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internal/graphicsdriver/directx: increment numDescriptorsPerFrame
16 seems too conservative. Let's double it. Updates #2188
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@ -23,7 +23,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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)
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const numDescriptorsPerFrame = 16
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const numDescriptorsPerFrame = 32
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func operationToBlend(c graphicsdriver.Operation, alpha bool) _D3D12_BLEND {
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switch c {
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