mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
2261cf76de
commit
f0ca3f1870
@ -184,7 +184,7 @@ func (g *Graphics) gcBuffers() {
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func (g *Graphics) availableBuffer(length uintptr) mtl.Buffer {
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if g.cb == (mtl.CommandBuffer{}) {
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g.cb = g.cq.MakeCommandBuffer()
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g.cb = g.cq.CommandBuffer()
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}
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var newBuf mtl.Buffer
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@ -197,7 +197,7 @@ func (g *Graphics) availableBuffer(length uintptr) mtl.Buffer {
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}
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if newBuf == (mtl.Buffer{}) {
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newBuf = g.view.getMTLDevice().MakeBufferWithLength(pow2(length), resourceStorageMode)
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newBuf = g.view.getMTLDevice().NewBufferWithLength(pow2(length), resourceStorageMode)
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}
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if g.buffers == nil {
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@ -286,7 +286,7 @@ func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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StorageMode: storageMode,
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Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
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}
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t := g.view.getMTLDevice().MakeTexture(td)
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t := g.view.getMTLDevice().NewTextureWithDescriptor(td)
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i := &Image{
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id: g.genNextImageID(),
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graphics: g,
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@ -397,7 +397,7 @@ func (g *Graphics) Initialize() error {
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}
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// The stencil reference value is always 0 (default).
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g.dsss[noStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{
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g.dsss[noStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{
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BackFaceStencil: mtl.StencilDescriptor{
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StencilFailureOperation: mtl.StencilOperationKeep,
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DepthFailureOperation: mtl.StencilOperationKeep,
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@ -411,7 +411,7 @@ func (g *Graphics) Initialize() error {
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StencilCompareFunction: mtl.CompareFunctionAlways,
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},
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})
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g.dsss[incrementStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{
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g.dsss[incrementStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{
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BackFaceStencil: mtl.StencilDescriptor{
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StencilFailureOperation: mtl.StencilOperationKeep,
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DepthFailureOperation: mtl.StencilOperationKeep,
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@ -425,7 +425,7 @@ func (g *Graphics) Initialize() error {
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StencilCompareFunction: mtl.CompareFunctionAlways,
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},
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})
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g.dsss[invertStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{
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g.dsss[invertStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{
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BackFaceStencil: mtl.StencilDescriptor{
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StencilFailureOperation: mtl.StencilOperationKeep,
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DepthFailureOperation: mtl.StencilOperationKeep,
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@ -439,7 +439,7 @@ func (g *Graphics) Initialize() error {
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StencilCompareFunction: mtl.CompareFunctionAlways,
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},
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})
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g.dsss[drawWithStencil] = g.view.getMTLDevice().MakeDepthStencilState(mtl.DepthStencilDescriptor{
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g.dsss[drawWithStencil] = g.view.getMTLDevice().NewDepthStencilStateWithDescriptor(mtl.DepthStencilDescriptor{
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BackFaceStencil: mtl.StencilDescriptor{
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StencilFailureOperation: mtl.StencilOperationKeep,
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DepthFailureOperation: mtl.StencilOperationKeep,
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@ -454,7 +454,7 @@ func (g *Graphics) Initialize() error {
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},
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})
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g.cq = g.view.getMTLDevice().MakeCommandQueue()
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g.cq = g.view.getMTLDevice().NewCommandQueue()
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return nil
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}
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@ -505,9 +505,9 @@ func (g *Graphics) draw(dst *Image, dstRegions []graphicsdriver.DstRegion, srcs
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}
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if g.cb == (mtl.CommandBuffer{}) {
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g.cb = g.cq.MakeCommandBuffer()
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g.cb = g.cq.CommandBuffer()
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}
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g.rce = g.cb.MakeRenderCommandEncoder(rpd)
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g.rce = g.cb.RenderCommandEncoderWithDescriptor(rpd)
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}
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w, h := dst.internalSize()
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@ -810,8 +810,8 @@ func (i *Image) syncTexture() {
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panic("metal: command buffer must be empty at syncTexture: flushIfNeeded is not called yet?")
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}
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cb := i.graphics.cq.MakeCommandBuffer()
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bce := cb.MakeBlitCommandEncoder()
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cb := i.graphics.cq.CommandBuffer()
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bce := cb.BlitCommandEncoder()
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bce.SynchronizeTexture(i.texture, 0, 0)
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bce.EndEncoding()
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@ -859,7 +859,7 @@ func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
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StorageMode: storageMode,
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Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
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}
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t := g.view.getMTLDevice().MakeTexture(td)
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t := g.view.getMTLDevice().NewTextureWithDescriptor(td)
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g.tmpTextures = append(g.tmpTextures, t)
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for _, a := range args {
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@ -870,9 +870,9 @@ func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error {
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}
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if g.cb == (mtl.CommandBuffer{}) {
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g.cb = i.graphics.cq.MakeCommandBuffer()
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g.cb = i.graphics.cq.CommandBuffer()
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}
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bce := g.cb.MakeBlitCommandEncoder()
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bce := g.cb.BlitCommandEncoder()
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for _, a := range args {
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so := mtl.Origin{X: a.Region.Min.X - region.Min.X, Y: a.Region.Min.Y - region.Min.Y, Z: 0}
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ss := mtl.Size{Width: a.Region.Dx(), Height: a.Region.Dy(), Depth: 1}
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@ -914,5 +914,5 @@ func (i *Image) ensureStencil() {
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StorageMode: mtl.StorageModePrivate,
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Usage: mtl.TextureUsageRenderTarget,
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}
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i.stencil = i.graphics.view.getMTLDevice().MakeTexture(td)
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i.stencil = i.graphics.view.getMTLDevice().NewTextureWithDescriptor(td)
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}
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@ -112,15 +112,15 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) {
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return in.color;
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}
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`
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lib, err := device.MakeLibrary(source, mtl.CompileOptions{})
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lib, err := device.NewLibraryWithSource(source, mtl.CompileOptions{})
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if err != nil {
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log.Fatalln(err)
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}
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vs, err := lib.MakeFunction("VertexShader")
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vs, err := lib.NewFunctionWithName("VertexShader")
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if err != nil {
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log.Fatalln(err)
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}
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fs, err := lib.MakeFunction("FragmentShader")
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fs, err := lib.NewFunctionWithName("FragmentShader")
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if err != nil {
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log.Fatalln(err)
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}
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@ -129,7 +129,7 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) {
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rpld.FragmentFunction = fs
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rpld.ColorAttachments[0].PixelFormat = mtl.PixelFormatRGBA8UNorm
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rpld.ColorAttachments[0].WriteMask = mtl.ColorWriteMaskAll
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rps, err := device.MakeRenderPipelineState(rpld)
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rps, err := device.NewRenderPipelineStateWithDescriptor(rpld)
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if err != nil {
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log.Fatalln(err)
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}
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@ -144,7 +144,7 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) {
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{f32.Vec4{-0.75, -0.75, 0, 1}, f32.Vec4{1, 1, 1, 1}},
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{f32.Vec4{+0.75, -0.75, 0, 1}, f32.Vec4{0, 0, 0, 1}},
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}
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vertexBuffer := device.MakeBufferWithBytes(unsafe.Pointer(&vertexData[0]), unsafe.Sizeof(vertexData), mtl.ResourceStorageModeManaged)
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vertexBuffer := device.NewBufferWithBytes(unsafe.Pointer(&vertexData[0]), unsafe.Sizeof(vertexData), mtl.ResourceStorageModeManaged)
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// Create an output texture to render into.
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td := mtl.TextureDescriptor{
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@ -154,10 +154,10 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) {
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Height: 20,
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StorageMode: mtl.StorageModeManaged,
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}
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texture := device.MakeTexture(td)
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texture := device.NewTextureWithDescriptor(td)
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cq := device.MakeCommandQueue()
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cb := cq.MakeCommandBuffer()
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cq := device.NewCommandQueue()
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cb := cq.CommandBuffer()
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// Encode all render commands.
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var rpd mtl.RenderPassDescriptor
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@ -165,14 +165,14 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) {
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rpd.ColorAttachments[0].StoreAction = mtl.StoreActionStore
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rpd.ColorAttachments[0].ClearColor = mtl.ClearColor{Red: 0, Green: 0, Blue: 0, Alpha: 1}
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rpd.ColorAttachments[0].Texture = texture
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rce := cb.MakeRenderCommandEncoder(rpd)
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rce := cb.RenderCommandEncoderWithDescriptor(rpd)
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rce.SetRenderPipelineState(rps)
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rce.SetVertexBuffer(vertexBuffer, 0, 0)
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rce.DrawPrimitives(mtl.PrimitiveTypeTriangle, 0, 3)
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rce.EndEncoding()
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// Encode all blit commands.
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bce := cb.MakeBlitCommandEncoder()
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bce := cb.BlitCommandEncoder()
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bce.Synchronize(texture)
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bce.EndEncoding()
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@ -36,7 +36,7 @@ import (
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// GPUFamily represents the functionality for families of GPUs.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlgpufamily
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// Reference: https://developer.apple.com/documentation/metal/mtlgpufamily?language=objc.
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type GPUFamily int
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const (
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@ -54,7 +54,7 @@ const (
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// FeatureSet defines a specific platform, hardware, and software configuration.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlfeatureset.
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// Reference: https://developer.apple.com/documentation/metal/mtlfeatureset?language=objc.
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type FeatureSet uint16
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const (
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@ -92,7 +92,7 @@ const (
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// TextureType defines The dimension of each image, including whether multiple images are arranged into an array or
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// a cube.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtltexturetype
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// Reference: https://developer.apple.com/documentation/metal/mtltexturetype?language=objc.
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type TextureType uint16
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const (
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@ -102,7 +102,7 @@ const (
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// PixelFormat defines data formats that describe the organization
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// and characteristics of individual pixels in a texture.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlpixelformat.
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// Reference: https://developer.apple.com/documentation/metal/mtlpixelformat?language=objc.
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type PixelFormat uint16
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// The data formats that describe the organization and characteristics
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@ -117,7 +117,7 @@ const (
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// PrimitiveType defines geometric primitive types for drawing commands.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlprimitivetype.
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// Reference: https://developer.apple.com/documentation/metal/mtlprimitivetype?language=objc.
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type PrimitiveType uint8
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// Geometric primitive types for drawing commands.
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@ -132,7 +132,7 @@ const (
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// LoadAction defines actions performed at the start of a rendering pass
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// for a render command encoder.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlloadaction.
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// Reference: https://developer.apple.com/documentation/metal/mtlloadaction?language=objc.
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type LoadAction uint8
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// Actions performed at the start of a rendering pass for a render command encoder.
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@ -145,7 +145,7 @@ const (
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// StoreAction defines actions performed at the end of a rendering pass
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// for a render command encoder.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlstoreaction.
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// Reference: https://developer.apple.com/documentation/metal/mtlstoreaction?language=objc.
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type StoreAction uint8
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// Actions performed at the end of a rendering pass for a render command encoder.
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@ -160,7 +160,7 @@ const (
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// StorageMode defines the memory location and access permissions of a resource.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode.
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// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode?language=objc.
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type StorageMode uint8
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const (
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@ -189,7 +189,7 @@ const (
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// ResourceOptions defines optional arguments used to create
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// and influence behavior of buffer and texture objects.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlresourceoptions.
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// Reference: https://developer.apple.com/documentation/metal/mtlresourceoptions?language=objc.
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type ResourceOptions uint16
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const (
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@ -237,7 +237,7 @@ const (
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// CPUCacheMode is the CPU cache mode that defines the CPU mapping of a resource.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlcpucachemode.
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// Reference: https://developer.apple.com/documentation/metal/mtlcpucachemode?language=objc.
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type CPUCacheMode uint8
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const (
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@ -252,7 +252,7 @@ const (
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// IndexType is the index type for an index buffer that references vertices of geometric primitives.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode
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// Reference: https://developer.apple.com/documentation/metal/mtlstoragemode?language=objc
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type IndexType uint8
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const (
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@ -358,7 +358,7 @@ const (
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// Resource represents a memory allocation for storing specialized data
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// that is accessible to the GPU.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlresource.
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// Reference: https://developer.apple.com/documentation/metal/mtlresource?language=objc.
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type Resource interface {
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// resource returns the underlying id<MTLResource> pointer.
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resource() unsafe.Pointer
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@ -366,7 +366,7 @@ type Resource interface {
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// RenderPipelineDescriptor configures new RenderPipelineState objects.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinedescriptor.
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinedescriptor?language=objc.
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type RenderPipelineDescriptor struct {
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// VertexFunction is a programmable function that processes individual vertices in a rendering pass.
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VertexFunction Function
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@ -384,7 +384,7 @@ type RenderPipelineDescriptor struct {
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// RenderPipelineColorAttachmentDescriptor describes a color render target that specifies
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// the color configuration and color operations associated with a render pipeline.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinecolorattachmentdescriptor.
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinecolorattachmentdescriptor?language=objc.
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type RenderPipelineColorAttachmentDescriptor struct {
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// PixelFormat is the pixel format of the color attachment's texture.
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PixelFormat PixelFormat
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@ -404,7 +404,7 @@ type RenderPipelineColorAttachmentDescriptor struct {
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// RenderPassDescriptor describes a group of render targets that serve as
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// the output destination for pixels generated by a render pass.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassdescriptor.
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassdescriptor?language=objc.
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type RenderPassDescriptor struct {
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// ColorAttachments is array of state information for attachments that store color data.
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ColorAttachments [1]RenderPassColorAttachmentDescriptor
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@ -416,7 +416,7 @@ type RenderPassDescriptor struct {
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// RenderPassColorAttachmentDescriptor describes a color render target that serves
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// as the output destination for color pixels generated by a render pass.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpasscolorattachmentdescriptor.
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpasscolorattachmentdescriptor?language=objc.
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type RenderPassColorAttachmentDescriptor struct {
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RenderPassAttachmentDescriptor
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ClearColor ClearColor
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@ -425,7 +425,7 @@ type RenderPassColorAttachmentDescriptor struct {
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// RenderPassStencilAttachment describes a stencil render target that serves as the output
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// destination for stencil pixels generated by a render pass.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassstencilattachmentdescriptor
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassstencilattachmentdescriptor?language=objc.
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type RenderPassStencilAttachment struct {
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RenderPassAttachmentDescriptor
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}
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@ -433,7 +433,7 @@ type RenderPassStencilAttachment struct {
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// RenderPassAttachmentDescriptor describes a render target that serves
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// as the output destination for pixels generated by a render pass.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassattachmentdescriptor.
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// Reference: https://developer.apple.com/documentation/metal/mtlrenderpassattachmentdescriptor?language=objc.
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type RenderPassAttachmentDescriptor struct {
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LoadAction LoadAction
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StoreAction StoreAction
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@ -442,14 +442,14 @@ type RenderPassAttachmentDescriptor struct {
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// ClearColor is an RGBA value used for a color pixel.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtlclearcolor.
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// Reference: https://developer.apple.com/documentation/metal/mtlclearcolor?language=objc.
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type ClearColor struct {
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Red, Green, Blue, Alpha float64
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}
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// TextureDescriptor configures new Texture objects.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtltexturedescriptor.
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// Reference: https://developer.apple.com/documentation/metal/mtltexturedescriptor?language=objc.
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type TextureDescriptor struct {
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TextureType TextureType
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PixelFormat PixelFormat
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@ -462,7 +462,7 @@ type TextureDescriptor struct {
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// Device is abstract representation of the GPU that
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// serves as the primary interface for a Metal app.
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//
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// Reference: https://developer.apple.com/documentation/metal/mtldevice.
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// Reference: https://developer.apple.com/documentation/metal/mtldevice?language=objc.
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type Device struct {
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device objc.ID
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@ -568,7 +568,7 @@ var (
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// CreateSystemDefaultDevice returns the preferred system default Metal device.
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//
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// Reference: https://developer.apple.com/documentation/metal/1433401-mtlcreatesystemdefaultdevice.
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// Reference: https://developer.apple.com/documentation/metal/1433401-mtlcreatesystemdefaultdevice?language=objc.
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func CreateSystemDefaultDevice() (Device, error) {
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metal, err := purego.Dlopen("/System/Library/Frameworks/Metal.framework/Metal", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
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if err != nil {
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@ -608,37 +608,36 @@ func (d Device) Device() unsafe.Pointer { return *(*unsafe.Pointer)(unsafe.Point
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// RespondsToSelector returns a Boolean value that indicates whether the receiver implements or inherits a method that can respond to a specified message.
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//
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// Reference: https://developer.apple.com/documentation/objectivec/1418956-nsobject/1418583-respondstoselector
|
||||
// Reference: https://developer.apple.com/documentation/objectivec/1418956-nsobject/1418583-respondstoselector?language=objc.
|
||||
func (d Device) RespondsToSelector(sel objc.SEL) bool {
|
||||
return d.device.Send(sel_respondsToSelector, sel) != 0
|
||||
}
|
||||
|
||||
// SupportsFamily returns a Boolean value that indicates whether the GPU device supports the feature set of a specific GPU family.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/3143473-supportsfamily
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/3143473-supportsfamily?language=objc.
|
||||
func (d Device) SupportsFamily(gpuFamily GPUFamily) bool {
|
||||
return d.device.Send(sel_supportsFamily, uintptr(gpuFamily)) != 0
|
||||
}
|
||||
|
||||
// SupportsFeatureSet reports whether device d supports feature set fs.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433418-supportsfeatureset.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433418-supportsfeatureset?language=objc.
|
||||
func (d Device) SupportsFeatureSet(fs FeatureSet) bool {
|
||||
return d.device.Send(sel_supportsFeatureSet, uintptr(fs)) != 0
|
||||
}
|
||||
|
||||
// MakeCommandQueue creates a serial command submission queue.
|
||||
// NewCommandQueue creates a queue you use to submit rendering and computation commands to a GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433388-makecommandqueue.
|
||||
func (d Device) MakeCommandQueue() CommandQueue {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433388-newcommandqueue?language=objc.
|
||||
func (d Device) NewCommandQueue() CommandQueue {
|
||||
return CommandQueue{d.device.Send(sel_newCommandQueue)}
|
||||
}
|
||||
|
||||
// MakeLibrary creates a new library that contains
|
||||
// the functions stored in the specified source string.
|
||||
// NewLibraryWithSource synchronously creates a Metal library instance by compiling the functions in a source string.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433431-makelibrary.
|
||||
func (d Device) MakeLibrary(source string, opt CompileOptions) (Library, error) {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433431-newlibrarywithsource?language=objc.
|
||||
func (d Device) NewLibraryWithSource(source string, opt CompileOptions) (Library, error) {
|
||||
var err cocoa.NSError
|
||||
l := d.device.Send(
|
||||
sel_newLibraryWithSource_options_error,
|
||||
@ -653,10 +652,10 @@ func (d Device) MakeLibrary(source string, opt CompileOptions) (Library, error)
|
||||
return Library{l}, nil
|
||||
}
|
||||
|
||||
// MakeLibraryWithData creates a Metal library instance from a data instance that contains the functions in a precompiled Metal library.
|
||||
// NewLibraryWithData Creates a Metal library instance that contains the functions in a precompiled Metal library.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433391-makelibrary
|
||||
func (d Device) MakeLibraryWithData(buffer []byte) (Library, error) {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433391-newlibrarywithdata?language=objc.
|
||||
func (d Device) NewLibraryWithData(buffer []byte) (Library, error) {
|
||||
defer runtime.KeepAlive(buffer)
|
||||
|
||||
data := dispatchDataCreate(unsafe.Pointer(&buffer[0]), uint(len(buffer)), 0, 0)
|
||||
@ -674,10 +673,10 @@ func (d Device) MakeLibraryWithData(buffer []byte) (Library, error) {
|
||||
return Library{l}, nil
|
||||
}
|
||||
|
||||
// MakeRenderPipelineState creates a render pipeline state object.
|
||||
// NewRenderPipelineStateWithDescriptor synchronously creates a render pipeline state.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433369-makerenderpipelinestate.
|
||||
func (d Device) MakeRenderPipelineState(rpd RenderPipelineDescriptor) (RenderPipelineState, error) {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433369-newrenderpipelinestatewithdescri?language=objc.
|
||||
func (d Device) NewRenderPipelineStateWithDescriptor(rpd RenderPipelineDescriptor) (RenderPipelineState, error) {
|
||||
renderPipelineDescriptor := objc.ID(class_MTLRenderPipelineDescriptor).Send(sel_new)
|
||||
renderPipelineDescriptor.Send(sel_setVertexFunction, rpd.VertexFunction.function)
|
||||
renderPipelineDescriptor.Send(sel_setFragmentFunction, rpd.FragmentFunction.function)
|
||||
@ -705,26 +704,24 @@ func (d Device) MakeRenderPipelineState(rpd RenderPipelineDescriptor) (RenderPip
|
||||
return RenderPipelineState{renderPipelineState}, nil
|
||||
}
|
||||
|
||||
// MakeBufferWithBytes allocates a new buffer of a given length
|
||||
// and initializes its contents by copying existing data into it.
|
||||
// NewBufferWithBytes allocates a new buffer of a given length and initializes its contents by copying existing data into it.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433429-makebuffer.
|
||||
func (d Device) MakeBufferWithBytes(bytes unsafe.Pointer, length uintptr, opt ResourceOptions) Buffer {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433429-newbufferwithbytes?language=objc.
|
||||
func (d Device) NewBufferWithBytes(bytes unsafe.Pointer, length uintptr, opt ResourceOptions) Buffer {
|
||||
return Buffer{d.device.Send(sel_newBufferWithBytes_length_options, bytes, length, uintptr(opt))}
|
||||
}
|
||||
|
||||
// MakeBufferWithLength allocates a new zero-filled buffer of a given length.
|
||||
// NewBufferWithLength allocates a new zero-filled buffer of a given length.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433375-newbufferwithlength
|
||||
func (d Device) MakeBufferWithLength(length uintptr, opt ResourceOptions) Buffer {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433375-newbufferwithlength?language=objc.
|
||||
func (d Device) NewBufferWithLength(length uintptr, opt ResourceOptions) Buffer {
|
||||
return Buffer{d.device.Send(sel_newBufferWithLength_options, length, uintptr(opt))}
|
||||
}
|
||||
|
||||
// MakeTexture creates a texture object with privately owned storage
|
||||
// that contains texture state.
|
||||
// NewTextureWithDescriptor creates a new texture instance.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433425-maketexture.
|
||||
func (d Device) MakeTexture(td TextureDescriptor) Texture {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433425-newtexturewithdescriptor?language=objc.
|
||||
func (d Device) NewTextureWithDescriptor(td TextureDescriptor) Texture {
|
||||
textureDescriptor := objc.ID(class_MTLTextureDescriptor).Send(sel_new)
|
||||
textureDescriptor.Send(sel_setTextureType, uintptr(td.TextureType))
|
||||
textureDescriptor.Send(sel_setPixelFormat, uintptr(td.PixelFormat))
|
||||
@ -739,10 +736,10 @@ func (d Device) MakeTexture(td TextureDescriptor) Texture {
|
||||
}
|
||||
}
|
||||
|
||||
// MakeDepthStencilState creates a new object that contains depth and stencil test state.
|
||||
// NewDepthStencilStateWithDescriptor creates a depth-stencil state instance.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433412-makedepthstencilstate
|
||||
func (d Device) MakeDepthStencilState(dsd DepthStencilDescriptor) DepthStencilState {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldevice/1433412-newdepthstencilstatewithdescript?language=objc.
|
||||
func (d Device) NewDepthStencilStateWithDescriptor(dsd DepthStencilDescriptor) DepthStencilState {
|
||||
depthStencilDescriptor := objc.ID(class_MTLDepthStencilDescriptor).Send(sel_new)
|
||||
backFaceStencil := depthStencilDescriptor.Send(sel_backFaceStencil)
|
||||
backFaceStencil.Send(sel_setStencilFailureOperation, uintptr(dsd.BackFaceStencil.StencilFailureOperation))
|
||||
@ -764,14 +761,14 @@ func (d Device) MakeDepthStencilState(dsd DepthStencilDescriptor) DepthStencilSt
|
||||
// CompileOptions specifies optional compilation settings for
|
||||
// the graphics or compute functions within a library.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcompileoptions.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcompileoptions?language=objc.
|
||||
type CompileOptions struct {
|
||||
// TODO.
|
||||
}
|
||||
|
||||
// Drawable is a displayable resource that can be rendered or written to.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldrawable.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldrawable?language=objc.
|
||||
type Drawable interface {
|
||||
// Drawable returns the underlying id<MTLDrawable> pointer.
|
||||
Drawable() unsafe.Pointer
|
||||
@ -780,7 +777,7 @@ type Drawable interface {
|
||||
// CommandQueue is a queue that organizes the order
|
||||
// in which command buffers are executed by the GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue?language=objc.
|
||||
type CommandQueue struct {
|
||||
commandQueue objc.ID
|
||||
}
|
||||
@ -789,17 +786,17 @@ func (cq CommandQueue) Release() {
|
||||
cq.commandQueue.Send(sel_release)
|
||||
}
|
||||
|
||||
// MakeCommandBuffer creates a command buffer.
|
||||
// CommandBuffer returns a command buffer from the command queue that maintains strong references to resources.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue/1508686-makecommandbuffer.
|
||||
func (cq CommandQueue) MakeCommandBuffer() CommandBuffer {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandqueue/1508686-commandbuffer?language=objc.
|
||||
func (cq CommandQueue) CommandBuffer() CommandBuffer {
|
||||
return CommandBuffer{cq.commandQueue.Send(sel_commandBuffer)}
|
||||
}
|
||||
|
||||
// CommandBuffer is a container that stores encoded commands
|
||||
// that are committed to and executed by the GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer?language=objc.
|
||||
type CommandBuffer struct {
|
||||
commandBuffer objc.ID
|
||||
}
|
||||
@ -814,44 +811,43 @@ func (cb CommandBuffer) Release() {
|
||||
|
||||
// Status returns the current stage in the lifetime of the command buffer.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443048-status
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443048-status?language=objc.
|
||||
func (cb CommandBuffer) Status() CommandBufferStatus {
|
||||
return CommandBufferStatus(cb.commandBuffer.Send(sel_status))
|
||||
}
|
||||
|
||||
// PresentDrawable registers a drawable presentation to occur as soon as possible.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443029-presentdrawable.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443029-presentdrawable?language=objc.
|
||||
func (cb CommandBuffer) PresentDrawable(d Drawable) {
|
||||
cb.commandBuffer.Send(sel_presentDrawable, d.Drawable())
|
||||
}
|
||||
|
||||
// Commit commits this command buffer for execution as soon as possible.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443003-commit.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443003-commit?language=objc.
|
||||
func (cb CommandBuffer) Commit() {
|
||||
cb.commandBuffer.Send(sel_commit)
|
||||
}
|
||||
|
||||
// WaitUntilCompleted waits for the execution of this command buffer to complete.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443039-waituntilcompleted.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443039-waituntilcompleted?language=objc.
|
||||
func (cb CommandBuffer) WaitUntilCompleted() {
|
||||
cb.commandBuffer.Send(sel_waitUntilCompleted)
|
||||
}
|
||||
|
||||
// WaitUntilScheduled blocks execution of the current thread until the command buffer is scheduled.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443036-waituntilscheduled.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443036-waituntilscheduled?language=objc.
|
||||
func (cb CommandBuffer) WaitUntilScheduled() {
|
||||
cb.commandBuffer.Send(sel_waitUntilScheduled)
|
||||
}
|
||||
|
||||
// MakeRenderCommandEncoder creates an encoder object that can
|
||||
// encode graphics rendering commands into this command buffer.
|
||||
// RenderCommandEncoderWithDescriptor creates a render command encoder from a descriptor.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1442999-makerendercommandencoder.
|
||||
func (cb CommandBuffer) MakeRenderCommandEncoder(rpd RenderPassDescriptor) RenderCommandEncoder {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1442999-rendercommandencoderwithdescript?language=objc.
|
||||
func (cb CommandBuffer) RenderCommandEncoderWithDescriptor(rpd RenderPassDescriptor) RenderCommandEncoder {
|
||||
var renderPassDescriptor = objc.ID(class_MTLRenderPassDescriptor).Send(sel_new)
|
||||
var colorAttachments0 = renderPassDescriptor.Send(sel_colorAttachments).Send(sel_objectAtIndexedSubscript, 0)
|
||||
colorAttachments0.Send(sel_setLoadAction, int(rpd.ColorAttachments[0].LoadAction))
|
||||
@ -872,11 +868,11 @@ func (cb CommandBuffer) MakeRenderCommandEncoder(rpd RenderPassDescriptor) Rende
|
||||
return RenderCommandEncoder{CommandEncoder{rce}}
|
||||
}
|
||||
|
||||
// MakeBlitCommandEncoder creates an encoder object that can encode
|
||||
// BlitCommandEncoder creates an encoder object that can encode
|
||||
// memory operation (blit) commands into this command buffer.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443001-makeblitcommandencoder.
|
||||
func (cb CommandBuffer) MakeBlitCommandEncoder() BlitCommandEncoder {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443001-makeblitcommandencoder?language=objc.
|
||||
func (cb CommandBuffer) BlitCommandEncoder() BlitCommandEncoder {
|
||||
ce := cb.commandBuffer.Send(sel_blitCommandEncoder)
|
||||
return BlitCommandEncoder{CommandEncoder{ce}}
|
||||
}
|
||||
@ -884,14 +880,14 @@ func (cb CommandBuffer) MakeBlitCommandEncoder() BlitCommandEncoder {
|
||||
// CommandEncoder is an encoder that writes sequential GPU commands
|
||||
// into a command buffer.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandbuffer/1443001-blitcommandencoder?language=objc.
|
||||
type CommandEncoder struct {
|
||||
commandEncoder objc.ID
|
||||
}
|
||||
|
||||
// EndEncoding declares that all command generation from this encoder is completed.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder/1458038-endencoding.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlcommandencoder/1458038-endencoding?language=objc.
|
||||
func (ce CommandEncoder) EndEncoding() {
|
||||
ce.commandEncoder.Send(sel_endEncoding)
|
||||
}
|
||||
@ -899,7 +895,7 @@ func (ce CommandEncoder) EndEncoding() {
|
||||
// RenderCommandEncoder is an encoder that specifies graphics-rendering commands
|
||||
// and executes graphics functions.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder?language=objc.
|
||||
type RenderCommandEncoder struct {
|
||||
CommandEncoder
|
||||
}
|
||||
@ -910,7 +906,7 @@ func (rce RenderCommandEncoder) Release() {
|
||||
|
||||
// SetRenderPipelineState sets the current render pipeline state object.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515811-setrenderpipelinestate.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515811-setrenderpipelinestate?language=objc.
|
||||
func (rce RenderCommandEncoder) SetRenderPipelineState(rps RenderPipelineState) {
|
||||
rce.commandEncoder.Send(sel_setRenderPipelineState, rps.renderPipelineState)
|
||||
}
|
||||
@ -925,7 +921,7 @@ func (rce RenderCommandEncoder) SetViewport(viewport Viewport) {
|
||||
|
||||
// SetScissorRect sets the scissor rectangle for a fragment scissor test.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515583-setscissorrect
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515583-setscissorrect?language=objc.
|
||||
func (rce RenderCommandEncoder) SetScissorRect(scissorRect ScissorRect) {
|
||||
inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:{MTLScissorRect=qqqq}"))
|
||||
inv.SetTarget(rce.commandEncoder)
|
||||
@ -937,14 +933,14 @@ func (rce RenderCommandEncoder) SetScissorRect(scissorRect ScissorRect) {
|
||||
// SetVertexBuffer sets a buffer for the vertex shader function at an index
|
||||
// in the buffer argument table with an offset that specifies the start of the data.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515829-setvertexbuffer.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515829-setvertexbuffer?language=objc.
|
||||
func (rce RenderCommandEncoder) SetVertexBuffer(buf Buffer, offset, index int) {
|
||||
rce.commandEncoder.Send(sel_setVertexBuffer_offset_atIndex, buf.buffer, offset, index)
|
||||
}
|
||||
|
||||
// SetVertexBytes sets a block of data for the vertex function.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515846-setvertexbytes.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515846-setvertexbytes?language=objc.
|
||||
func (rce RenderCommandEncoder) SetVertexBytes(bytes unsafe.Pointer, length uintptr, index int) {
|
||||
rce.commandEncoder.Send(sel_setVertexBytes_length_atIndex, bytes, length, index)
|
||||
}
|
||||
@ -955,7 +951,7 @@ func (rce RenderCommandEncoder) SetFragmentBytes(bytes unsafe.Pointer, length ui
|
||||
|
||||
// SetFragmentTexture sets a texture for the fragment function at an index in the texture argument table.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515390-setfragmenttexture
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515390-setfragmenttexture?language=objc.
|
||||
func (rce RenderCommandEncoder) SetFragmentTexture(texture Texture, index int) {
|
||||
rce.commandEncoder.Send(sel_setFragmentTexture_atIndex, texture.texture, index)
|
||||
}
|
||||
@ -966,7 +962,7 @@ func (rce RenderCommandEncoder) SetBlendColor(red, green, blue, alpha float32) {
|
||||
|
||||
// SetDepthStencilState sets the depth and stencil test state.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516119-setdepthstencilstate
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516119-setdepthstencilstate?language=objc.
|
||||
func (rce RenderCommandEncoder) SetDepthStencilState(depthStencilState DepthStencilState) {
|
||||
rce.commandEncoder.Send(sel_setDepthStencilState, depthStencilState.depthStencilState)
|
||||
}
|
||||
@ -974,7 +970,7 @@ func (rce RenderCommandEncoder) SetDepthStencilState(depthStencilState DepthSten
|
||||
// DrawPrimitives renders one instance of primitives using vertex data
|
||||
// in contiguous array elements.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516326-drawprimitives.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1516326-drawprimitives?language=objc.
|
||||
func (rce RenderCommandEncoder) DrawPrimitives(typ PrimitiveType, vertexStart, vertexCount int) {
|
||||
rce.commandEncoder.Send(sel_drawPrimitives_vertexStart_vertexCount, uintptr(typ), vertexStart, vertexCount)
|
||||
}
|
||||
@ -991,7 +987,7 @@ func (rce RenderCommandEncoder) DrawIndexedPrimitives(typ PrimitiveType, indexCo
|
||||
// BlitCommandEncoder is an encoder that specifies resource copy
|
||||
// and resource synchronization commands.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder?language=objc.
|
||||
type BlitCommandEncoder struct {
|
||||
CommandEncoder
|
||||
}
|
||||
@ -999,7 +995,7 @@ type BlitCommandEncoder struct {
|
||||
// Synchronize flushes any copy of the specified resource from its corresponding
|
||||
// Device caches and, if needed, invalidates any CPU caches.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400775-synchronize.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlblitcommandencoder/1400775-synchronize?language=objc.
|
||||
func (bce BlitCommandEncoder) Synchronize(resource Resource) {
|
||||
if runtime.GOOS == "ios" {
|
||||
return
|
||||
@ -1032,15 +1028,15 @@ func (bce BlitCommandEncoder) CopyFromTexture(sourceTexture Texture, sourceSlice
|
||||
|
||||
// Library is a collection of compiled graphics or compute functions.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtllibrary.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtllibrary?language=objc.
|
||||
type Library struct {
|
||||
library objc.ID
|
||||
}
|
||||
|
||||
// MakeFunction returns a pre-compiled, non-specialized function.
|
||||
// NewFunctionWithName returns a pre-compiled, non-specialized function.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtllibrary/1515524-makefunction.
|
||||
func (l Library) MakeFunction(name string) (Function, error) {
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtllibrary/1515524-newfunctionwithname?language=objc.
|
||||
func (l Library) NewFunctionWithName(name string) (Function, error) {
|
||||
f := l.library.Send(sel_newFunctionWithName,
|
||||
cocoa.NSString_alloc().InitWithUTF8String(name).ID,
|
||||
)
|
||||
@ -1057,7 +1053,7 @@ func (l Library) Release() {
|
||||
// Texture is a memory allocation for storing formatted
|
||||
// image data that is accessible to the GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture?language=objc.
|
||||
type Texture struct {
|
||||
texture objc.ID
|
||||
}
|
||||
@ -1077,7 +1073,7 @@ func (t Texture) Release() {
|
||||
// GetBytes copies a block of pixels from the storage allocation of texture
|
||||
// slice zero into system memory at a specified address.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515751-getbytes.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515751-getbytes?language=objc.
|
||||
func (t Texture) GetBytes(pixelBytes *byte, bytesPerRow uintptr, region Region, level int) {
|
||||
inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:^vQ{MTLRegion={MTLOrigin=qqq}{MTLSize=qqq}}Q"))
|
||||
inv.SetTarget(t.texture)
|
||||
@ -1091,7 +1087,7 @@ func (t Texture) GetBytes(pixelBytes *byte, bytesPerRow uintptr, region Region,
|
||||
|
||||
// ReplaceRegion copies a block of pixels from the caller's pointer into the storage allocation for slice 0 of a texture.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515464-replaceregion
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515464-replaceregion?language=objc.
|
||||
func (t Texture) ReplaceRegion(region Region, level int, pixelBytes unsafe.Pointer, bytesPerRow int) {
|
||||
inv := cocoa.NSInvocation_invocationWithMethodSignature(cocoa.NSMethodSignature_signatureWithObjCTypes("v@:{MTLRegion={MTLOrigin=qqq}{MTLSize=qqq}}Q^vQ"))
|
||||
inv.SetTarget(t.texture)
|
||||
@ -1105,14 +1101,14 @@ func (t Texture) ReplaceRegion(region Region, level int, pixelBytes unsafe.Point
|
||||
|
||||
// Width is the width of the texture image for the base level mipmap, in pixels.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515339-width
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515339-width?language=objc.
|
||||
func (t Texture) Width() int {
|
||||
return int(t.texture.Send(sel_width))
|
||||
}
|
||||
|
||||
// Height is the height of the texture image for the base level mipmap, in pixels.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515938-height
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtltexture/1515938-height?language=objc.
|
||||
func (t Texture) Height() int {
|
||||
return int(t.texture.Send(sel_height))
|
||||
}
|
||||
@ -1120,7 +1116,7 @@ func (t Texture) Height() int {
|
||||
// Buffer is a memory allocation for storing unformatted data
|
||||
// that is accessible to the GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlbuffer.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlbuffer?language=objc.
|
||||
type Buffer struct {
|
||||
buffer objc.ID
|
||||
}
|
||||
@ -1153,7 +1149,7 @@ func (b Buffer) Native() unsafe.Pointer {
|
||||
|
||||
// Function represents a programmable graphics or compute function executed by the GPU.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlfunction.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlfunction?language=objc.
|
||||
type Function struct {
|
||||
function objc.ID
|
||||
}
|
||||
@ -1165,7 +1161,7 @@ func (f Function) Release() {
|
||||
// RenderPipelineState contains the graphics functions
|
||||
// and configuration state used in a render pass.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinestate.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlrenderpipelinestate?language=objc.
|
||||
type RenderPipelineState struct {
|
||||
renderPipelineState objc.ID
|
||||
}
|
||||
@ -1177,7 +1173,7 @@ func (r RenderPipelineState) Release() {
|
||||
// Region is a rectangular block of pixels in an image or texture,
|
||||
// defined by its upper-left corner and its size.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlregion.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlregion?language=objc.
|
||||
type Region struct {
|
||||
Origin Origin // The location of the upper-left corner of the block.
|
||||
Size Size // The size of the block.
|
||||
@ -1186,18 +1182,18 @@ type Region struct {
|
||||
// Origin represents the location of a pixel in an image or texture relative
|
||||
// to the upper-left corner, whose coordinates are (0, 0).
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlorigin.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlorigin?language=objc.
|
||||
type Origin struct{ X, Y, Z int }
|
||||
|
||||
// Size represents the set of dimensions that declare the size of an object,
|
||||
// such as an image, texture, threadgroup, or grid.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlsize.
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlsize?language=objc.
|
||||
type Size struct{ Width, Height, Depth int }
|
||||
|
||||
// RegionMake2D returns a 2D, rectangular region for image or texture data.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/1515675-mtlregionmake2d.
|
||||
// Reference: https://developer.apple.com/documentation/metal/1515675-mtlregionmake2d?language=objc.
|
||||
func RegionMake2D(x, y, width, height int) Region {
|
||||
return Region{
|
||||
Origin: Origin{x, y, 0},
|
||||
@ -1216,7 +1212,7 @@ type Viewport struct {
|
||||
|
||||
// ScissorRect represents a rectangle for the scissor fragment test.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlscissorrect
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlscissorrect?language=objc.
|
||||
type ScissorRect struct {
|
||||
X int
|
||||
Y int
|
||||
@ -1226,7 +1222,7 @@ type ScissorRect struct {
|
||||
|
||||
// DepthStencilState is a depth and stencil state object that specifies the depth and stencil configuration and operations used in a render pass.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldepthstencilstate
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldepthstencilstate?language=objc.
|
||||
type DepthStencilState struct {
|
||||
depthStencilState objc.ID
|
||||
}
|
||||
@ -1237,7 +1233,7 @@ func (d DepthStencilState) Release() {
|
||||
|
||||
// DepthStencilDescriptor is an object that configures new MTLDepthStencilState objects.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldepthstencildescriptor
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtldepthstencildescriptor?language=objc.
|
||||
type DepthStencilDescriptor struct {
|
||||
// BackFaceStencil is the stencil descriptor for back-facing primitives.
|
||||
BackFaceStencil StencilDescriptor
|
||||
@ -1248,7 +1244,7 @@ type DepthStencilDescriptor struct {
|
||||
|
||||
// StencilDescriptor is an object that defines the front-facing or back-facing stencil operations of a depth and stencil state object.
|
||||
//
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlstencildescriptor
|
||||
// Reference: https://developer.apple.com/documentation/metal/mtlstencildescriptor?language=objc.
|
||||
type StencilDescriptor struct {
|
||||
// StencilFailureOperation is the operation that is performed to update the values in the stencil attachment when the stencil test fails.
|
||||
StencilFailureOperation StencilOperation
|
||||
|
@ -56,15 +56,15 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) {
|
||||
return in.color;
|
||||
}
|
||||
`
|
||||
lib, err := device.MakeLibrary(source, mtl.CompileOptions{})
|
||||
lib, err := device.NewLibraryWithSource(source, mtl.CompileOptions{})
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
vs, err := lib.MakeFunction("VertexShader")
|
||||
vs, err := lib.NewFunctionWithName("VertexShader")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
fs, err := lib.MakeFunction("FragmentShader")
|
||||
fs, err := lib.NewFunctionWithName("FragmentShader")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
@ -72,7 +72,7 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) {
|
||||
rpld.VertexFunction = vs
|
||||
rpld.FragmentFunction = fs
|
||||
rpld.ColorAttachments[0].PixelFormat = mtl.PixelFormatRGBA8UNorm
|
||||
rps, err := device.MakeRenderPipelineState(rpld)
|
||||
rps, err := device.NewRenderPipelineStateWithDescriptor(rpld)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
@ -87,7 +87,7 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) {
|
||||
{f32.Vec4{-0.75, -0.75, 0, 1}, f32.Vec4{0, 1, 0, 1}},
|
||||
{f32.Vec4{+0.75, -0.75, 0, 1}, f32.Vec4{0, 0, 1, 1}},
|
||||
}
|
||||
vertexBuffer := device.MakeBufferWithBytes(unsafe.Pointer(&vertexData[0]), unsafe.Sizeof(vertexData), mtl.ResourceStorageModeManaged)
|
||||
vertexBuffer := device.NewBufferWithBytes(unsafe.Pointer(&vertexData[0]), unsafe.Sizeof(vertexData), mtl.ResourceStorageModeManaged)
|
||||
|
||||
// Create an output texture to render into.
|
||||
td := mtl.TextureDescriptor{
|
||||
@ -97,10 +97,10 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) {
|
||||
Height: 512,
|
||||
StorageMode: mtl.StorageModeManaged,
|
||||
}
|
||||
texture := device.MakeTexture(td)
|
||||
texture := device.NewTextureWithDescriptor(td)
|
||||
|
||||
cq := device.MakeCommandQueue()
|
||||
cb := cq.MakeCommandBuffer()
|
||||
cq := device.NewCommandQueue()
|
||||
cb := cq.CommandBuffer()
|
||||
|
||||
// Encode all render commands.
|
||||
var rpd mtl.RenderPassDescriptor
|
||||
@ -108,14 +108,14 @@ fragment float4 FragmentShader(Vertex in [[stage_in]]) {
|
||||
rpd.ColorAttachments[0].StoreAction = mtl.StoreActionStore
|
||||
rpd.ColorAttachments[0].ClearColor = mtl.ClearColor{Red: 0.35, Green: 0.65, Blue: 0.85, Alpha: 1}
|
||||
rpd.ColorAttachments[0].Texture = texture
|
||||
rce := cb.MakeRenderCommandEncoder(rpd)
|
||||
rce := cb.RenderCommandEncoderWithDescriptor(rpd)
|
||||
rce.SetRenderPipelineState(rps)
|
||||
rce.SetVertexBuffer(vertexBuffer, 0, 0)
|
||||
rce.DrawPrimitives(mtl.PrimitiveTypeTriangle, 0, 3)
|
||||
rce.EndEncoding()
|
||||
|
||||
// Encode all blit commands.
|
||||
bce := cb.MakeBlitCommandEncoder()
|
||||
bce := cb.BlitCommandEncoder()
|
||||
bce.Synchronize(texture)
|
||||
bce.EndEncoding()
|
||||
|
||||
|
@ -104,28 +104,28 @@ func (s *Shader) Dispose() {
|
||||
func (s *Shader) init(device mtl.Device) error {
|
||||
var src string
|
||||
if libBin := thePrecompiledLibraries.get(s.ir.SourceHash); len(libBin) > 0 {
|
||||
lib, err := device.MakeLibraryWithData(libBin)
|
||||
lib, err := device.NewLibraryWithData(libBin)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
s.lib = lib
|
||||
} else {
|
||||
src = msl.Compile(s.ir)
|
||||
lib, err := device.MakeLibrary(src, mtl.CompileOptions{})
|
||||
lib, err := device.NewLibraryWithSource(src, mtl.CompileOptions{})
|
||||
if err != nil {
|
||||
return fmt.Errorf("metal: device.MakeLibrary failed: %w, source: %s", err, src)
|
||||
}
|
||||
s.lib = lib
|
||||
}
|
||||
|
||||
vs, err := s.lib.MakeFunction(msl.VertexName)
|
||||
vs, err := s.lib.NewFunctionWithName(msl.VertexName)
|
||||
if err != nil {
|
||||
if src != "" {
|
||||
return fmt.Errorf("metal: lib.MakeFunction for vertex failed: %w, source: %s", err, src)
|
||||
}
|
||||
return fmt.Errorf("metal: lib.MakeFunction for vertex failed: %w", err)
|
||||
}
|
||||
fs, err := s.lib.MakeFunction(msl.FragmentName)
|
||||
fs, err := s.lib.NewFunctionWithName(msl.FragmentName)
|
||||
if err != nil {
|
||||
if src != "" {
|
||||
return fmt.Errorf("metal: lib.MakeFunction for fragment failed: %w, source: %s", err, src)
|
||||
@ -176,7 +176,7 @@ func (s *Shader) RenderPipelineState(view *view, blend graphicsdriver.Blend, ste
|
||||
rpld.ColorAttachments[0].WriteMask = mtl.ColorWriteMaskNone
|
||||
}
|
||||
|
||||
rps, err := view.getMTLDevice().MakeRenderPipelineState(rpld)
|
||||
rps, err := view.getMTLDevice().NewRenderPipelineStateWithDescriptor(rpld)
|
||||
if err != nil {
|
||||
return mtl.RenderPipelineState{}, err
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user