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internal/graphicsdriver/directx: fix a wrong constant usage
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@ -769,8 +769,9 @@ func (g *Graphics) End(present bool) error {
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g.commandQueue.ExecuteCommandLists([]*_ID3D12GraphicsCommandList{g.drawCommandList})
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// Release vertices and indices buffers when too many ones were created.
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// The threshold is an arbitrary number.
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// This is needed espciallly for testings, where present is always false.
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if len(g.vertices[g.frameIndex]) >= numDescriptorsPerFrame {
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if len(g.vertices[g.frameIndex]) >= 16 {
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if err := g.waitForCommandQueue(); err != nil {
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return err
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}
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