audio: Bug fix: some fields need to be protected by mutex

This commit is contained in:
Hajime Hoshi 2017-06-04 02:45:38 +09:00
parent 665e7d5eea
commit f53a55b63a

View File

@ -319,10 +319,13 @@ func BytesReadSeekCloser(b []uint8) ReadSeekCloser {
type Player struct { type Player struct {
players *players players *players
src ReadSeekCloser src ReadSeekCloser
buf []byte
sampleRate int sampleRate int
pos int64
volume float64 buf []byte
pos int64
volume float64
sync.RWMutex
} }
// NewPlayer creates a new player with the given stream. // NewPlayer creates a new player with the given stream.
@ -386,30 +389,39 @@ func (p *Player) Close() error {
} }
func (p *Player) readToBuffer(length int) error { func (p *Player) readToBuffer(length int) error {
p.Lock()
bb := make([]byte, length) bb := make([]byte, length)
n, err := p.src.Read(bb) n, err := p.src.Read(bb)
if 0 < n { if 0 < n {
p.buf = append(p.buf, bb[:n]...) p.buf = append(p.buf, bb[:n]...)
} }
p.Unlock()
return err return err
} }
func (p *Player) bufferToInt16(lengthInBytes int) []int16 { func (p *Player) bufferToInt16(lengthInBytes int) []int16 {
p.RLock()
r := make([]int16, lengthInBytes/2) r := make([]int16, lengthInBytes/2)
for i := 0; i < lengthInBytes/2; i++ { for i := 0; i < lengthInBytes/2; i++ {
r[i] = int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8) r[i] = int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8)
r[i] = int16(float64(r[i]) * p.volume) r[i] = int16(float64(r[i]) * p.volume)
} }
p.RUnlock()
return r return r
} }
func (p *Player) proceed(length int) { func (p *Player) proceed(length int) {
p.Lock()
p.buf = p.buf[length:] p.buf = p.buf[length:]
p.pos += int64(length) p.pos += int64(length)
p.Unlock()
} }
func (p *Player) bufferLength() int { func (p *Player) bufferLength() int {
return len(p.buf) p.RLock()
l := len(p.buf)
p.RUnlock()
return l
} }
// Play plays the stream. // Play plays the stream.
@ -440,6 +452,8 @@ func (p *Player) Seek(offset time.Duration) error {
defer p.players.removeSeeking(p) defer p.players.removeSeeking(p)
o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second) o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
o &= mask o &= mask
p.Lock()
defer p.Unlock()
p.buf = []byte{} p.buf = []byte{}
pos, err := p.src.Seek(o, io.SeekStart) pos, err := p.src.Seek(o, io.SeekStart)
if err != nil { if err != nil {
@ -459,18 +473,24 @@ func (p *Player) Pause() error {
// Current returns the current position. // Current returns the current position.
func (p *Player) Current() time.Duration { func (p *Player) Current() time.Duration {
p.RLock()
defer p.RUnlock()
sample := p.pos / bytesPerSample / channelNum sample := p.pos / bytesPerSample / channelNum
return time.Duration(sample) * time.Second / time.Duration(p.sampleRate) return time.Duration(sample) * time.Second / time.Duration(p.sampleRate)
} }
// Volume returns the current volume of this player [0-1]. // Volume returns the current volume of this player [0-1].
func (p *Player) Volume() float64 { func (p *Player) Volume() float64 {
p.RLock()
defer p.RUnlock()
return p.volume return p.volume
} }
// SetVolume sets the volume of this player. // SetVolume sets the volume of this player.
// volume must be in between 0 and 1. This function panics otherwise. // volume must be in between 0 and 1. This function panics otherwise.
func (p *Player) SetVolume(volume float64) { func (p *Player) SetVolume(volume float64) {
p.Lock()
defer p.Unlock()
// The condition must be true when volume is NaN. // The condition must be true when volume is NaN.
if !(0 <= volume && volume <= 1) { if !(0 <= volume && volume <= 1) {
panic("audio: volume must be in between 0 and 1") panic("audio: volume must be in between 0 and 1")