internal/graphicsdriver/metal: remove println

This commit is contained in:
Hajime Hoshi 2022-03-27 00:12:34 +09:00
parent f6d87f6ee8
commit eaad959472

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@ -1000,7 +1000,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
const offset = graphics.PreservedUniformVariablesNum const offset = graphics.PreservedUniformVariablesNum
switch g.shaders[shaderID].ir.Uniforms[offset+i].Main { switch g.shaders[shaderID].ir.Uniforms[offset+i].Main {
case shaderir.Mat3: case shaderir.Mat3:
println("yo")
// float3x3 requires 16-byte alignment (#2036). // float3x3 requires 16-byte alignment (#2036).
newV := make([]float32, 12) newV := make([]float32, 12)
copy(newV[0:3], v[0:3]) copy(newV[0:3], v[0:3])