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text/v2: add LayoutOptions
Now AppendGlyphs can treat multiple lines and alignments.
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@ -18,7 +18,6 @@ import (
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"image/color"
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"log"
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"math"
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"strings"
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"golang.org/x/image/font"
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"golang.org/x/image/font/opentype"
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@ -75,15 +74,15 @@ type Game struct {
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counter int
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kanjiText []rune
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kanjiTextColor color.RGBA
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glyphs [][]text.Glyph
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glyphs []text.Glyph
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}
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func (g *Game) Update() error {
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// Initialize the glyphs for special (colorful) rendering.
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if len(g.glyphs) == 0 {
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for _, line := range strings.Split(sampleText, "\n") {
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g.glyphs = append(g.glyphs, text.AppendGlyphs(nil, line, mplusNormalFace, 0, 0))
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}
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op := &text.LayoutOptions{}
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op.LineHeightInPixels = mplusNormalFace.Metrics().Height
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g.glyphs = text.AppendGlyphs(g.glyphs, sampleText, mplusNormalFace, op)
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}
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return nil
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}
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@ -137,33 +136,30 @@ func (g *Game) Draw(screen *ebiten.Image) {
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text.Draw(screen, sampleText, mplusBigFace, op)
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}
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{
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const x, y = 240, 380
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const x, y = 240, 360
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op := &ebiten.DrawImageOptions{}
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// g.glyphs is initialized by text.AppendGlyphs.
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// You can customize how to render each glyph.
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// In this example, multiple colors are used to render glyphs.
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for j, line := range g.glyphs {
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for i, gl := range line {
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op.GeoM.Reset()
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op.GeoM.Translate(x, y)
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op.GeoM.Translate(0, float64(j)*mplusNormalFace.Metrics().Height)
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op.GeoM.Translate(gl.X, gl.Y)
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op.ColorScale.Reset()
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r := float32(1)
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if i%3 == 0 {
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r = 0.5
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}
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g := float32(1)
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if i%3 == 1 {
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g = 0.5
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}
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b := float32(1)
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if i%3 == 2 {
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b = 0.5
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}
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op.ColorScale.Scale(r, g, b, 1)
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screen.DrawImage(gl.Image, op)
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for i, gl := range g.glyphs {
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op.GeoM.Reset()
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op.GeoM.Translate(x, y)
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op.GeoM.Translate(gl.X, gl.Y)
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op.ColorScale.Reset()
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r := float32(1)
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if i%3 == 0 {
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r = 0.5
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}
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g := float32(1)
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if i%3 == 1 {
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g = 0.5
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}
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b := float32(1)
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if i%3 == 2 {
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b = 0.5
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}
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op.ColorScale.Scale(r, g, b, 1)
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screen.DrawImage(gl.Image, op)
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}
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}
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}
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@ -35,12 +35,16 @@ const (
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// DrawImageOptions.GeoM is an additional geometry transformation
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// after putting the rendering region along with the specified alignments.
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// DrawImageOptions.ColorScale scales the text color.
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type DrawOptions struct {
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ebiten.DrawImageOptions
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LayoutOptions
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}
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// LayoutOptions represents options for layouting texts.
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//
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// PrimaryAlign and SecondaryAlign determine where to put the text in the given region at Draw.
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// Draw might render the text outside of the specified image bounds, so you might have to specify GeoM to make the text visible.
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type DrawOptions struct {
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ebiten.DrawImageOptions
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type LayoutOptions struct {
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// LineHeightInPixels is a line height in pixels.
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LineHeightInPixels float64
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@ -95,12 +99,43 @@ type DrawOptions struct {
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// If the vertical alignment is center, the rendering region's middle Y comes to the origin.
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// If the vertical alignment is bottom, the rendering region's bottom Y comes to the origin.
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func Draw(dst *ebiten.Image, text string, face Face, options *DrawOptions) {
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if options == nil {
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options = &DrawOptions{}
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}
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geoM := options.GeoM
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for _, g := range AppendGlyphs(nil, text, face, &options.LayoutOptions) {
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op := &options.DrawImageOptions
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op.GeoM.Reset()
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op.GeoM.Translate(g.X, g.Y)
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op.GeoM.Concat(geoM)
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dst.DrawImage(g.Image, op)
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}
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}
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// AppendGlyphs appends glyphs to the given slice and returns a slice.
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//
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// AppendGlyphs is a low-level API, and you can use AppendGlyphs to have more control than Draw.
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// AppendGlyphs is also available to precache glyphs.
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//
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// For the details of options, see Draw function.
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//
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// AppendGlyphs is concurrent-safe.
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func AppendGlyphs(glyphs []Glyph, text string, face Face, options *LayoutOptions) []Glyph {
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return appendGlyphs(glyphs, text, face, 0, 0, options)
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}
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// appendGlyphs appends glyphs to the given slice and returns a slice.
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//
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// appendGlyphs assumes the text is rendered with the position (x, y).
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// (x, y) might affect the subpixel rendering results.
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func appendGlyphs(glyphs []Glyph, text string, face Face, x, y float64, options *LayoutOptions) []Glyph {
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if text == "" {
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return
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return glyphs
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}
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if options == nil {
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options = &DrawOptions{}
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options = &LayoutOptions{}
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}
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// Calculate the advances for each line.
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@ -171,7 +206,6 @@ func Draw(dst *ebiten.Image, text string, face Face, options *DrawOptions) {
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var originX, originY float64
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var i int
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geoM := options.GeoM
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for t := text; ; {
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line, rest, found := strings.Cut(t, "\n")
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@ -197,7 +231,7 @@ func Draw(dst *ebiten.Image, text string, face Face, options *DrawOptions) {
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}
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}
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drawLine(dst, line, face, options, originX+offsetX, originY+offsetY, geoM)
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glyphs = face.appendGlyphs(glyphs, line, originX+offsetX+x, originY+offsetY+y)
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if !found {
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break
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@ -217,17 +251,8 @@ func Draw(dst *ebiten.Image, text string, face Face, options *DrawOptions) {
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originX -= options.LineHeightInPixels
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}
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}
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}
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func drawLine(dst *ebiten.Image, line string, face Face, options *DrawOptions, originX, originY float64, geoM ebiten.GeoM) {
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op := &options.DrawImageOptions
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gs := face.appendGlyphs(nil, line, originX, originY)
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for _, g := range gs {
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op.GeoM.Reset()
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op.GeoM.Translate(g.X, g.Y)
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op.GeoM.Concat(geoM)
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dst.DrawImage(g.Image, op)
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}
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return glyphs
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}
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type horizontalAlign int
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@ -115,18 +115,6 @@ type Glyph struct {
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GID uint32
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}
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// AppendGlyphs appends glyphs to the given slice and returns a slice.
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//
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// AppendGlyphs is a low-level API, and you can use AppendGlyphs to have more control than Draw.
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// AppendGlyphs is also available to precache glyphs.
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//
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// AppendGlyphs doesn't treat multiple lines.
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//
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// AppendGlyphs is concurrent-safe.
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func AppendGlyphs(glyphs []Glyph, text string, face Face, originX, originY float64) []Glyph {
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return face.appendGlyphs(glyphs, text, originX, originY)
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}
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// Advance returns the advanced distance from the origin position when rendering the given text with the given face.
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//
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// Advance doesn't treat multiple lines.
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@ -229,7 +217,7 @@ func CacheGlyphs(text string, face Face) {
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var buf []Glyph
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// Create all the possible variations (#2528).
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for i := 0; i < 4; i++ {
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buf = AppendGlyphs(buf, text, face, x, y)
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buf = appendGlyphs(buf, text, face, x, y, nil)
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buf = buf[:0]
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if face.direction().isHorizontal() {
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