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internal/shader: add type checks for the builtin function mix
Updates #2184
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ec851a85f5
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@ -450,7 +450,7 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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})
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return nil, nil, stmts, true
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case shaderir.Clamp:
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case shaderir.Clamp, shaderir.Mix:
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// 3 arguments
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if len(args) != 3 {
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cs.addError(e.Pos(), fmt.Sprintf("number of %s's arguments must be 3 but %d", callee.BuiltinFunc, len(args)))
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@ -468,9 +468,21 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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return nil, nil, nil, false
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}
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}
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if (!argts[0].Equal(&argts[1]) || !argts[0].Equal(&argts[2])) && (argts[1].Main != shaderir.Float || argts[2].Main != shaderir.Float) {
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cs.addError(e.Pos(), fmt.Sprintf("the second and the third arguments for %s must equal to the first argument %s or float but %s and %s", callee.BuiltinFunc, argts[0].String(), argts[1].String(), argts[2].String()))
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return nil, nil, nil, false
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switch callee.BuiltinFunc {
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case shaderir.Clamp:
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if (!argts[0].Equal(&argts[1]) || !argts[0].Equal(&argts[2])) && (argts[1].Main != shaderir.Float || argts[2].Main != shaderir.Float) {
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cs.addError(e.Pos(), fmt.Sprintf("the second and the third arguments for %s must equal to the first argument %s or float but %s and %s", callee.BuiltinFunc, argts[0].String(), argts[1].String(), argts[2].String()))
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return nil, nil, nil, false
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}
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case shaderir.Mix:
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if !argts[0].Equal(&argts[1]) {
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cs.addError(e.Pos(), fmt.Sprintf("%s and %s don't match in argument to %s", argts[0].String(), argts[1].String(), callee.BuiltinFunc))
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return nil, nil, nil, false
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}
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if !argts[0].Equal(&argts[2]) && argts[2].Main != shaderir.Float {
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cs.addError(e.Pos(), fmt.Sprintf("the third arguments for %s must equal to the first/second argument %s or float but %s", callee.BuiltinFunc, argts[0].String(), argts[2].String()))
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return nil, nil, nil, false
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}
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}
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t = argts[0]
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@ -1873,6 +1873,58 @@ func TestSyntaxBuiltinFuncClampType(t *testing.T) {
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{stmt: "a := clamp(vec4(1), 1, vec4(1)); _ = a", err: true},
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{stmt: "a := clamp(vec4(1), vec4(1), 1); _ = a", err: true},
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{stmt: "a := clamp(vec4(1), vec4(1), vec4(1)); _ = a", err: false},
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{stmt: "a := clamp(1, 1, 1, 1); _ = a", err: true},
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}
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for _, c := range cases {
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stmt := c.stmt
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src := fmt.Sprintf(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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%s
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return position
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}`, stmt)
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_, err := compileToIR([]byte(src))
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if err == nil && c.err {
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t.Errorf("%s must return an error but does not", stmt)
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} else if err != nil && !c.err {
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t.Errorf("%s must not return nil but returned %v", stmt, err)
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}
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}
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}
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// Issue #2184
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func TestSyntaxBuiltinFuncMixType(t *testing.T) {
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cases := []struct {
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stmt string
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err bool
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}{
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{stmt: "a := mix(); _ = a", err: true},
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{stmt: "a := mix(1); _ = a", err: true},
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{stmt: "a := mix(false, false); _ = a", err: true},
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{stmt: "a := mix(1, 1); _ = a", err: true},
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{stmt: "a := mix(false, false, false); _ = a", err: true},
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{stmt: "a := mix(1, 1, 1); _ = a", err: false},
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{stmt: "a := mix(1.0, 1, 1); _ = a", err: false},
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{stmt: "a := mix(1, 1.0, 1); _ = a", err: false},
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{stmt: "a := mix(1, 1, 1.0); _ = a", err: false},
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{stmt: "a := mix(1, vec2(1), 1); _ = a", err: true},
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{stmt: "a := mix(1, 1, vec2(1)); _ = a", err: true},
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{stmt: "a := mix(1, vec2(1), vec2(1)); _ = a", err: true},
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{stmt: "a := mix(vec2(1), 1, 1); _ = a", err: true},
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{stmt: "a := mix(vec2(1), 1, vec2(1)); _ = a", err: true},
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{stmt: "a := mix(vec2(1), vec2(1), 1); _ = a", err: false}, // The thrid argument can be a float.
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{stmt: "a := mix(vec2(1), vec2(1), vec2(1)); _ = a", err: false},
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{stmt: "a := mix(vec2(1), vec2(1), vec3(1)); _ = a", err: true},
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{stmt: "a := mix(vec3(1), 1, 1); _ = a", err: true},
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{stmt: "a := mix(vec3(1), 1, vec3(1)); _ = a", err: true},
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{stmt: "a := mix(vec3(1), vec3(1), 1); _ = a", err: false}, // The thrid argument can be a float.
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{stmt: "a := mix(vec3(1), vec3(1), vec3(1)); _ = a", err: false},
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{stmt: "a := mix(vec4(1), 1, 1); _ = a", err: true},
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{stmt: "a := mix(vec4(1), 1, vec4(1)); _ = a", err: true},
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{stmt: "a := mix(vec4(1), vec4(1), 1); _ = a", err: false}, // The thrid argument can be a float.
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{stmt: "a := mix(vec4(1), vec4(1), vec4(1)); _ = a", err: false},
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{stmt: "a := mix(1, 1, 1, 1); _ = a", err: true},
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}
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for _, c := range cases {
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