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mobile: Fix comments about deprecation
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@ -35,6 +35,8 @@ func (g *game) Layout(viewWidth, viewHeight int) (screenWidth, screenHeight int)
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return g.width, g.height
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return g.width, g.height
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}
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}
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// Start is deprecated as of 1.10.0-alpha. Use `ebitenmobile` command and `SetGame` instead.
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//
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// Start starts the game and returns immediately.
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// Start starts the game and returns immediately.
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//
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//
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// Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop.
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// Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop.
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@ -59,6 +61,8 @@ func Start(f func(*ebiten.Image) error, width, height int, scale float64, title
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return nil
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return nil
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}
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}
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// Update is deprecated as of 1.10.0-alpha. Use `ebitenmobile` command and `SetGame` instead.
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//
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// Update updates and renders the game.
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// Update updates and renders the game.
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// This should be called on every frame.
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// This should be called on every frame.
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//
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//
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@ -75,6 +79,8 @@ func Update() error {
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return ebitenmobileview.Update()
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return ebitenmobileview.Update()
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}
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}
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// UpdateTouchesOnAndroid is deprecated as of 1.10.0-alpha. Use `ebitenmobile` command instead.
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//
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// UpdateTouchesOnAndroid updates the touch state on Android.
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// UpdateTouchesOnAndroid updates the touch state on Android.
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//
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//
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// This should be called with onTouchEvent of GLSurfaceView like this:
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// This should be called with onTouchEvent of GLSurfaceView like this:
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@ -112,6 +118,8 @@ func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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ebitenmobileview.UpdateTouchesOnAndroid(action, id, x, y)
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ebitenmobileview.UpdateTouchesOnAndroid(action, id, x, y)
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}
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}
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// UpdateTouchesOnIOS is deprecated as of 1.10.0-alpha. Use `ebitenmobile` command instead.
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//
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// UpdateTouchesOnIOS updates the touch state on iOS.
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// UpdateTouchesOnIOS updates the touch state on iOS.
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//
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//
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// This should be called with touch handlers of UIViewController like this:
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// This should be called with touch handlers of UIViewController like this:
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