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graphics: Add 'not-reached' clause
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@ -36,6 +36,8 @@ func shader(id shaderID) string {
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defs = append(defs, "#define FILTER_NEAREST")
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defs = append(defs, "#define FILTER_NEAREST")
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case shaderFragmentLinear:
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case shaderFragmentLinear:
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defs = append(defs, "#define FILTER_LINEAR")
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defs = append(defs, "#define FILTER_LINEAR")
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default:
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panic("not reached")
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}
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}
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return strings.Replace(shaderStrFragment, "{{Definitions}}", strings.Join(defs, "\n"), -1)
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return strings.Replace(shaderStrFragment, "{{Definitions}}", strings.Join(defs, "\n"), -1)
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}
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}
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