internal/graphicsdriver/directx: increment numDescriptorsPerFrame

16 seems too conservative. Let's double it.

Updates #2188
This commit is contained in:
Hajime Hoshi 2022-07-15 02:42:21 +09:00
parent 9a35366380
commit 8d74039617

View File

@ -23,7 +23,7 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
)
const numDescriptorsPerFrame = 16
const numDescriptorsPerFrame = 32
func operationToBlend(c graphicsdriver.Operation, alpha bool) _D3D12_BLEND {
switch c {