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https://github.com/hajimehoshi/ebiten.git
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parent
6d779965f9
commit
e117086ca1
@ -37,33 +37,38 @@ const (
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screenHeight = 240
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)
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var (
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x = 0.0
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y = 0.0
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)
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type Game struct {
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x float64
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y float64
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}
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func update(screen *ebiten.Image) error {
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func (g *Game) Update(screen *ebiten.Image) error {
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dx, dy := ebiten.Wheel()
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x += dx
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y += dy
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if ebiten.IsDrawingSkipped() {
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return nil
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}
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g.x += dx
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g.y += dy
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(x, y)
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op.GeoM.Translate(g.x, g.y)
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op.GeoM.Translate(screenWidth/2, screenHeight/2)
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screen.DrawImage(pointerImage, op)
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ebitenutil.DebugPrint(screen,
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fmt.Sprintf("Move the red point by mouse wheel\n(%0.2f, %0.2f)", x, y))
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fmt.Sprintf("Move the red point by mouse wheel\n(%0.2f, %0.2f)", g.x, g.y))
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}
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return nil
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Wheel (Ebiten Demo)"); err != nil {
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g := &Game{x: 0.0, y: 0.0}
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("Wheel (Ebiten Demo)")
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if err := ebiten.RunGame(g); err != nil {
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log.Fatal(err)
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}
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}
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