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internal/shader: add type checks for the builtin function step
Updates #2184
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34cc6405dd
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@ -430,9 +430,6 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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return nil, nil, nil, false
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}
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t = shaderir.Type{Main: shaderir.Mat4}
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case shaderir.Step:
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// TODO: Check arg types.
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t = argts[1]
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case shaderir.Smoothstep:
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// TODO: Check arg types.
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t = argts[2]
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@ -478,7 +475,7 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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t = argts[0]
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case shaderir.Atan2, shaderir.Mod, shaderir.Min, shaderir.Max, shaderir.Distance, shaderir.Dot, shaderir.Cross, shaderir.Reflect:
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case shaderir.Atan2, shaderir.Mod, shaderir.Min, shaderir.Max, shaderir.Step, shaderir.Distance, shaderir.Dot, shaderir.Cross, shaderir.Reflect:
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// 2 arguments
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if len(args) != 2 {
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cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 2 but %d", callee.BuiltinFunc, len(args)))
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@ -503,6 +500,11 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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cs.addError(e.Pos(), fmt.Sprintf("the second argument for %s must equal to the first argument %s or float but %s", callee.BuiltinFunc, argts[0].String(), argts[1].String()))
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return nil, nil, nil, false
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}
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case shaderir.Step:
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if !argts[0].Equal(&argts[1]) && argts[0].Main != shaderir.Float {
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cs.addError(e.Pos(), fmt.Sprintf("the first argument for %s must equal to the second argument %s or float but %s", callee.BuiltinFunc, argts[1].String(), argts[0].String()))
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return nil, nil, nil, false
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}
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case shaderir.Cross:
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for i := range argts {
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if argts[i].Main != shaderir.Vec3 {
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@ -516,9 +518,12 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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return nil, nil, nil, false
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}
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}
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if callee.BuiltinFunc == shaderir.Distance || callee.BuiltinFunc == shaderir.Dot {
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switch callee.BuiltinFunc {
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case shaderir.Distance, shaderir.Dot:
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t = shaderir.Type{Main: shaderir.Float}
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} else {
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case shaderir.Step:
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t = argts[1]
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default:
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t = argts[0]
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}
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@ -1793,6 +1793,55 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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}
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}
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// Issue #2184
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func TestSyntaxBuiltinFuncStepType(t *testing.T) {
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cases := []struct {
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stmt string
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err bool
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}{
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{stmt: "a := step(); _ = a", err: true},
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{stmt: "a := step(1); _ = a", err: true},
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{stmt: "a := step(false, false); _ = a", err: true},
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{stmt: "a := step(1, 1); _ = a", err: false},
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{stmt: "a := step(1.0, 1); _ = a", err: false},
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{stmt: "a := step(1, 1.0); _ = a", err: false},
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{stmt: "a := step(int(1), int(1)); _ = a", err: true},
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{stmt: "a := step(1, vec2(1)); _ = a", err: false}, // The first argument can be a scalar.
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{stmt: "a := step(1, vec3(1)); _ = a", err: false}, // The first argument can be a scalar.
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{stmt: "a := step(1, vec4(1)); _ = a", err: false}, // The first argument can be a scalar.
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{stmt: "a := step(vec2(1), 1); _ = a", err: true},
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{stmt: "a := step(vec2(1), vec2(1)); _ = a", err: false},
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{stmt: "a := step(vec2(1), vec3(1)); _ = a", err: true},
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{stmt: "a := step(vec2(1), vec4(1)); _ = a", err: true},
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{stmt: "a := step(vec3(1), 1); _ = a", err: true},
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{stmt: "a := step(vec3(1), vec2(1)); _ = a", err: true},
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{stmt: "a := step(vec3(1), vec3(1)); _ = a", err: false},
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{stmt: "a := step(vec3(1), vec4(1)); _ = a", err: true},
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{stmt: "a := step(vec4(1), 1); _ = a", err: true},
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{stmt: "a := step(vec4(1), vec2(1)); _ = a", err: true},
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{stmt: "a := step(vec4(1), vec3(1)); _ = a", err: true},
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{stmt: "a := step(vec4(1), vec4(1)); _ = a", err: false},
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{stmt: "a := step(mat2(1), mat2(1)); _ = a", err: true},
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{stmt: "a := step(1, 1, 1); _ = a", err: true},
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}
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for _, c := range cases {
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stmt := c.stmt
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src := fmt.Sprintf(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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%s
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return position
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}`, stmt)
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_, err := compileToIR([]byte(src))
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if err == nil && c.err {
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t.Errorf("%s must return an error but does not", stmt)
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} else if err != nil && !c.err {
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t.Errorf("%s must not return nil but returned %v", stmt, err)
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}
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}
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}
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// Issue #2184
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func TestSyntaxBuiltinFuncClampType(t *testing.T) {
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cases := []struct {
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