mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-12 12:08:58 +01:00
Move some definitions to the ui package
This commit is contained in:
parent
add743572c
commit
f9e5e754b2
@ -2,29 +2,29 @@ package input
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/hajimehoshi/go-ebiten"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
||||
"github.com/hajimehoshi/go-ebiten/ui"
|
||||
"image"
|
||||
"os"
|
||||
)
|
||||
|
||||
type Input struct {
|
||||
textTextureId graphics.TextureId
|
||||
inputStateUpdatedCh chan ebiten.InputStateUpdatedEvent
|
||||
inputStateUpdatedCh chan ui.InputStateUpdatedEvent
|
||||
x int
|
||||
y int
|
||||
}
|
||||
|
||||
func New() *Input {
|
||||
return &Input{
|
||||
inputStateUpdatedCh: make(chan ebiten.InputStateUpdatedEvent),
|
||||
inputStateUpdatedCh: make(chan ui.InputStateUpdatedEvent),
|
||||
x: -1,
|
||||
y: -1,
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Input) OnInputStateUpdated(e ebiten.InputStateUpdatedEvent) {
|
||||
func (game *Input) OnInputStateUpdated(e ui.InputStateUpdatedEvent) {
|
||||
go func() {
|
||||
e := e
|
||||
game.inputStateUpdatedCh <- e
|
||||
|
@ -1,9 +1,9 @@
|
||||
package monochrome
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/go-ebiten"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
||||
"github.com/hajimehoshi/go-ebiten/ui"
|
||||
"image"
|
||||
_ "image/png"
|
||||
"os"
|
||||
@ -19,7 +19,7 @@ type Monochrome struct {
|
||||
ch chan bool
|
||||
colorMatrix matrix.Color
|
||||
geometryMatrix matrix.Geometry
|
||||
screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
|
||||
screenSizeUpdatedCh chan ui.ScreenSizeUpdatedEvent
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
}
|
||||
@ -29,11 +29,11 @@ func New() *Monochrome {
|
||||
ch: make(chan bool),
|
||||
colorMatrix: matrix.IdentityColor(),
|
||||
geometryMatrix: matrix.IdentityGeometry(),
|
||||
screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
|
||||
screenSizeUpdatedCh: make(chan ui.ScreenSizeUpdatedEvent),
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Monochrome) OnScreenSizeUpdated(e ebiten.ScreenSizeUpdatedEvent) {
|
||||
func (game *Monochrome) OnScreenSizeUpdated(e ui.ScreenSizeUpdatedEvent) {
|
||||
go func() {
|
||||
e := e
|
||||
game.screenSizeUpdatedCh <- e
|
||||
|
@ -1,9 +1,9 @@
|
||||
package rects
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/go-ebiten"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
||||
"github.com/hajimehoshi/go-ebiten/ui"
|
||||
"image/color"
|
||||
"math"
|
||||
"math/rand"
|
||||
@ -17,7 +17,7 @@ type Rects struct {
|
||||
offscreenInited bool
|
||||
rectBounds *graphics.Rect
|
||||
rectColor *color.RGBA
|
||||
screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
|
||||
screenSizeUpdatedCh chan ui.ScreenSizeUpdatedEvent
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
}
|
||||
@ -35,11 +35,11 @@ func New() *Rects {
|
||||
offscreenInited: false,
|
||||
rectBounds: &graphics.Rect{},
|
||||
rectColor: &color.RGBA{},
|
||||
screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
|
||||
screenSizeUpdatedCh: make(chan ui.ScreenSizeUpdatedEvent),
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Rects) OnScreenSizeUpdated(e ebiten.ScreenSizeUpdatedEvent) {
|
||||
func (game *Rects) OnScreenSizeUpdated(e ui.ScreenSizeUpdatedEvent) {
|
||||
go func() {
|
||||
e := e
|
||||
game.screenSizeUpdatedCh <- e
|
||||
|
@ -1,9 +1,9 @@
|
||||
package rotating
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/go-ebiten"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
||||
"github.com/hajimehoshi/go-ebiten/ui"
|
||||
"image"
|
||||
_ "image/png"
|
||||
"math"
|
||||
@ -19,18 +19,18 @@ type Rotating struct {
|
||||
ebitenTextureId graphics.TextureId
|
||||
x int
|
||||
geometryMatrix matrix.Geometry
|
||||
screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
|
||||
screenSizeUpdatedCh chan ui.ScreenSizeUpdatedEvent
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
}
|
||||
|
||||
func New() *Rotating {
|
||||
return &Rotating{
|
||||
screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
|
||||
screenSizeUpdatedCh: make(chan ui.ScreenSizeUpdatedEvent),
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Rotating) OnScreenSizeUpdated(e ebiten.ScreenSizeUpdatedEvent) {
|
||||
func (game *Rotating) OnScreenSizeUpdated(e ui.ScreenSizeUpdatedEvent) {
|
||||
go func() {
|
||||
e := e
|
||||
game.screenSizeUpdatedCh <- e
|
||||
|
@ -1,9 +1,9 @@
|
||||
package sprites
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/go-ebiten"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
||||
"github.com/hajimehoshi/go-ebiten/ui"
|
||||
"image"
|
||||
"math/rand"
|
||||
"os"
|
||||
@ -66,18 +66,18 @@ func (sprite *Sprite) Update() {
|
||||
type Sprites struct {
|
||||
ebitenTextureId graphics.TextureId
|
||||
sprites []*Sprite
|
||||
screenSizeUpdatedCh chan ebiten.ScreenSizeUpdatedEvent
|
||||
screenSizeUpdatedCh chan ui.ScreenSizeUpdatedEvent
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
}
|
||||
|
||||
func New() *Sprites {
|
||||
return &Sprites{
|
||||
screenSizeUpdatedCh: make(chan ebiten.ScreenSizeUpdatedEvent),
|
||||
screenSizeUpdatedCh: make(chan ui.ScreenSizeUpdatedEvent),
|
||||
}
|
||||
}
|
||||
|
||||
func (game *Sprites) OnScreenSizeUpdated(e ebiten.ScreenSizeUpdatedEvent) {
|
||||
func (game *Sprites) OnScreenSizeUpdated(e ui.ScreenSizeUpdatedEvent) {
|
||||
go func() {
|
||||
e := e
|
||||
game.screenSizeUpdatedCh <- e
|
||||
|
@ -1,7 +1,6 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/go-ebiten"
|
||||
"github.com/hajimehoshi/go-ebiten/example/game/blank"
|
||||
"github.com/hajimehoshi/go-ebiten/example/game/input"
|
||||
"github.com/hajimehoshi/go-ebiten/example/game/monochrome"
|
||||
@ -10,6 +9,7 @@ import (
|
||||
"github.com/hajimehoshi/go-ebiten/example/game/sprites"
|
||||
"github.com/hajimehoshi/go-ebiten/example/game/testpattern"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/ui"
|
||||
"github.com/hajimehoshi/go-ebiten/ui/cocoa"
|
||||
"os"
|
||||
"runtime"
|
||||
@ -56,38 +56,40 @@ func main() {
|
||||
const fps = 60
|
||||
const title = "Ebiten Demo"
|
||||
|
||||
var ui ebiten.UI = cocoa.New(screenWidth, screenHeight, screenScale, title)
|
||||
ui.InitTextures(game.InitTextures)
|
||||
var u ui.UI = cocoa.New(screenWidth, screenHeight, screenScale, title)
|
||||
// TODO: Get a map or something
|
||||
u.LoadResources(game.InitTextures)
|
||||
|
||||
drawing := make(chan *graphics.LazyCanvas)
|
||||
go func() {
|
||||
inputStateUpdated := ui.ObserveInputStateUpdated()
|
||||
screenSizeUpdated := ui.ObserveScreenSizeUpdated()
|
||||
inputStateUpdated := u.ObserveInputStateUpdated()
|
||||
screenSizeUpdated := u.ObserveScreenSizeUpdated()
|
||||
|
||||
frameTime := time.Duration(int64(time.Second) / int64(fps))
|
||||
tick := time.Tick(frameTime)
|
||||
for {
|
||||
select {
|
||||
case e, ok := <-inputStateUpdated:
|
||||
// TODO: Use Adaptor?
|
||||
if ok {
|
||||
type Handler interface {
|
||||
OnInputStateUpdated(ebiten.InputStateUpdatedEvent)
|
||||
OnInputStateUpdated(ui.InputStateUpdatedEvent)
|
||||
}
|
||||
if game2, ok := game.(Handler); ok {
|
||||
game2.OnInputStateUpdated(e)
|
||||
}
|
||||
}
|
||||
inputStateUpdated = ui.ObserveInputStateUpdated()
|
||||
inputStateUpdated = u.ObserveInputStateUpdated()
|
||||
case e, ok := <-screenSizeUpdated:
|
||||
if ok {
|
||||
type Handler interface {
|
||||
OnScreenSizeUpdated(e ebiten.ScreenSizeUpdatedEvent)
|
||||
OnScreenSizeUpdated(ui.ScreenSizeUpdatedEvent)
|
||||
}
|
||||
if game2, ok := game.(Handler); ok {
|
||||
game2.OnScreenSizeUpdated(e)
|
||||
}
|
||||
}
|
||||
screenSizeUpdated = ui.ObserveScreenSizeUpdated()
|
||||
screenSizeUpdated = u.ObserveScreenSizeUpdated()
|
||||
case <-tick:
|
||||
game.Update()
|
||||
case canvas := <-drawing:
|
||||
@ -98,11 +100,11 @@ func main() {
|
||||
}()
|
||||
|
||||
for {
|
||||
ui.PollEvents()
|
||||
ui.Draw(func(c graphics.Canvas) {
|
||||
u.PollEvents()
|
||||
u.Draw(func(actualCanvas graphics.Canvas) {
|
||||
drawing <- graphics.NewLazyCanvas()
|
||||
canvas := <-drawing
|
||||
canvas.Flush(c)
|
||||
canvas.Flush(actualCanvas)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ import (
|
||||
type Canvas interface {
|
||||
Clear()
|
||||
Fill(r, g, b uint8)
|
||||
// TODO: Refacotring
|
||||
DrawTexture(id TextureId,
|
||||
geometryMatrix matrix.Geometry,
|
||||
colorMatrix matrix.Color)
|
||||
|
@ -1,9 +1,5 @@
|
||||
package graphics
|
||||
|
||||
import (
|
||||
"image"
|
||||
)
|
||||
|
||||
type Rect struct {
|
||||
X int
|
||||
Y int
|
||||
@ -17,11 +13,6 @@ type TexturePart struct {
|
||||
Source Rect
|
||||
}
|
||||
|
||||
type TextureFactory interface {
|
||||
CreateRenderTarget(width, height int) (RenderTargetId, error)
|
||||
CreateTextureFromImage(img image.Image) (TextureId, error)
|
||||
}
|
||||
|
||||
type TextureId int
|
||||
|
||||
// A render target is essentially same as a texture, but it is assumed that the
|
||||
|
10
graphics/texture_factory.go
Normal file
10
graphics/texture_factory.go
Normal file
@ -0,0 +1,10 @@
|
||||
package graphics
|
||||
|
||||
import (
|
||||
"image"
|
||||
)
|
||||
|
||||
type TextureFactory interface {
|
||||
CreateRenderTarget(width, height int) (RenderTargetId, error)
|
||||
CreateTextureFromImage(img image.Image) (TextureId, error)
|
||||
}
|
@ -16,9 +16,9 @@ package cocoa
|
||||
//
|
||||
import "C"
|
||||
import (
|
||||
"github.com/hajimehoshi/go-ebiten"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
"github.com/hajimehoshi/go-ebiten/graphics/opengl"
|
||||
"github.com/hajimehoshi/go-ebiten/ui"
|
||||
"runtime"
|
||||
"unsafe"
|
||||
)
|
||||
@ -34,10 +34,10 @@ type UI struct {
|
||||
graphicsDevice *opengl.Device
|
||||
window unsafe.Pointer
|
||||
initialEventSent bool
|
||||
inputStateUpdatedChs chan chan ebiten.InputStateUpdatedEvent
|
||||
inputStateUpdatedNotified chan ebiten.InputStateUpdatedEvent
|
||||
screenSizeUpdatedChs chan chan ebiten.ScreenSizeUpdatedEvent
|
||||
screenSizeUpdatedNotified chan ebiten.ScreenSizeUpdatedEvent
|
||||
inputStateUpdatedChs chan chan ui.InputStateUpdatedEvent
|
||||
inputStateUpdatedNotified chan ui.InputStateUpdatedEvent
|
||||
screenSizeUpdatedChs chan chan ui.ScreenSizeUpdatedEvent
|
||||
screenSizeUpdatedNotified chan ui.ScreenSizeUpdatedEvent
|
||||
}
|
||||
|
||||
var currentUI *UI
|
||||
@ -46,15 +46,15 @@ func New(screenWidth, screenHeight, screenScale int, title string) *UI {
|
||||
if currentUI != nil {
|
||||
panic("UI can't be duplicated.")
|
||||
}
|
||||
ui := &UI{
|
||||
u := &UI{
|
||||
screenWidth: screenWidth,
|
||||
screenHeight: screenHeight,
|
||||
screenScale: screenScale,
|
||||
initialEventSent: false,
|
||||
inputStateUpdatedChs: make(chan chan ebiten.InputStateUpdatedEvent),
|
||||
inputStateUpdatedNotified: make(chan ebiten.InputStateUpdatedEvent),
|
||||
screenSizeUpdatedChs: make(chan chan ebiten.ScreenSizeUpdatedEvent),
|
||||
screenSizeUpdatedNotified: make(chan ebiten.ScreenSizeUpdatedEvent),
|
||||
inputStateUpdatedChs: make(chan chan ui.InputStateUpdatedEvent),
|
||||
inputStateUpdatedNotified: make(chan ui.InputStateUpdatedEvent),
|
||||
screenSizeUpdatedChs: make(chan chan ui.ScreenSizeUpdatedEvent),
|
||||
screenSizeUpdatedNotified: make(chan ui.ScreenSizeUpdatedEvent),
|
||||
}
|
||||
|
||||
cTitle := C.CString(title)
|
||||
@ -64,30 +64,30 @@ func New(screenWidth, screenHeight, screenScale int, title string) *UI {
|
||||
|
||||
context := C.CreateGLContext(unsafe.Pointer(nil))
|
||||
C.SetCurrentGLContext(context)
|
||||
ui.graphicsDevice = opengl.NewDevice(
|
||||
ui.screenWidth,
|
||||
ui.screenHeight,
|
||||
ui.screenScale)
|
||||
u.graphicsDevice = opengl.NewDevice(
|
||||
u.screenWidth,
|
||||
u.screenHeight,
|
||||
u.screenScale)
|
||||
|
||||
ui.window = C.CreateWindow(C.size_t(ui.screenWidth*ui.screenScale),
|
||||
C.size_t(ui.screenHeight*ui.screenScale),
|
||||
u.window = C.CreateWindow(C.size_t(u.screenWidth*u.screenScale),
|
||||
C.size_t(u.screenHeight*u.screenScale),
|
||||
cTitle,
|
||||
context)
|
||||
currentUI = ui
|
||||
currentUI = u
|
||||
|
||||
ui.eventLoop()
|
||||
u.eventLoop()
|
||||
|
||||
return ui
|
||||
return u
|
||||
}
|
||||
|
||||
func (ui *UI) eventLoop() {
|
||||
func (u *UI) eventLoop() {
|
||||
go func() {
|
||||
inputStateUpdated := []chan ebiten.InputStateUpdatedEvent{}
|
||||
inputStateUpdated := []chan ui.InputStateUpdatedEvent{}
|
||||
for {
|
||||
select {
|
||||
case ch := <-ui.inputStateUpdatedChs:
|
||||
case ch := <-u.inputStateUpdatedChs:
|
||||
inputStateUpdated = append(inputStateUpdated, ch)
|
||||
case e := <-ui.inputStateUpdatedNotified:
|
||||
case e := <-u.inputStateUpdatedNotified:
|
||||
for _, ch := range inputStateUpdated {
|
||||
ch <- e
|
||||
close(ch)
|
||||
@ -98,103 +98,101 @@ func (ui *UI) eventLoop() {
|
||||
}()
|
||||
|
||||
go func() {
|
||||
screenSizeUpdated := []chan ebiten.ScreenSizeUpdatedEvent{}
|
||||
screenSizeUpdated := []chan ui.ScreenSizeUpdatedEvent{}
|
||||
for {
|
||||
select {
|
||||
case ch := <-ui.screenSizeUpdatedChs:
|
||||
case ch := <-u.screenSizeUpdatedChs:
|
||||
screenSizeUpdated = append(screenSizeUpdated, ch)
|
||||
case e := <-ui.screenSizeUpdatedNotified:
|
||||
case e := <-u.screenSizeUpdatedNotified:
|
||||
for _, ch := range screenSizeUpdated {
|
||||
ch <- e
|
||||
close(ch)
|
||||
}
|
||||
screenSizeUpdated = []chan ebiten.ScreenSizeUpdatedEvent{}
|
||||
screenSizeUpdated = []chan ui.ScreenSizeUpdatedEvent{}
|
||||
}
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
func (ui *UI) PollEvents() {
|
||||
func (u *UI) PollEvents() {
|
||||
C.PollEvents()
|
||||
if !ui.initialEventSent {
|
||||
e := ebiten.ScreenSizeUpdatedEvent{ui.screenWidth, ui.screenHeight}
|
||||
ui.notifyScreenSizeUpdated(e)
|
||||
ui.initialEventSent = true
|
||||
if !u.initialEventSent {
|
||||
e := ui.ScreenSizeUpdatedEvent{u.screenWidth, u.screenHeight}
|
||||
u.notifyScreenSizeUpdated(e)
|
||||
u.initialEventSent = true
|
||||
}
|
||||
}
|
||||
|
||||
func (ui *UI) InitTextures(f func(graphics.TextureFactory)) {
|
||||
C.BeginDrawing(ui.window)
|
||||
f(ui.graphicsDevice.TextureFactory())
|
||||
C.EndDrawing(ui.window)
|
||||
func (u *UI) LoadResources(f func(graphics.TextureFactory)) {
|
||||
C.BeginDrawing(u.window)
|
||||
f(u.graphicsDevice.TextureFactory())
|
||||
C.EndDrawing(u.window)
|
||||
}
|
||||
|
||||
func (ui *UI) Draw(f func(graphics.Canvas)) {
|
||||
C.BeginDrawing(ui.window)
|
||||
ui.graphicsDevice.Update(f)
|
||||
C.EndDrawing(ui.window)
|
||||
func (u *UI) Draw(f func(graphics.Canvas)) {
|
||||
C.BeginDrawing(u.window)
|
||||
u.graphicsDevice.Update(f)
|
||||
C.EndDrawing(u.window)
|
||||
}
|
||||
|
||||
func (ui *UI) ObserveInputStateUpdated() <-chan ebiten.InputStateUpdatedEvent {
|
||||
ch := make(chan ebiten.InputStateUpdatedEvent)
|
||||
func (u *UI) ObserveInputStateUpdated() <-chan ui.InputStateUpdatedEvent {
|
||||
ch := make(chan ui.InputStateUpdatedEvent)
|
||||
go func() {
|
||||
ui.inputStateUpdatedChs <- ch
|
||||
u.inputStateUpdatedChs <- ch
|
||||
}()
|
||||
return ch
|
||||
}
|
||||
|
||||
func (ui *UI) notifyInputStateUpdated(e ebiten.InputStateUpdatedEvent) {
|
||||
func (u *UI) notifyInputStateUpdated(e ui.InputStateUpdatedEvent) {
|
||||
go func() {
|
||||
e := e
|
||||
ui.inputStateUpdatedNotified <- e
|
||||
u.inputStateUpdatedNotified <- e
|
||||
}()
|
||||
}
|
||||
|
||||
func (ui *UI) ObserveScreenSizeUpdated() <-chan ebiten.ScreenSizeUpdatedEvent {
|
||||
ch := make(chan ebiten.ScreenSizeUpdatedEvent)
|
||||
func (u *UI) ObserveScreenSizeUpdated() <-chan ui.ScreenSizeUpdatedEvent {
|
||||
ch := make(chan ui.ScreenSizeUpdatedEvent)
|
||||
go func() {
|
||||
ui.screenSizeUpdatedChs <- ch
|
||||
u.screenSizeUpdatedChs <- ch
|
||||
}()
|
||||
return ch
|
||||
}
|
||||
|
||||
func (ui *UI) notifyScreenSizeUpdated(e ebiten.ScreenSizeUpdatedEvent) {
|
||||
func (u *UI) notifyScreenSizeUpdated(e ui.ScreenSizeUpdatedEvent) {
|
||||
go func() {
|
||||
e := e
|
||||
ui.screenSizeUpdatedNotified <- e
|
||||
u.screenSizeUpdatedNotified <- e
|
||||
}()
|
||||
}
|
||||
|
||||
//export ebiten_ScreenSizeUpdated
|
||||
func ebiten_ScreenSizeUpdated(width, height int) {
|
||||
ui := currentUI
|
||||
e := ebiten.ScreenSizeUpdatedEvent{width, height}
|
||||
ui.notifyScreenSizeUpdated(e)
|
||||
u := currentUI
|
||||
e := ui.ScreenSizeUpdatedEvent{width, height}
|
||||
u.notifyScreenSizeUpdated(e)
|
||||
}
|
||||
|
||||
//export ebiten_InputUpdated
|
||||
func ebiten_InputUpdated(inputType C.InputType, cx, cy C.int) {
|
||||
ui := currentUI
|
||||
u := currentUI
|
||||
|
||||
if inputType == C.InputTypeMouseUp {
|
||||
e := ebiten.InputStateUpdatedEvent{-1, -1}
|
||||
ui.notifyInputStateUpdated(e)
|
||||
e := ui.InputStateUpdatedEvent{-1, -1}
|
||||
u.notifyInputStateUpdated(e)
|
||||
return
|
||||
}
|
||||
|
||||
x, y := int(cx), int(cy)
|
||||
x /= ui.screenScale
|
||||
y /= ui.screenScale
|
||||
x /= u.screenScale
|
||||
y /= u.screenScale
|
||||
if x < 0 {
|
||||
x = 0
|
||||
} else if ui.screenWidth <= x {
|
||||
x = ui.screenWidth - 1
|
||||
} else if u.screenWidth <= x {
|
||||
x = u.screenWidth - 1
|
||||
}
|
||||
if y < 0 {
|
||||
y = 0
|
||||
} else if ui.screenHeight <= y {
|
||||
y = ui.screenHeight - 1
|
||||
} else if u.screenHeight <= y {
|
||||
y = u.screenHeight - 1
|
||||
}
|
||||
e := ebiten.InputStateUpdatedEvent{x, y}
|
||||
ui.notifyInputStateUpdated(e)
|
||||
e := ui.InputStateUpdatedEvent{x, y}
|
||||
u.notifyInputStateUpdated(e)
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
package ebiten
|
||||
package ui
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/go-ebiten/graphics"
|
||||
@ -21,7 +21,7 @@ type UIEvents interface {
|
||||
|
||||
type UI interface {
|
||||
PollEvents()
|
||||
InitTextures(func(graphics.TextureFactory))
|
||||
LoadResources(func(graphics.TextureFactory))
|
||||
Draw(func(graphics.Canvas))
|
||||
UIEvents
|
||||
}
|
Loading…
Reference in New Issue
Block a user