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shader: Bug fix: a blank identifier lhs and += cannot work
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@ -81,7 +81,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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}
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stmts = append(stmts, ss...)
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lhs, ts, ss, ok := cs.parseExpr(block, stmt.Lhs[0], false)
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lhs, ts, ss, ok := cs.parseExpr(block, stmt.Lhs[0], true)
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if !ok {
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return nil, false
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}
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@ -642,6 +642,16 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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_++
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return vec4(0)
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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_ += 1
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return vec4(0)
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}
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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