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https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
audio: Change API: accept []int16 instead of []float32
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c2313c10c1
commit
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@ -20,6 +20,7 @@ import (
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/exp/audio"
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"log"
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"math"
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)
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const (
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@ -48,7 +49,7 @@ const score = `CCGGAAGR FFEEDDCR GGFFEEDR GGFFEEDR CCGGAAGR FFEEDDCR`
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var scoreIndex = 0
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func square(out []float32, volume float64, freq float64, sequence float64) {
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func square(out []int16, volume float64, freq float64, sequence float64) {
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if freq == 0 {
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for i := 0; i < len(out); i++ {
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out[i] = 0
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@ -60,7 +61,7 @@ func square(out []float32, volume float64, freq float64, sequence float64) {
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panic("invalid freq")
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}
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for i := 0; i < len(out); i++ {
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a := float32(volume)
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a := int16(volume * math.MaxInt16)
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if i%length < int(float64(length)*sequence) {
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a = -a
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}
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@ -76,8 +77,8 @@ func addNote() {
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scoreIndex++
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scoreIndex %= len(score)
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}()
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l := make([]float32, size*30)
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r := make([]float32, size*30)
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l := make([]int16, size*30)
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r := make([]int16, size*30)
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note := score[scoreIndex]
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for note == ' ' {
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scoreIndex++
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@ -32,7 +32,7 @@ var MaxChannel = audio.MaxChannel
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// If the channel is not empty, this function does nothing and returns false. This returns true otherwise.
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//
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// This function is useful to play SE or a note of PCM synthesis immediately.
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func Play(channel int, l []float32, r []float32) bool {
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func Play(channel int, l []int16, r []int16) bool {
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return audio.Play(channel, l, r)
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}
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@ -42,7 +42,7 @@ func Play(channel int, l []float32, r []float32) bool {
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// channel must be a channel index. You can't give -1 to channel.
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//
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// This function is useful to play streaming data.
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func Queue(channel int, l []float32, r []float32) {
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func Queue(channel int, l []int16, r []int16) {
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audio.Queue(channel, l, r)
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}
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@ -27,8 +27,8 @@ var nextInsertionPosition = 0
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var currentPosition = 0
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type channel struct {
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l []float32
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r []float32
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l []int16
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r []int16
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}
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var MaxChannel = 32
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@ -39,8 +39,8 @@ var channelsLock sync.Mutex
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func init() {
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for i, _ := range channels {
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channels[i] = &channel{
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l: []float32{},
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r: []float32{},
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l: []int16{},
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r: []int16{},
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}
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}
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}
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@ -73,7 +73,7 @@ func channelAt(i int) *channel {
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return nil
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}
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func Play(channel int, l []float32, r []float32) bool {
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func Play(channel int, l []int16, r []int16) bool {
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channelsLock.Lock()
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defer channelsLock.Unlock()
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@ -88,14 +88,14 @@ func Play(channel int, l []float32, r []float32) bool {
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if ch == nil {
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return false
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}
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ch.l = append(ch.l, make([]float32, nextInsertionPosition-len(ch.l))...)
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ch.r = append(ch.r, make([]float32, nextInsertionPosition-len(ch.r))...)
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ch.l = append(ch.l, make([]int16, nextInsertionPosition-len(ch.l))...)
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ch.r = append(ch.r, make([]int16, nextInsertionPosition-len(ch.r))...)
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ch.l = append(ch.l, l...)
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ch.r = append(ch.r, r...)
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return true
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}
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func Queue(channel int, l []float32, r []float32) {
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func Queue(channel int, l []int16, r []int16) {
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channelsLock.Lock()
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defer channelsLock.Unlock()
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@ -138,7 +138,7 @@ func isChannelsEmpty() bool {
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return true
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}
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func loadChannelBuffers() (l, r []float32) {
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func loadChannelBuffers() (l, r []int16) {
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channelsLock.Lock()
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defer channelsLock.Unlock()
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@ -146,8 +146,8 @@ func loadChannelBuffers() (l, r []float32) {
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return nil, nil
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}
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inputL := make([]float32, bufferSize)
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inputR := make([]float32, bufferSize)
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inputL := make([]int16, bufferSize)
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inputR := make([]int16, bufferSize)
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for _, ch := range channels {
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if len(ch.l) == 0 {
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continue
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@ -38,6 +38,7 @@ func initialize() {
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r := e.Get("outputBuffer").Call("getChannelData", 1)
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inputL, inputR := loadChannelBuffers()
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nextInsertionPosition -= min(bufferSize, nextInsertionPosition)
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const max = 1 << 16
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for i := 0; i < bufferSize; i++ {
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// TODO: Use copyFromChannel?
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if len(inputL) <= i {
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@ -45,8 +46,8 @@ func initialize() {
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r.SetIndex(i, 0)
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continue
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}
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l.SetIndex(i, inputL[i])
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r.SetIndex(i, inputR[i])
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l.SetIndex(i, float64(inputL[i])/max)
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r.SetIndex(i, float64(inputR[i])/max)
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}
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})
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audioEnabled = true
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@ -22,20 +22,17 @@ import (
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"fmt"
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"github.com/timshannon/go-openal/openal"
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"log"
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"math"
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"runtime"
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"time"
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)
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func toBytes(l, r []float32) []byte {
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func toBytes(l, r []int16) []byte {
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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}
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b := &bytes.Buffer{}
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for i, _ := range l {
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l := int16(l[i] * math.MaxInt16)
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r := int16(r[i] * math.MaxInt16)
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if err := binary.Write(b, binary.LittleEndian, []int16{l, r}); err != nil {
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if err := binary.Write(b, binary.LittleEndian, []int16{l[i], r[i]}); err != nil {
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panic(err)
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}
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}
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