mirror of
https://github.com/hajimehoshi/ebiten.git
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ea1d9dde4e
Now AppendGlyphs can treat multiple lines and alignments.
178 lines
4.7 KiB
Go
178 lines
4.7 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"image/color"
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"log"
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"math"
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"golang.org/x/image/font"
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"golang.org/x/image/font/opentype"
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"golang.org/x/image/math/fixed"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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const sampleText = ` The quick brown fox jumps
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over the lazy dog.`
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var (
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mplusNormalFace *text.StdFace
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mplusBigFace *text.StdFace
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)
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func init() {
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tt, err := opentype.Parse(fonts.MPlus1pRegular_ttf)
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if err != nil {
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log.Fatal(err)
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}
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const dpi = 72
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mplusNormalFont, err := opentype.NewFace(tt, &opentype.FaceOptions{
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Size: 24,
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DPI: dpi,
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Hinting: font.HintingVertical,
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})
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if err != nil {
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log.Fatal(err)
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}
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mplusNormalFace = text.NewStdFace(mplusNormalFont)
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mplusBigFont, err := opentype.NewFace(tt, &opentype.FaceOptions{
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Size: 32,
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DPI: dpi,
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Hinting: font.HintingVertical,
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})
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if err != nil {
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log.Fatal(err)
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}
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mplusBigFace = text.NewStdFace(mplusBigFont)
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}
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type Game struct {
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counter int
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kanjiText []rune
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kanjiTextColor color.RGBA
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glyphs []text.Glyph
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}
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func (g *Game) Update() error {
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// Initialize the glyphs for special (colorful) rendering.
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if len(g.glyphs) == 0 {
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op := &text.LayoutOptions{}
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op.LineHeightInPixels = mplusNormalFace.Metrics().Height
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g.glyphs = text.AppendGlyphs(g.glyphs, sampleText, mplusNormalFace, op)
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}
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return nil
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}
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func fixed26_6ToFloat32(x fixed.Int26_6) float32 {
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return float32(x>>6) + float32(x&((1<<6)-1))/(1<<6)
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
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{
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const x, y = 20, 20
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w, h := text.Measure(sampleText, mplusNormalFace, mplusNormalFace.Metrics().Height)
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vector.DrawFilledRect(screen, x, y, float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
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op.GeoM.Translate(x, y)
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op.LineHeightInPixels = mplusNormalFace.Metrics().Height
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text.Draw(screen, sampleText, mplusNormalFace, op)
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}
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{
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const x, y = 20, 120
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w, h := text.Measure(sampleText, mplusBigFace, mplusBigFace.Metrics().Height)
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vector.DrawFilledRect(screen, x, y, float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
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op.GeoM.Translate(x, y)
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op.LineHeightInPixels = mplusBigFace.Metrics().Height
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text.Draw(screen, sampleText, mplusBigFace, op)
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}
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{
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const x, y = 20, 220
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op := &text.DrawOptions{}
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op.GeoM.Rotate(math.Pi / 4)
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op.GeoM.Translate(x, y)
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op.Filter = ebiten.FilterLinear
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op.LineHeightInPixels = mplusNormalFace.Metrics().Height
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text.Draw(screen, sampleText, mplusNormalFace, op)
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}
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{
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const x, y = 160, 220
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const lineHeight = 80
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w, h := text.Measure(sampleText, mplusBigFace, lineHeight)
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vector.DrawFilledRect(screen, x, y, float32(w), float32(h), gray, false)
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op := &text.DrawOptions{}
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// Add the width as the text rendering region's upper-right position comes to (0, 0)
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// when the horizontal alignment is right. The alignment is specified later (PrimaryAlign).
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op.GeoM.Translate(x+w, y)
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op.LineHeightInPixels = lineHeight
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// The primary alignment for the left-to-right direction is a horizontal alignment, and the end means the right.
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op.PrimaryAlign = text.AlignEnd
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text.Draw(screen, sampleText, mplusBigFace, op)
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}
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{
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const x, y = 240, 360
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op := &ebiten.DrawImageOptions{}
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// g.glyphs is initialized by text.AppendGlyphs.
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// You can customize how to render each glyph.
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// In this example, multiple colors are used to render glyphs.
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for i, gl := range g.glyphs {
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op.GeoM.Reset()
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op.GeoM.Translate(x, y)
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op.GeoM.Translate(gl.X, gl.Y)
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op.ColorScale.Reset()
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r := float32(1)
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if i%3 == 0 {
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r = 0.5
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}
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g := float32(1)
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if i%3 == 1 {
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g = 0.5
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}
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b := float32(1)
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if i%3 == 2 {
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b = 0.5
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}
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op.ColorScale.Scale(r, g, b, 1)
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screen.DrawImage(gl.Image, op)
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}
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}
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Text (Ebitengine Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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