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audio: Bug fix: some fields need to be protected by mutex
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commit
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@ -319,10 +319,13 @@ func BytesReadSeekCloser(b []uint8) ReadSeekCloser {
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type Player struct {
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players *players
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src ReadSeekCloser
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buf []byte
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sampleRate int
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pos int64
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volume float64
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buf []byte
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pos int64
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volume float64
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sync.RWMutex
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}
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// NewPlayer creates a new player with the given stream.
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@ -386,30 +389,39 @@ func (p *Player) Close() error {
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}
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func (p *Player) readToBuffer(length int) error {
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p.Lock()
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bb := make([]byte, length)
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n, err := p.src.Read(bb)
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if 0 < n {
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p.buf = append(p.buf, bb[:n]...)
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}
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p.Unlock()
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return err
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}
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func (p *Player) bufferToInt16(lengthInBytes int) []int16 {
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p.RLock()
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r := make([]int16, lengthInBytes/2)
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for i := 0; i < lengthInBytes/2; i++ {
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r[i] = int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8)
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r[i] = int16(float64(r[i]) * p.volume)
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}
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p.RUnlock()
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return r
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}
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func (p *Player) proceed(length int) {
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p.Lock()
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p.buf = p.buf[length:]
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p.pos += int64(length)
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p.Unlock()
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}
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func (p *Player) bufferLength() int {
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return len(p.buf)
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p.RLock()
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l := len(p.buf)
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p.RUnlock()
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return l
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}
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// Play plays the stream.
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@ -440,6 +452,8 @@ func (p *Player) Seek(offset time.Duration) error {
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defer p.players.removeSeeking(p)
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o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
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o &= mask
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p.Lock()
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defer p.Unlock()
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p.buf = []byte{}
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pos, err := p.src.Seek(o, io.SeekStart)
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if err != nil {
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@ -459,18 +473,24 @@ func (p *Player) Pause() error {
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// Current returns the current position.
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func (p *Player) Current() time.Duration {
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p.RLock()
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defer p.RUnlock()
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sample := p.pos / bytesPerSample / channelNum
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return time.Duration(sample) * time.Second / time.Duration(p.sampleRate)
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}
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// Volume returns the current volume of this player [0-1].
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func (p *Player) Volume() float64 {
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p.RLock()
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defer p.RUnlock()
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return p.volume
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}
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// SetVolume sets the volume of this player.
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// volume must be in between 0 and 1. This function panics otherwise.
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func (p *Player) SetVolume(volume float64) {
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p.Lock()
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defer p.Unlock()
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// The condition must be true when volume is NaN.
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if !(0 <= volume && volume <= 1) {
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panic("audio: volume must be in between 0 and 1")
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