentMonitor() {
@ -871,7 +897,7 @@ func (u *userInterfaceImpl) createWindow(width, height int, monitor int) error {
// Set our target monitor if provided. This is required to prevent an initial window flash on the default monitor.
if monitor != glfw.DontCare {
m := monitors[monitor]
m := monitorFromID(monitor)
x, y := m.m.GetPos()
px, py := InitialWindowPosition(m.m.GetVideoMode().Width, m.m.GetVideoMode().Height, width, height)
window.SetPos(x+px, y+py)
@ -1067,7 +1093,7 @@ func (u *userInterfaceImpl) initOnMainThread(options *RunOptions) error {
monitor := u.getInitWindowMonitor()
if monitor != glfw.DontCare {
u.setInitMonitor(monitors[monitor].m)
u.setInitMonitor(monitorFromID(monitor).m)
}
ww, wh := u.getInitWindowSizeInDIP()

View File

@ -256,7 +256,7 @@ func initialMonitorByOS() (*glfw.Monitor, error) {
x, y := currentMouseLocation()
// Find the monitor including the cursor.
for _, m := range ensureMonitors() {
for _, m := range appendMonitors(nil) {
w, h := m.vm.Width, m.vm.Height
if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
return m.m, nil
@ -279,7 +279,7 @@ func monitorFromWindowByOS(w *glfw.Window) *glfw.Monitor {
screenID := cocoa.NSNumber{ID: screenDictionary.ObjectForKey(cocoa.NSString_alloc().InitWithUTF8String("NSScreenNumber").ID)}
aID := uintptr(screenID.UnsignedIntValue()) // CGDirectDisplayID
pool.Release()
for _, m := range ensureMonitors() {
for _, m := range appendMonitors(nil) {
if m.m.GetCocoaMonitor() == aID {
return m.m
}

View File

@ -176,7 +176,7 @@ func initialMonitorByOS() (*glfw.Monitor, error) {
x, y := int(rep.RootX), int(rep.RootY)
// Find the monitor including the cursor.
for _, m := range ensureMonitors() {
for _, m := range appendMonitors(nil) {
w, h := m.vm.Width, m.vm.Height
if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
return m.m, nil

View File

@ -140,7 +140,7 @@ func initialMonitorByOS() (*glfw.Monitor, error) {
x, y := int(px), int(py)
// Find the monitor including the cursor.
for _, m := range ensureMonitors() {
for _, m := range appendMonitors(nil) {
w, h := m.vm.Width, m.vm.Height
if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
return m.m, nil
@ -173,7 +173,7 @@ func monitorFromWin32Window(w windows.HWND) *glfw.Monitor {
}
x, y := int(mi.rcMonitor.left), int(mi.rcMonitor.top)
for _, m := range ensureMonitors() {
for _, m := range appendMonitors(nil) {
if m.x == x && m.y == y {
return m.m
}